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@ -321,9 +321,31 @@ void ppTexEnv(std::stringstream &ss, const CPPBuiltin &desc)
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void ppSpecular(std::stringstream &ss, const CPPBuiltin &desc)
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void ppSpecular(std::stringstream &ss, const CPPBuiltin &desc)
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{
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{
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if (useTex(desc, 0))
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{
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ss << "vec3 specop0 = texel0.rgb * fragColor.rgb;" << std::endl;
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ss << "vec3 specop0 = texel0.rgb * fragColor.rgb;" << std::endl;
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if (useTex(desc, 1))
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{
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ss << "vec4 specop1 = vec4(texel1.rgb * texel0.a + specop0, fragColor.a);" << std::endl;
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ss << "vec4 specop1 = vec4(texel1.rgb * texel0.a + specop0, fragColor.a);" << std::endl;
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}
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else
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{
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nlwarning("Texture stage 1 (reflection) missing in Specular shader");
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ss << "vec4 specop1 = vec4(specop0, fragColor.a);" << std::endl;
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}
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ss << "fragColor = specop1;" << std::endl;
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ss << "fragColor = specop1;" << std::endl;
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}
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else if (useTex(desc, 1))
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{
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nlwarning("Texture stage 0 (color) missing in Specular shader");
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ss << "vec4 specop1 = vec4(texel1.rgb + fragColor.rgb, 1.0);" << std::endl;
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ss << "fragColor = specop1;" << std::endl;
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}
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else
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{
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nlwarning("No textures defined in Specular shader");
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// do nothing
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}
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}
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}
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void ppGenerate(std::string &result, const CPPBuiltin &desc)
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void ppGenerate(std::string &result, const CPPBuiltin &desc)
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