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@ -121,8 +121,8 @@ namespace NLGUI
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void setShadowInSelection(bool s) { m_DisableShadowInSelection = !s; }
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bool getShadowInSelection() const { return !m_DisableShadowInSelection; }
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/// Get
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std::string getText() const { return _HardText.empty() ? _Text : _HardText; }
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/// Get displayed text
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std::string getText() const { return _Text; }
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#ifdef RYZOM_LUA_UCSTRING
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ucstring getTextAsUtf16() const; // Compatibility
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ucstring getHardTextAsUtf16() const; // Compatibility
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@ -190,6 +190,7 @@ namespace NLGUI
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/// From a line number, get the character at which it ends (not including any '\n' ), or -1 if invalid
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void getLineEndIndex(uint line, sint &index, bool &endOfPreviousLine) const;
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/// If localized, return localization key (ie "uiLanguage"), else return displayed text.
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std::string getHardText() const { return _HardText.empty() ? _Text : _HardText; }
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void setHardText (const std::string &ht); //< Localizes strings starting with "ui"
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#ifdef RYZOM_LUA_UCSTRING
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