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@ -25,7 +25,7 @@
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#include "cocoa_opengl_view.h"
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#include "cocoa_window.h"
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// virtual key codes are only defined here. we still do not need to link carbon
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// Virtual key codes are only defined here. We still do not need to link carbon.
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// see: http://lists.apple.com/archives/Cocoa-dev/2009/May/msg01180.html
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#include <Carbon/Carbon.h>
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@ -33,16 +33,20 @@
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namespace NL3D { namespace MAC {
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static NSApplication* g_app = 0;
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static NSAutoreleasePool* g_pool = 0;
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static CocoaWindow* g_window = 0;
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static CocoaOpenGLView* g_glview = 0;
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static NSOpenGLContext* g_glctx = 0;
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static NSApplication* g_app = nil;
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static NSAutoreleasePool* g_pool = nil;
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static CocoaWindow* g_window = nil;
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static CocoaOpenGLView* g_glview = nil;
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static NSOpenGLContext* g_glctx = nil;
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#define UGLY_BACKBUFFER_SIZE_WORKAROUND
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#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
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static int g_bufferSize[2];
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#endif
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void ctor()
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{
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nldebug("mac cpp bridge called");
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// create a pool, cocoa code would leak memory otherwise
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g_pool = [[NSAutoreleasePool alloc] init];
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@ -52,7 +56,9 @@ void ctor()
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void dtor()
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{
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nldebug("mac cpp bridge called");
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/*
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TODO there might be some more stuff to release ;)
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*/
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// release the pool
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[g_pool release];
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@ -60,32 +66,40 @@ void dtor()
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bool init(uint windowIcon, emptyProc exitFunc)
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{
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nldebug("mac cpp bridge called with %u %u", windowIcon, exitFunc);
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/*
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TODO nothing to do here? split other stuff to match api cleanly.
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*/
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return true;
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}
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bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
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{
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nldebug("mac cpp bridge called with %u %u %u %u", wnd, &mode, show, resizeable);
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// create a window
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/* TODO: NSBackingStoreBuffered ??? */
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g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(0, 0, 1024, 768)
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// create a cocoa window with the size provided by the mode parameter
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g_window = [[CocoaWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, mode.Width, mode.Height)
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styleMask:NSTitledWindowMask | NSResizableWindowMask |
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NSClosableWindowMask | NSMiniaturizableWindowMask
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NSClosableWindowMask | NSMiniaturizableWindowMask
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backing:NSBackingStoreBuffered
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defer:NO];
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if(!g_window)
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nlerror("cannot create window");
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/*
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TODO use mode.Depth
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TODO NSOpenGLPFAOffScreen
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*/
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// setup opengl settings
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NSOpenGLPixelFormatAttribute att[] =
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{
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NSOpenGLPFAWindow,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFAStencilSize, 8,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFABackingStore,
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0
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};
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@ -93,60 +107,227 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
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NSOpenGLPixelFormat* format =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
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if(!format)
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nlerror("cannot create NSOpenGLPixelFormat");
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// create a opengl view with the created format
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g_glview = [[CocoaOpenGLView alloc]
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initWithFrame:NSMakeRect(0, 0, 1024, 768) pixelFormat: format];
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initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
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// create a opengl context for the view
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g_glctx = [g_glview openGLContext];
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if(!g_glview)
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nlerror("cannot create view");
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// setup some stuff in the window
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// put the view into the window
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[g_window setContentView:g_glview];
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[g_window makeKeyAndOrderFront:nil];
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// set the window to non transparent
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[g_window setOpaque:YES];
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// enable mouse move events, NeL wants them
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[g_window setAcceptsMouseMovedEvents:YES];
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// create a opengl context for the view
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g_glctx = [g_glview openGLContext];
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if(!g_glctx)
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nlerror("cannot create context");
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// make the views opengl context the currrent one
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[g_glctx makeCurrentContext];
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// put the window to the front and make it the key window
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[g_window makeKeyAndOrderFront:nil];
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// tell the application that we are running now
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[g_app finishLaunching];
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// free the pixel format object
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[format release];
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// further mode setting, like switching to fullscreen and resolution setup
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setMode(mode);
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return true;
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}
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bool setMode(const GfxMode& mode)
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{
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// for fullscreen mode, adjust the back buffer size to the desired resolution
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if(!mode.Windowed)
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{
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// set the back buffer manually to match the desired rendering resolution
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GLint dim[2] = { mode.Width, mode.Height };
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CGLError error = CGLSetParameter((CGLContextObj)[g_glctx CGLContextObj],
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kCGLCPSurfaceBackingSize, dim);
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if(error != kCGLNoError)
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nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
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CGLErrorString(error));
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}
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// leave fullscreen mode, enter windowed mode
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if(mode.Windowed && [g_glview isInFullScreenMode])
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{
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// pull the view back from fullscreen restoring windows options
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[g_glview exitFullScreenModeWithOptions:nil];
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// disable manual setting of back buffer size, cocoa handles this
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// automatically as soon as the window gets resized
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CGLError error = CGLDisable((CGLContextObj)[g_glctx CGLContextObj],
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kCGLCESurfaceBackingSize);
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if(error != kCGLNoError)
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nlerror("cannot disable kCGLCESurfaceBackingSize (%s)",
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CGLErrorString(error));
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}
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// enter fullscreen, leave windowed mode
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else if(!mode.Windowed && ![g_glview isInFullScreenMode])
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{
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// enable manual back buffer size for mode setting in fullscreen
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CGLError error = CGLEnable((CGLContextObj)[g_glctx CGLContextObj],
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kCGLCESurfaceBackingSize);
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if(error != kCGLNoError)
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nlerror("cannot enable kCGLCESurfaceBackingSize (%s)",
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CGLErrorString(error));
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// put the view in fullscreen mode, hiding the dock but enabling the menubar
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// to pop up if the mouse hits the top screen border.
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// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
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/*
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TODO check if simply using NSView enterFullScreenMode is a good idea.
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the context can be set to full screen as well? performance differences?
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*/
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[g_glview enterFullScreenMode:[NSScreen mainScreen] withOptions:
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[NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:
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NSApplicationPresentationHideDock |
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NSApplicationPresentationAutoHideMenuBar],
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NSFullScreenModeApplicationPresentationOptions, nil]];
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}
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#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
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g_bufferSize[0] = mode.Width;
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g_bufferSize[1] = mode.Height;
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#endif
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return true;
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}
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void getWindowSize(uint32 &width, uint32 &height)
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{
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NSRect rect = [g_glview bounds];
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width = rect.size.width;
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height = rect.size.height;
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if(!g_glctx)
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return;
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// A cocoa fullscreen view stays at the native resolution of the display.
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// When changing the rendering resolution, the size of the back buffer gets
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// changed, but the view still stays at full resolution. So the scaling of
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// the image from the rendered resolution to the view's resolution is done
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// by cocoa automatically while flushing buffers.
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// That's why, in fullscreen mode, return the resolution from the back buffer,
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// not the one from the window.
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// check if manual back buffer sizing is enabled (thats only in fullscreen)
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#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
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if([g_glview isInFullScreenMode])
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{
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width = g_bufferSize[0];
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height = g_bufferSize[1];
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}
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else
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{
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NSRect rect = [g_glview frame];
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width = rect.size.width;
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height = rect.size.height;
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}
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#else
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/*
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TODO does not work atm, "invalid enumeration"
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*/
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GLint surfaceBackingSizeSet = 0;
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CGLError error = CGLIsEnabled((CGLContextObj)[g_glctx CGLContextObj],
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kCGLCESurfaceBackingSize, &surfaceBackingSizeSet);
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if(error != kCGLNoError)
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nlerror("cannot check kCGLCESurfaceBackingSize state (%s)",
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CGLErrorString(error));
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// if in fullscreen mode
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if(surfaceBackingSizeSet)
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{
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/*
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TODO does not work atm, "invalid enumeration"
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*/
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// get the back buffer size
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GLint dim[2];
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CGLError error = CGLGetParameter((CGLContextObj)[g_glctx CGLContextObj],
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kCGLCPSurfaceBackingSize, dim);
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if(error != kCGLNoError)
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nlerror("cannot get kCGLCPSurfaceBackingSize value (%s)",
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CGLErrorString(error));
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// put size into ref params
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width = dim[0];
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height = dim[1];
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}
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// if in windowed mode
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else
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{
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// return the views size
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NSRect rect = [g_glview frame];
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// put size into ref params
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width = rect.size.width;
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height = rect.size.height;
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}
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#endif
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}
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void getWindowPos(uint32 &x, uint32 &y)
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{
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// get the size of the screen
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NSRect screenRect = [[g_window screen] frame];
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// get the size of the window
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NSRect windowRect = [g_window frame];
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// simply return x
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x = windowRect.origin.x;
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// map y from cocoa to NeL coordinates before returning
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y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
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}
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void setWindowPos(uint32 x, uint32 y)
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{
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// get the size of the screen
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NSRect screenRect = [[g_window screen] frame];
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// get the size of the window
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NSRect windowRect = [g_window frame];
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// convert y from NeL coordinates to cocoa coordinates
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y = screenRect.size.height - y;
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// tell cocoa to move the window
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[g_window setFrameTopLeftPoint:NSMakePoint(x, y)];
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}
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void setWindowTitle(const ucstring &title)
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{
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// well... set the title of the window
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[g_window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
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}
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void swapBuffers()
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{
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// make cocoa draw buffer contents to the view
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[g_glctx flushBuffer];
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}
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@ -321,7 +502,7 @@ bool isTextKeyEvent(NSEvent* event)
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TODO check why iswprint(character) does not solve it.
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it always returns false, even for π, é, ...
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*/
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// > 127 but not printable
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// characters > 127 but not printable
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if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 ||
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nelKey == NLMISC::KeyF3 || nelKey == NLMISC::KeyF4 ||
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nelKey == NLMISC::KeyF5 || nelKey == NLMISC::KeyF6 ||
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@ -354,7 +535,7 @@ void submitEvents(NLMISC::CEventServer& server,
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g_pool = [[NSAutoreleasePool alloc] init];
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// we break if there was no event to handle
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/* TODO maximum? */
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/* TODO maximum number of events processed in one update? */
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while(true)
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{
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// get the next event to handle
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@ -368,53 +549,74 @@ void submitEvents(NLMISC::CEventServer& server,
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// NSLog(@"%@", event);
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uint32 width, height;
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/* TODO cache? */
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getWindowSize(width, height);
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// get the views size
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NSRect rect = [g_glview frame];
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// get the mouse position in nel style (relative)
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float mouseX = event.locationInWindow.x / (float)width;
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float mouseY = event.locationInWindow.y / (float)height;
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// convert the mouse position to NeL style (relative)
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float mouseX = event.locationInWindow.x / (float)rect.size.width;
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float mouseY = event.locationInWindow.y / (float)rect.size.height;
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switch(event.type)
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{
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case NSLeftMouseDown:
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/*
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TODO modifiers with mouse events
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*/
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server.postEvent(new NLMISC::CEventMouseDown(
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mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
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break;
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case NSLeftMouseUp:
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/*
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TODO modifiers with mouse events
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*/
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server.postEvent(new NLMISC::CEventMouseUp(
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mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
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break;
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case NSRightMouseDown:
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/*
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TODO modifiers with mouse events
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*/
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server.postEvent(new NLMISC::CEventMouseDown(
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mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
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break;
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case NSRightMouseUp:
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/*
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TODO modifiers with mouse events
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*/
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server.postEvent(new NLMISC::CEventMouseUp(
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mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
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break;
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case NSMouseMoved:
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/*
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TODO modifiers with mouse events
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*/
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server.postEvent(new NLMISC::CEventMouseMove(
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mouseX, mouseY, (NLMISC::TMouseButton)0 /* modifiers */, eventEmitter));
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break;
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case NSLeftMouseDragged:
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/*
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TODO modifiers with mouse events
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*/
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server.postEvent(new NLMISC::CEventMouseMove(
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mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
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break;
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case NSRightMouseDragged:break;
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/*
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TODO modifiers with mouse events
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*/
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server.postEvent(new NLMISC::CEventMouseMove(
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mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
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case NSMouseEntered:break;
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case NSMouseExited:break;
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case NSKeyDown:
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// push the key press event to the new event server
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// push the key press event to the event server
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server.postEvent(new NLMISC::CEventKeyDown(
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virtualKeycodeToNelKey([event keyCode]),
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modifierFlagsToNelKeyButton([event modifierFlags]),
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[event isARepeat] == NO,
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eventEmitter));
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// if this was a text event
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|
if(isTextKeyEvent(event))
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|
{
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|
ucstring ucstr;
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|
@ -422,7 +624,7 @@ void submitEvents(NLMISC::CEventServer& server,
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|
// get the string associated with the key press event
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ucstr.fromUtf8([[event characters] UTF8String]);
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// push to event server
|
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|
// push the text event to event server as well
|
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|
server.postEvent(new NLMISC::CEventChar(
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|
|
ucstr[0],
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|
|
NLMISC::noKeyButton,
|
|
|
|
@ -430,6 +632,7 @@ void submitEvents(NLMISC::CEventServer& server,
|
|
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|
|
}
|
|
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|
|
break;
|
|
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|
|
case NSKeyUp:
|
|
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|
|
// push the key release event to the event server
|
|
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|
|
server.postEvent(new NLMISC::CEventKeyUp(
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|
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|
|
virtualKeycodeToNelKey([event keyCode]),
|
|
|
|
|
modifierFlagsToNelKeyButton([event modifierFlags]),
|
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|