Changed: #947 added fullscreen and mode switching support

hg/feature/sound
rti 15 years ago
parent 76c34e285d
commit 23cbfdbb60

@ -1594,8 +1594,7 @@ bool CDriverGL::setMode(const GfxMode& mode)
_FullScreen = !mode.Windowed;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
NL3D::MAC::setMode(mode);
#elif defined(NL_OS_UNIX)
#ifdef XF86VIDMODE

@ -55,6 +55,9 @@ bool init(uint windowIcon = 0, emptyProc exitFunc = 0);
/// mac specific stuff while calling CDriverGL::setDisplay()
bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
/// mac specific stuff while calling CDriverGL::setMode()
bool setMode(const GfxMode& mode);
/// mac specific stuff while calling CDriverGL::getWindowSize()
void getWindowSize(uint32 &width, uint32 &height);

@ -25,7 +25,7 @@
#include "cocoa_opengl_view.h"
#include "cocoa_window.h"
// virtual key codes are only defined here. we still do not need to link carbon
// Virtual key codes are only defined here. We still do not need to link carbon.
// see: http://lists.apple.com/archives/Cocoa-dev/2009/May/msg01180.html
#include <Carbon/Carbon.h>
@ -33,16 +33,20 @@
namespace NL3D { namespace MAC {
static NSApplication* g_app = 0;
static NSAutoreleasePool* g_pool = 0;
static CocoaWindow* g_window = 0;
static CocoaOpenGLView* g_glview = 0;
static NSOpenGLContext* g_glctx = 0;
static NSApplication* g_app = nil;
static NSAutoreleasePool* g_pool = nil;
static CocoaWindow* g_window = nil;
static CocoaOpenGLView* g_glview = nil;
static NSOpenGLContext* g_glctx = nil;
#define UGLY_BACKBUFFER_SIZE_WORKAROUND
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
static int g_bufferSize[2];
#endif
void ctor()
{
nldebug("mac cpp bridge called");
// create a pool, cocoa code would leak memory otherwise
g_pool = [[NSAutoreleasePool alloc] init];
@ -52,7 +56,9 @@ void ctor()
void dtor()
{
nldebug("mac cpp bridge called");
/*
TODO there might be some more stuff to release ;)
*/
// release the pool
[g_pool release];
@ -60,32 +66,40 @@ void dtor()
bool init(uint windowIcon, emptyProc exitFunc)
{
nldebug("mac cpp bridge called with %u %u", windowIcon, exitFunc);
/*
TODO nothing to do here? split other stuff to match api cleanly.
*/
return true;
}
bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
{
nldebug("mac cpp bridge called with %u %u %u %u", wnd, &mode, show, resizeable);
// create a window
/* TODO: NSBackingStoreBuffered ??? */
g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(0, 0, 1024, 768)
// create a cocoa window with the size provided by the mode parameter
g_window = [[CocoaWindow alloc]
initWithContentRect:NSMakeRect(0, 0, mode.Width, mode.Height)
styleMask:NSTitledWindowMask | NSResizableWindowMask |
NSClosableWindowMask | NSMiniaturizableWindowMask
NSClosableWindowMask | NSMiniaturizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
if(!g_window)
nlerror("cannot create window");
/*
TODO use mode.Depth
TODO NSOpenGLPFAOffScreen
*/
// setup opengl settings
NSOpenGLPixelFormatAttribute att[] =
{
NSOpenGLPFAWindow,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
NSOpenGLPFABackingStore,
0
};
@ -93,60 +107,227 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
NSOpenGLPixelFormat* format =
[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
if(!format)
nlerror("cannot create NSOpenGLPixelFormat");
// create a opengl view with the created format
g_glview = [[CocoaOpenGLView alloc]
initWithFrame:NSMakeRect(0, 0, 1024, 768) pixelFormat: format];
initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
// create a opengl context for the view
g_glctx = [g_glview openGLContext];
if(!g_glview)
nlerror("cannot create view");
// setup some stuff in the window
// put the view into the window
[g_window setContentView:g_glview];
[g_window makeKeyAndOrderFront:nil];
// set the window to non transparent
[g_window setOpaque:YES];
// enable mouse move events, NeL wants them
[g_window setAcceptsMouseMovedEvents:YES];
// create a opengl context for the view
g_glctx = [g_glview openGLContext];
if(!g_glctx)
nlerror("cannot create context");
// make the views opengl context the currrent one
[g_glctx makeCurrentContext];
// put the window to the front and make it the key window
[g_window makeKeyAndOrderFront:nil];
// tell the application that we are running now
[g_app finishLaunching];
// free the pixel format object
[format release];
// further mode setting, like switching to fullscreen and resolution setup
setMode(mode);
return true;
}
bool setMode(const GfxMode& mode)
{
// for fullscreen mode, adjust the back buffer size to the desired resolution
if(!mode.Windowed)
{
// set the back buffer manually to match the desired rendering resolution
GLint dim[2] = { mode.Width, mode.Height };
CGLError error = CGLSetParameter((CGLContextObj)[g_glctx CGLContextObj],
kCGLCPSurfaceBackingSize, dim);
if(error != kCGLNoError)
nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
CGLErrorString(error));
}
// leave fullscreen mode, enter windowed mode
if(mode.Windowed && [g_glview isInFullScreenMode])
{
// pull the view back from fullscreen restoring windows options
[g_glview exitFullScreenModeWithOptions:nil];
// disable manual setting of back buffer size, cocoa handles this
// automatically as soon as the window gets resized
CGLError error = CGLDisable((CGLContextObj)[g_glctx CGLContextObj],
kCGLCESurfaceBackingSize);
if(error != kCGLNoError)
nlerror("cannot disable kCGLCESurfaceBackingSize (%s)",
CGLErrorString(error));
}
// enter fullscreen, leave windowed mode
else if(!mode.Windowed && ![g_glview isInFullScreenMode])
{
// enable manual back buffer size for mode setting in fullscreen
CGLError error = CGLEnable((CGLContextObj)[g_glctx CGLContextObj],
kCGLCESurfaceBackingSize);
if(error != kCGLNoError)
nlerror("cannot enable kCGLCESurfaceBackingSize (%s)",
CGLErrorString(error));
// put the view in fullscreen mode, hiding the dock but enabling the menubar
// to pop up if the mouse hits the top screen border.
// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
/*
TODO check if simply using NSView enterFullScreenMode is a good idea.
the context can be set to full screen as well? performance differences?
*/
[g_glview enterFullScreenMode:[NSScreen mainScreen] withOptions:
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:
NSApplicationPresentationHideDock |
NSApplicationPresentationAutoHideMenuBar],
NSFullScreenModeApplicationPresentationOptions, nil]];
}
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
g_bufferSize[0] = mode.Width;
g_bufferSize[1] = mode.Height;
#endif
return true;
}
void getWindowSize(uint32 &width, uint32 &height)
{
NSRect rect = [g_glview bounds];
width = rect.size.width;
height = rect.size.height;
if(!g_glctx)
return;
// A cocoa fullscreen view stays at the native resolution of the display.
// When changing the rendering resolution, the size of the back buffer gets
// changed, but the view still stays at full resolution. So the scaling of
// the image from the rendered resolution to the view's resolution is done
// by cocoa automatically while flushing buffers.
// That's why, in fullscreen mode, return the resolution from the back buffer,
// not the one from the window.
// check if manual back buffer sizing is enabled (thats only in fullscreen)
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
if([g_glview isInFullScreenMode])
{
width = g_bufferSize[0];
height = g_bufferSize[1];
}
else
{
NSRect rect = [g_glview frame];
width = rect.size.width;
height = rect.size.height;
}
#else
/*
TODO does not work atm, "invalid enumeration"
*/
GLint surfaceBackingSizeSet = 0;
CGLError error = CGLIsEnabled((CGLContextObj)[g_glctx CGLContextObj],
kCGLCESurfaceBackingSize, &surfaceBackingSizeSet);
if(error != kCGLNoError)
nlerror("cannot check kCGLCESurfaceBackingSize state (%s)",
CGLErrorString(error));
// if in fullscreen mode
if(surfaceBackingSizeSet)
{
/*
TODO does not work atm, "invalid enumeration"
*/
// get the back buffer size
GLint dim[2];
CGLError error = CGLGetParameter((CGLContextObj)[g_glctx CGLContextObj],
kCGLCPSurfaceBackingSize, dim);
if(error != kCGLNoError)
nlerror("cannot get kCGLCPSurfaceBackingSize value (%s)",
CGLErrorString(error));
// put size into ref params
width = dim[0];
height = dim[1];
}
// if in windowed mode
else
{
// return the views size
NSRect rect = [g_glview frame];
// put size into ref params
width = rect.size.width;
height = rect.size.height;
}
#endif
}
void getWindowPos(uint32 &x, uint32 &y)
{
// get the size of the screen
NSRect screenRect = [[g_window screen] frame];
// get the size of the window
NSRect windowRect = [g_window frame];
// simply return x
x = windowRect.origin.x;
// map y from cocoa to NeL coordinates before returning
y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
}
void setWindowPos(uint32 x, uint32 y)
{
// get the size of the screen
NSRect screenRect = [[g_window screen] frame];
// get the size of the window
NSRect windowRect = [g_window frame];
// convert y from NeL coordinates to cocoa coordinates
y = screenRect.size.height - y;
// tell cocoa to move the window
[g_window setFrameTopLeftPoint:NSMakePoint(x, y)];
}
void setWindowTitle(const ucstring &title)
{
// well... set the title of the window
[g_window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
}
void swapBuffers()
{
// make cocoa draw buffer contents to the view
[g_glctx flushBuffer];
}
@ -321,7 +502,7 @@ bool isTextKeyEvent(NSEvent* event)
TODO check why iswprint(character) does not solve it.
it always returns false, even for π, é, ...
*/
// > 127 but not printable
// characters > 127 but not printable
if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 ||
nelKey == NLMISC::KeyF3 || nelKey == NLMISC::KeyF4 ||
nelKey == NLMISC::KeyF5 || nelKey == NLMISC::KeyF6 ||
@ -354,7 +535,7 @@ void submitEvents(NLMISC::CEventServer& server,
g_pool = [[NSAutoreleasePool alloc] init];
// we break if there was no event to handle
/* TODO maximum? */
/* TODO maximum number of events processed in one update? */
while(true)
{
// get the next event to handle
@ -368,53 +549,74 @@ void submitEvents(NLMISC::CEventServer& server,
// NSLog(@"%@", event);
uint32 width, height;
/* TODO cache? */
getWindowSize(width, height);
// get the views size
NSRect rect = [g_glview frame];
// get the mouse position in nel style (relative)
float mouseX = event.locationInWindow.x / (float)width;
float mouseY = event.locationInWindow.y / (float)height;
// convert the mouse position to NeL style (relative)
float mouseX = event.locationInWindow.x / (float)rect.size.width;
float mouseY = event.locationInWindow.y / (float)rect.size.height;
switch(event.type)
{
case NSLeftMouseDown:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break;
case NSLeftMouseUp:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break;
case NSRightMouseDown:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
break;
case NSRightMouseUp:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
break;
case NSMouseMoved:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, (NLMISC::TMouseButton)0 /* modifiers */, eventEmitter));
break;
case NSLeftMouseDragged:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break;
case NSRightMouseDragged:break;
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
case NSMouseEntered:break;
case NSMouseExited:break;
case NSKeyDown:
// push the key press event to the new event server
// push the key press event to the event server
server.postEvent(new NLMISC::CEventKeyDown(
virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]),
[event isARepeat] == NO,
eventEmitter));
// if this was a text event
if(isTextKeyEvent(event))
{
ucstring ucstr;
@ -422,7 +624,7 @@ void submitEvents(NLMISC::CEventServer& server,
// get the string associated with the key press event
ucstr.fromUtf8([[event characters] UTF8String]);
// push to event server
// push the text event to event server as well
server.postEvent(new NLMISC::CEventChar(
ucstr[0],
NLMISC::noKeyButton,
@ -430,6 +632,7 @@ void submitEvents(NLMISC::CEventServer& server,
}
break;
case NSKeyUp:
// push the key release event to the event server
server.postEvent(new NLMISC::CEventKeyUp(
virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]),

@ -23,7 +23,7 @@
*/
@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
{
NSMutableAttributedString* backingStore;
NSMutableAttributedString* characterStorage;
NSRange markedRange;
}

@ -24,7 +24,7 @@
{
if(self = [super initWithFrame:frame])
{
backingStore = [[NSMutableAttributedString alloc] initWithString:@""];
characterStorage = [[NSMutableAttributedString alloc] initWithString:@""];
return self;
}
return nil;
@ -32,7 +32,7 @@
- (void)dealloc
{
[backingStore release];
[characterStorage release];
[super dealloc];
}
-(BOOL)acceptsFirstResponder
@ -77,13 +77,13 @@
if([aString length] == 0)
{
[backingStore deleteCharactersInRange:replacementRange];
[characterStorage deleteCharactersInRange:replacementRange];
[self unmarkText];
}
else
{
markedRange = NSMakeRange(replacementRange.location, [aString length]);
[backingStore replaceCharactersInRange:replacementRange withString:aString];
[characterStorage replaceCharactersInRange:replacementRange withString:aString];
}
}
@ -102,7 +102,7 @@
-(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange
actualRange:(NSRangePointer)actualRange
{
return [backingStore attributedSubstringFromRange:aRange];
return [characterStorage attributedSubstringFromRange:aRange];
}
-(void)insertText:(id)aString
@ -111,7 +111,7 @@
if(replacementRange.location == NSNotFound)
replacementRange = markedRange;
[backingStore replaceCharactersInRange:replacementRange withString:aString];
[characterStorage replaceCharactersInRange:replacementRange withString:aString];
}
-(NSUInteger)characterIndexForPoint:(NSPoint)aPoint

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