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@ -18084,7 +18084,7 @@ void CCharacter::resetTpTicketSlot()
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//----------------------------------------------------------------------------
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void CCharacter::updateParry(ITEMFAMILY::EItemFamily family, SKILLS::ESkills skill)
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{
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if (family == ITEMFAMILY::MELEE_WEAPON && skill < SKILLS::NUM_SKILLS)
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if ((family == ITEMFAMILY::MELEE_WEAPON || family == ITEMFAMILY::RANGE_WEAPON) && skill < SKILLS::NUM_SKILLS)
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_CurrentParrySkill = skill;
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else
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_CurrentParrySkill = BarehandCombatSkill;
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