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@ -6,7 +6,7 @@ extern "C" {
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#endif
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#endif
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/*
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/*
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** Copyright (c) 2013-2015 The Khronos Group Inc.
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** Copyright (c) 2013-2016 The Khronos Group Inc.
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**
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** copy of this software and/or associated documentation files (the
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@ -33,7 +33,7 @@ extern "C" {
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** used to make the header, and the header can be found at
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** used to make the header, and the header can be found at
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** http://www.opengl.org/registry/
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** http://www.opengl.org/registry/
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**
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**
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** Khronos $Revision: 32155 $ on $Date: 2015-10-22 23:25:39 -0400 (Thu, 22 Oct 2015) $
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** Khronos $Revision: 32957 $ on $Date: 2016-06-09 17:03:08 -0400 (Thu, 09 Jun 2016) $
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*/
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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@ -53,7 +53,7 @@ extern "C" {
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#define GLAPI extern
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#define GLAPI extern
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#endif
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#endif
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#define GL_GLEXT_VERSION 20151022
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#define GL_GLEXT_VERSION 20160609
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/* Generated C header for:
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/* Generated C header for:
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* API: gl
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* API: gl
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@ -5596,6 +5596,10 @@ GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLf
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#define GL_AMD_shader_atomic_counter_ops 1
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#define GL_AMD_shader_atomic_counter_ops 1
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#endif /* GL_AMD_shader_atomic_counter_ops */
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#endif /* GL_AMD_shader_atomic_counter_ops */
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#ifndef GL_AMD_shader_explicit_vertex_parameter
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#define GL_AMD_shader_explicit_vertex_parameter 1
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#endif /* GL_AMD_shader_explicit_vertex_parameter */
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#ifndef GL_AMD_shader_stencil_export
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#ifndef GL_AMD_shader_stencil_export
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#define GL_AMD_shader_stencil_export 1
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#define GL_AMD_shader_stencil_export 1
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#endif /* GL_AMD_shader_stencil_export */
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#endif /* GL_AMD_shader_stencil_export */
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@ -8636,6 +8640,20 @@ GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei s
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#endif
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#endif
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#endif /* GL_EXT_vertex_weighting */
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#endif /* GL_EXT_vertex_weighting */
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#ifndef GL_EXT_window_rectangles
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#define GL_EXT_window_rectangles 1
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#define GL_INCLUSIVE_EXT 0x8F10
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#define GL_EXCLUSIVE_EXT 0x8F11
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#define GL_WINDOW_RECTANGLE_EXT 0x8F12
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#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
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#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
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#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
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typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
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#endif
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#endif /* GL_EXT_window_rectangles */
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#ifndef GL_EXT_x11_sync_object
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#ifndef GL_EXT_x11_sync_object
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#define GL_EXT_x11_sync_object 1
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#define GL_EXT_x11_sync_object 1
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#define GL_SYNC_X11_FENCE_EXT 0x90E1
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#define GL_SYNC_X11_FENCE_EXT 0x90E1
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@ -9129,6 +9147,17 @@ GLAPI void APIENTRY glBlendBarrierNV (void);
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#define GL_NV_blend_square 1
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#define GL_NV_blend_square 1
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#endif /* GL_NV_blend_square */
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#endif /* GL_NV_blend_square */
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#ifndef GL_NV_clip_space_w_scaling
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#define GL_NV_clip_space_w_scaling 1
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#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
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#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
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#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
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typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
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#endif
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#endif /* GL_NV_clip_space_w_scaling */
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#ifndef GL_NV_command_list
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#ifndef GL_NV_command_list
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#define GL_NV_command_list 1
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#define GL_NV_command_list 1
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#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
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#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
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@ -9231,6 +9260,17 @@ GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat valu
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#endif
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#endif
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#endif /* GL_NV_conservative_raster_dilate */
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#endif /* GL_NV_conservative_raster_dilate */
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#ifndef GL_NV_conservative_raster_pre_snap_triangles
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#define GL_NV_conservative_raster_pre_snap_triangles 1
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#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
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#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
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#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
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typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
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#endif
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#endif /* GL_NV_conservative_raster_pre_snap_triangles */
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#ifndef GL_NV_copy_depth_to_color
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#ifndef GL_NV_copy_depth_to_color
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#define GL_NV_copy_depth_to_color 1
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#define GL_NV_copy_depth_to_color 1
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#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
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#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
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@ -10223,6 +10263,11 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname,
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#endif
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#endif
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#endif /* GL_NV_register_combiners2 */
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#endif /* GL_NV_register_combiners2 */
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#ifndef GL_NV_robustness_video_memory_purge
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#define GL_NV_robustness_video_memory_purge 1
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#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
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#endif /* GL_NV_robustness_video_memory_purge */
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#ifndef GL_NV_sample_locations
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#ifndef GL_NV_sample_locations
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#define GL_NV_sample_locations 1
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#define GL_NV_sample_locations 1
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#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
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#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
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@ -10255,6 +10300,10 @@ GLAPI void APIENTRY glResolveDepthValuesNV (void);
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#define GL_NV_shader_atomic_float 1
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#define GL_NV_shader_atomic_float 1
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#endif /* GL_NV_shader_atomic_float */
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#endif /* GL_NV_shader_atomic_float */
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#ifndef GL_NV_shader_atomic_float64
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#define GL_NV_shader_atomic_float64 1
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#endif /* GL_NV_shader_atomic_float64 */
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#ifndef GL_NV_shader_atomic_fp16_vector
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#ifndef GL_NV_shader_atomic_fp16_vector
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#define GL_NV_shader_atomic_fp16_vector 1
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#define GL_NV_shader_atomic_fp16_vector 1
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#endif /* GL_NV_shader_atomic_fp16_vector */
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#endif /* GL_NV_shader_atomic_fp16_vector */
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@ -10318,6 +10367,10 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLs
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#define GL_NV_shader_thread_shuffle 1
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#define GL_NV_shader_thread_shuffle 1
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#endif /* GL_NV_shader_thread_shuffle */
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#endif /* GL_NV_shader_thread_shuffle */
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#ifndef GL_NV_stereo_view_rendering
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#define GL_NV_stereo_view_rendering 1
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#endif /* GL_NV_stereo_view_rendering */
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#ifndef GL_NV_tessellation_program5
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#ifndef GL_NV_tessellation_program5
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#define GL_NV_tessellation_program5 1
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#define GL_NV_tessellation_program5 1
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#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
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#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
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@ -11088,6 +11141,26 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot
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#define GL_NV_viewport_array2 1
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#define GL_NV_viewport_array2 1
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#endif /* GL_NV_viewport_array2 */
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#endif /* GL_NV_viewport_array2 */
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#ifndef GL_NV_viewport_swizzle
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#define GL_NV_viewport_swizzle 1
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#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
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#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
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#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
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#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
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#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
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#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
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#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
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#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
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#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
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#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
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#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
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#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
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typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
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#endif
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#endif /* GL_NV_viewport_swizzle */
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#ifndef GL_OML_interlace
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#ifndef GL_OML_interlace
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#define GL_OML_interlace 1
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#define GL_OML_interlace 1
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#define GL_INTERLACE_OML 0x8980
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#define GL_INTERLACE_OML 0x8980
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