Changed: #947 added fullscreen and mode switching support

hg/feature/sound
rti 15 years ago
parent 76c34e285d
commit 23cbfdbb60

@ -1594,8 +1594,7 @@ bool CDriverGL::setMode(const GfxMode& mode)
_FullScreen = !mode.Windowed; _FullScreen = !mode.Windowed;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE) #elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation" NL3D::MAC::setMode(mode);
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined(NL_OS_UNIX) #elif defined(NL_OS_UNIX)
#ifdef XF86VIDMODE #ifdef XF86VIDMODE

@ -55,6 +55,9 @@ bool init(uint windowIcon = 0, emptyProc exitFunc = 0);
/// mac specific stuff while calling CDriverGL::setDisplay() /// mac specific stuff while calling CDriverGL::setDisplay()
bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable); bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
/// mac specific stuff while calling CDriverGL::setMode()
bool setMode(const GfxMode& mode);
/// mac specific stuff while calling CDriverGL::getWindowSize() /// mac specific stuff while calling CDriverGL::getWindowSize()
void getWindowSize(uint32 &width, uint32 &height); void getWindowSize(uint32 &width, uint32 &height);

@ -25,7 +25,7 @@
#include "cocoa_opengl_view.h" #include "cocoa_opengl_view.h"
#include "cocoa_window.h" #include "cocoa_window.h"
// virtual key codes are only defined here. we still do not need to link carbon // Virtual key codes are only defined here. We still do not need to link carbon.
// see: http://lists.apple.com/archives/Cocoa-dev/2009/May/msg01180.html // see: http://lists.apple.com/archives/Cocoa-dev/2009/May/msg01180.html
#include <Carbon/Carbon.h> #include <Carbon/Carbon.h>
@ -33,120 +33,301 @@
namespace NL3D { namespace MAC { namespace NL3D { namespace MAC {
static NSApplication* g_app = 0; static NSApplication* g_app = nil;
static NSAutoreleasePool* g_pool = 0; static NSAutoreleasePool* g_pool = nil;
static CocoaWindow* g_window = 0; static CocoaWindow* g_window = nil;
static CocoaOpenGLView* g_glview = 0; static CocoaOpenGLView* g_glview = nil;
static NSOpenGLContext* g_glctx = 0; static NSOpenGLContext* g_glctx = nil;
#define UGLY_BACKBUFFER_SIZE_WORKAROUND
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
static int g_bufferSize[2];
#endif
void ctor() void ctor()
{ {
nldebug("mac cpp bridge called");
// create a pool, cocoa code would leak memory otherwise // create a pool, cocoa code would leak memory otherwise
g_pool = [[NSAutoreleasePool alloc] init]; g_pool = [[NSAutoreleasePool alloc] init];
// init the application object // init the application object
g_app = [NSApplication sharedApplication]; g_app = [NSApplication sharedApplication];
} }
void dtor() void dtor()
{ {
nldebug("mac cpp bridge called"); /*
TODO there might be some more stuff to release ;)
*/
// release the pool // release the pool
[g_pool release]; [g_pool release];
} }
bool init(uint windowIcon, emptyProc exitFunc) bool init(uint windowIcon, emptyProc exitFunc)
{ {
nldebug("mac cpp bridge called with %u %u", windowIcon, exitFunc); /*
TODO nothing to do here? split other stuff to match api cleanly.
*/
return true; return true;
} }
bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
{ {
nldebug("mac cpp bridge called with %u %u %u %u", wnd, &mode, show, resizeable); // create a cocoa window with the size provided by the mode parameter
g_window = [[CocoaWindow alloc]
// create a window initWithContentRect:NSMakeRect(0, 0, mode.Width, mode.Height)
/* TODO: NSBackingStoreBuffered ??? */
g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(0, 0, 1024, 768)
styleMask:NSTitledWindowMask | NSResizableWindowMask | styleMask:NSTitledWindowMask | NSResizableWindowMask |
NSClosableWindowMask | NSMiniaturizableWindowMask NSClosableWindowMask | NSMiniaturizableWindowMask
backing:NSBackingStoreBuffered backing:NSBackingStoreBuffered
defer:NO]; defer:NO];
if(!g_window)
nlerror("cannot create window");
/*
TODO use mode.Depth
TODO NSOpenGLPFAOffScreen
*/
// setup opengl settings // setup opengl settings
NSOpenGLPixelFormatAttribute att[] = NSOpenGLPixelFormatAttribute att[] =
{ {
NSOpenGLPFAWindow,
NSOpenGLPFADoubleBuffer, NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24, NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24,
NSOpenGLPFADepthSize, 24, NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFANoRecovery, NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated, NSOpenGLPFAAccelerated,
NSOpenGLPFABackingStore,
0 0
}; };
// put the settings into a format object // put the settings into a format object
NSOpenGLPixelFormat* format = NSOpenGLPixelFormat* format =
[[NSOpenGLPixelFormat alloc] initWithAttributes:att]; [[NSOpenGLPixelFormat alloc] initWithAttributes:att];
if(!format)
nlerror("cannot create NSOpenGLPixelFormat");
// create a opengl view with the created format // create a opengl view with the created format
g_glview = [[CocoaOpenGLView alloc] g_glview = [[CocoaOpenGLView alloc]
initWithFrame:NSMakeRect(0, 0, 1024, 768) pixelFormat: format]; initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
// create a opengl context for the view if(!g_glview)
g_glctx = [g_glview openGLContext]; nlerror("cannot create view");
// setup some stuff in the window // put the view into the window
[g_window setContentView:g_glview]; [g_window setContentView:g_glview];
[g_window makeKeyAndOrderFront:nil];
// set the window to non transparent
[g_window setOpaque:YES];
// enable mouse move events, NeL wants them
[g_window setAcceptsMouseMovedEvents:YES]; [g_window setAcceptsMouseMovedEvents:YES];
// create a opengl context for the view
g_glctx = [g_glview openGLContext];
if(!g_glctx)
nlerror("cannot create context");
// make the views opengl context the currrent one // make the views opengl context the currrent one
[g_glctx makeCurrentContext]; [g_glctx makeCurrentContext];
// put the window to the front and make it the key window
[g_window makeKeyAndOrderFront:nil];
// tell the application that we are running now // tell the application that we are running now
[g_app finishLaunching]; [g_app finishLaunching];
// free the pixel format object // free the pixel format object
[format release]; [format release];
// further mode setting, like switching to fullscreen and resolution setup
setMode(mode);
return true;
}
bool setMode(const GfxMode& mode)
{
// for fullscreen mode, adjust the back buffer size to the desired resolution
if(!mode.Windowed)
{
// set the back buffer manually to match the desired rendering resolution
GLint dim[2] = { mode.Width, mode.Height };
CGLError error = CGLSetParameter((CGLContextObj)[g_glctx CGLContextObj],
kCGLCPSurfaceBackingSize, dim);
if(error != kCGLNoError)
nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
CGLErrorString(error));
}
// leave fullscreen mode, enter windowed mode
if(mode.Windowed && [g_glview isInFullScreenMode])
{
// pull the view back from fullscreen restoring windows options
[g_glview exitFullScreenModeWithOptions:nil];
// disable manual setting of back buffer size, cocoa handles this
// automatically as soon as the window gets resized
CGLError error = CGLDisable((CGLContextObj)[g_glctx CGLContextObj],
kCGLCESurfaceBackingSize);
if(error != kCGLNoError)
nlerror("cannot disable kCGLCESurfaceBackingSize (%s)",
CGLErrorString(error));
}
// enter fullscreen, leave windowed mode
else if(!mode.Windowed && ![g_glview isInFullScreenMode])
{
// enable manual back buffer size for mode setting in fullscreen
CGLError error = CGLEnable((CGLContextObj)[g_glctx CGLContextObj],
kCGLCESurfaceBackingSize);
if(error != kCGLNoError)
nlerror("cannot enable kCGLCESurfaceBackingSize (%s)",
CGLErrorString(error));
// put the view in fullscreen mode, hiding the dock but enabling the menubar
// to pop up if the mouse hits the top screen border.
// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
/*
TODO check if simply using NSView enterFullScreenMode is a good idea.
the context can be set to full screen as well? performance differences?
*/
[g_glview enterFullScreenMode:[NSScreen mainScreen] withOptions:
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:
NSApplicationPresentationHideDock |
NSApplicationPresentationAutoHideMenuBar],
NSFullScreenModeApplicationPresentationOptions, nil]];
}
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
g_bufferSize[0] = mode.Width;
g_bufferSize[1] = mode.Height;
#endif
return true; return true;
} }
void getWindowSize(uint32 &width, uint32 &height) void getWindowSize(uint32 &width, uint32 &height)
{ {
NSRect rect = [g_glview bounds]; if(!g_glctx)
width = rect.size.width; return;
height = rect.size.height;
// A cocoa fullscreen view stays at the native resolution of the display.
// When changing the rendering resolution, the size of the back buffer gets
// changed, but the view still stays at full resolution. So the scaling of
// the image from the rendered resolution to the view's resolution is done
// by cocoa automatically while flushing buffers.
// That's why, in fullscreen mode, return the resolution from the back buffer,
// not the one from the window.
// check if manual back buffer sizing is enabled (thats only in fullscreen)
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
if([g_glview isInFullScreenMode])
{
width = g_bufferSize[0];
height = g_bufferSize[1];
}
else
{
NSRect rect = [g_glview frame];
width = rect.size.width;
height = rect.size.height;
}
#else
/*
TODO does not work atm, "invalid enumeration"
*/
GLint surfaceBackingSizeSet = 0;
CGLError error = CGLIsEnabled((CGLContextObj)[g_glctx CGLContextObj],
kCGLCESurfaceBackingSize, &surfaceBackingSizeSet);
if(error != kCGLNoError)
nlerror("cannot check kCGLCESurfaceBackingSize state (%s)",
CGLErrorString(error));
// if in fullscreen mode
if(surfaceBackingSizeSet)
{
/*
TODO does not work atm, "invalid enumeration"
*/
// get the back buffer size
GLint dim[2];
CGLError error = CGLGetParameter((CGLContextObj)[g_glctx CGLContextObj],
kCGLCPSurfaceBackingSize, dim);
if(error != kCGLNoError)
nlerror("cannot get kCGLCPSurfaceBackingSize value (%s)",
CGLErrorString(error));
// put size into ref params
width = dim[0];
height = dim[1];
}
// if in windowed mode
else
{
// return the views size
NSRect rect = [g_glview frame];
// put size into ref params
width = rect.size.width;
height = rect.size.height;
}
#endif
} }
void getWindowPos(uint32 &x, uint32 &y) void getWindowPos(uint32 &x, uint32 &y)
{ {
// get the size of the screen
NSRect screenRect = [[g_window screen] frame]; NSRect screenRect = [[g_window screen] frame];
// get the size of the window
NSRect windowRect = [g_window frame]; NSRect windowRect = [g_window frame];
// simply return x
x = windowRect.origin.x; x = windowRect.origin.x;
// map y from cocoa to NeL coordinates before returning
y = screenRect.size.height - windowRect.size.height - windowRect.origin.y; y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
} }
void setWindowPos(uint32 x, uint32 y) void setWindowPos(uint32 x, uint32 y)
{ {
// get the size of the screen
NSRect screenRect = [[g_window screen] frame]; NSRect screenRect = [[g_window screen] frame];
// get the size of the window
NSRect windowRect = [g_window frame]; NSRect windowRect = [g_window frame];
// convert y from NeL coordinates to cocoa coordinates
y = screenRect.size.height - y; y = screenRect.size.height - y;
// tell cocoa to move the window
[g_window setFrameTopLeftPoint:NSMakePoint(x, y)]; [g_window setFrameTopLeftPoint:NSMakePoint(x, y)];
} }
void setWindowTitle(const ucstring &title) void setWindowTitle(const ucstring &title)
{ {
// well... set the title of the window
[g_window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]]; [g_window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
} }
void swapBuffers() void swapBuffers()
{ {
// make cocoa draw buffer contents to the view
[g_glctx flushBuffer]; [g_glctx flushBuffer];
} }
@ -321,7 +502,7 @@ bool isTextKeyEvent(NSEvent* event)
TODO check why iswprint(character) does not solve it. TODO check why iswprint(character) does not solve it.
it always returns false, even for π, é, ... it always returns false, even for π, é, ...
*/ */
// > 127 but not printable // characters > 127 but not printable
if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 || if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 ||
nelKey == NLMISC::KeyF3 || nelKey == NLMISC::KeyF4 || nelKey == NLMISC::KeyF3 || nelKey == NLMISC::KeyF4 ||
nelKey == NLMISC::KeyF5 || nelKey == NLMISC::KeyF6 || nelKey == NLMISC::KeyF5 || nelKey == NLMISC::KeyF6 ||
@ -354,7 +535,7 @@ void submitEvents(NLMISC::CEventServer& server,
g_pool = [[NSAutoreleasePool alloc] init]; g_pool = [[NSAutoreleasePool alloc] init];
// we break if there was no event to handle // we break if there was no event to handle
/* TODO maximum? */ /* TODO maximum number of events processed in one update? */
while(true) while(true)
{ {
// get the next event to handle // get the next event to handle
@ -368,53 +549,74 @@ void submitEvents(NLMISC::CEventServer& server,
// NSLog(@"%@", event); // NSLog(@"%@", event);
uint32 width, height; // get the views size
/* TODO cache? */ NSRect rect = [g_glview frame];
getWindowSize(width, height);
// get the mouse position in nel style (relative) // convert the mouse position to NeL style (relative)
float mouseX = event.locationInWindow.x / (float)width; float mouseX = event.locationInWindow.x / (float)rect.size.width;
float mouseY = event.locationInWindow.y / (float)height; float mouseY = event.locationInWindow.y / (float)rect.size.height;
switch(event.type) switch(event.type)
{ {
case NSLeftMouseDown: case NSLeftMouseDown:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseDown( server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter)); mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break; break;
case NSLeftMouseUp: case NSLeftMouseUp:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseUp( server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter)); mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break; break;
case NSRightMouseDown: case NSRightMouseDown:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseDown( server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter)); mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
break; break;
case NSRightMouseUp: case NSRightMouseUp:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseUp( server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter)); mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
break; break;
case NSMouseMoved: case NSMouseMoved:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseMove( server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, (NLMISC::TMouseButton)0 /* modifiers */, eventEmitter)); mouseX, mouseY, (NLMISC::TMouseButton)0 /* modifiers */, eventEmitter));
break; break;
case NSLeftMouseDragged: case NSLeftMouseDragged:
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseMove( server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter)); mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break; break;
case NSRightMouseDragged:break; case NSRightMouseDragged:break;
/*
TODO modifiers with mouse events
*/
server.postEvent(new NLMISC::CEventMouseMove( server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter)); mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
case NSMouseEntered:break; case NSMouseEntered:break;
case NSMouseExited:break; case NSMouseExited:break;
case NSKeyDown: case NSKeyDown:
// push the key press event to the new event server // push the key press event to the event server
server.postEvent(new NLMISC::CEventKeyDown( server.postEvent(new NLMISC::CEventKeyDown(
virtualKeycodeToNelKey([event keyCode]), virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]), modifierFlagsToNelKeyButton([event modifierFlags]),
[event isARepeat] == NO, [event isARepeat] == NO,
eventEmitter)); eventEmitter));
// if this was a text event
if(isTextKeyEvent(event)) if(isTextKeyEvent(event))
{ {
ucstring ucstr; ucstring ucstr;
@ -422,7 +624,7 @@ void submitEvents(NLMISC::CEventServer& server,
// get the string associated with the key press event // get the string associated with the key press event
ucstr.fromUtf8([[event characters] UTF8String]); ucstr.fromUtf8([[event characters] UTF8String]);
// push to event server // push the text event to event server as well
server.postEvent(new NLMISC::CEventChar( server.postEvent(new NLMISC::CEventChar(
ucstr[0], ucstr[0],
NLMISC::noKeyButton, NLMISC::noKeyButton,
@ -430,6 +632,7 @@ void submitEvents(NLMISC::CEventServer& server,
} }
break; break;
case NSKeyUp: case NSKeyUp:
// push the key release event to the event server
server.postEvent(new NLMISC::CEventKeyUp( server.postEvent(new NLMISC::CEventKeyUp(
virtualKeycodeToNelKey([event keyCode]), virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]), modifierFlagsToNelKeyButton([event modifierFlags]),

@ -23,7 +23,7 @@
*/ */
@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient> @interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
{ {
NSMutableAttributedString* backingStore; NSMutableAttributedString* characterStorage;
NSRange markedRange; NSRange markedRange;
} }

@ -24,7 +24,7 @@
{ {
if(self = [super initWithFrame:frame]) if(self = [super initWithFrame:frame])
{ {
backingStore = [[NSMutableAttributedString alloc] initWithString:@""]; characterStorage = [[NSMutableAttributedString alloc] initWithString:@""];
return self; return self;
} }
return nil; return nil;
@ -32,7 +32,7 @@
- (void)dealloc - (void)dealloc
{ {
[backingStore release]; [characterStorage release];
[super dealloc]; [super dealloc];
} }
-(BOOL)acceptsFirstResponder -(BOOL)acceptsFirstResponder
@ -77,13 +77,13 @@
if([aString length] == 0) if([aString length] == 0)
{ {
[backingStore deleteCharactersInRange:replacementRange]; [characterStorage deleteCharactersInRange:replacementRange];
[self unmarkText]; [self unmarkText];
} }
else else
{ {
markedRange = NSMakeRange(replacementRange.location, [aString length]); markedRange = NSMakeRange(replacementRange.location, [aString length]);
[backingStore replaceCharactersInRange:replacementRange withString:aString]; [characterStorage replaceCharactersInRange:replacementRange withString:aString];
} }
} }
@ -102,7 +102,7 @@
-(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange -(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange
actualRange:(NSRangePointer)actualRange actualRange:(NSRangePointer)actualRange
{ {
return [backingStore attributedSubstringFromRange:aRange]; return [characterStorage attributedSubstringFromRange:aRange];
} }
-(void)insertText:(id)aString -(void)insertText:(id)aString
@ -111,7 +111,7 @@
if(replacementRange.location == NSNotFound) if(replacementRange.location == NSNotFound)
replacementRange = markedRange; replacementRange = markedRange;
[backingStore replaceCharactersInRange:replacementRange withString:aString]; [characterStorage replaceCharactersInRange:replacementRange withString:aString];
} }
-(NSUInteger)characterIndexForPoint:(NSPoint)aPoint -(NSUInteger)characterIndexForPoint:(NSPoint)aPoint

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