Fixed: Items can be moved to Zigs Inventoris using context menu

--HG--
branch : compatibility-develop
hg/compatibility-develop
ulukyn 6 years ago
parent e300f6219e
commit 29d931ed3c

@ -3209,6 +3209,78 @@ This MUST follow the Enum MISSION_DESC::TIconId
<variable entry="UI:SAVE:INV_PA3:FILTER_TP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA4:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA4:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA4:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA4:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA4:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA4:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA4:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA4:FILTER_TP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA5:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA5:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA5:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA5:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA5:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA5:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA5:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA5:FILTER_TP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA6:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA6:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA6:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA6:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA6:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA6:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA6:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA6:FILTER_TP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_GUILD:SORT_TYPE"
type="sint32"
value="1" />

@ -275,6 +275,7 @@
<action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_TOOL|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_MP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_MISSMP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_TP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA1:SORT_TYPE|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA1:ICON_LIST|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA1:FILTER_ARMOR|value=1" />
@ -299,6 +300,30 @@
<action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_MP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_MISSMP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_TP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:SORT_TYPE|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:ICON_LIST|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:FILTER_ARMOR|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:FILTER_WEAPON|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:FILTER_TOOL|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:FILTER_MP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:FILTER_MISSMP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA4:FILTER_TP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:SORT_TYPE|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:ICON_LIST|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:FILTER_ARMOR|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:FILTER_WEAPON|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:FILTER_TOOL|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:FILTER_MP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:FILTER_MISSMP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA5:FILTER_TP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:SORT_TYPE|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:ICON_LIST|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:FILTER_ARMOR|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:FILTER_WEAPON|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:FILTER_TOOL|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:FILTER_MP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:FILTER_MISSMP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_PA6:FILTER_TP|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_GUILD:SORT_TYPE|value=1" />
<action handler="set" params="dblink=UI:SAVE:INV_GUILD:ICON_LIST|value=0" />
<action handler="set" params="dblink=UI:SAVE:INV_GUILD:FILTER_ARMOR|value=1" />
@ -457,7 +482,7 @@
<action handler="lua:game:updateMissionJournalMode()"/>
<action handler="lua" params="local animals = getUI('ui:interface:animal_global');
if animals then
animals.content.no_available_animals.active = false;
animals.content.no_available_animals.active = false;
animals.header_opened.active = true;
animals.header_closed.active = false;
if animals.list then

@ -371,6 +371,9 @@
<action id="pa1" name="uimMtPaMount1" handler="proc" params="move_to_pa|1" />
<action id="pa2" name="uimMtPaMount2" handler="proc" params="move_to_pa|2" />
<action id="pa3" name="uimMtPaMount3" handler="proc" params="move_to_pa|3" />
<action id="pa4" name="uiPABagTitleMount4" handler="proc" params="move_to_pa|4" />
<action id="pa5" name="uiPABagTitleMount5" handler="proc" params="move_to_pa|5" />
<action id="pa6" name="uiPABagTitleMount6" handler="proc" params="move_to_pa|6" />
<action id="guild" name="uimMtGuild" handler="proc" params="move_to_guild" />
<action id="room" name="uimMtRoom" handler="proc" params="move_to_room" />
</action>

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