commit
230639bf0e
@ -1,8 +0,0 @@
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||||
ZFar = 300.000000;
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||||
LandscapeTileNear = 30.000000;
|
||||
LandscapeThreshold = 200.0;
|
||||
SkinNbMaxPoly = 15000;
|
||||
FxNbMaxPoly = 5000;
|
||||
NbMaxSkeletonNotCLod= 10;
|
||||
MaxTrack = 8;
|
||||
CharacterFarClip = 75.0;
|
@ -1,8 +0,0 @@
|
||||
ZFar = 500.000000;
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||||
LandscapeTileNear = 50.000000;
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||||
LandscapeThreshold = 1000.0;
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||||
SkinNbMaxPoly = 30000;
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||||
FxNbMaxPoly = 10000;
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||||
NbMaxSkeletonNotCLod= 15;
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||||
MaxTrack = 16;
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||||
CharacterFarClip = 100.0;
|
@ -1,8 +0,0 @@
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||||
ZFar = 500.000000;
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||||
LandscapeTileNear = 50.000000;
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||||
LandscapeThreshold = 1000.0;
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||||
SkinNbMaxPoly = 50000;
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||||
FxNbMaxPoly = 10000;
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||||
NbMaxSkeletonNotCLod= 20;
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||||
MaxTrack = 16;
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CharacterFarClip = 100.0;
|
@ -1,8 +0,0 @@
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||||
ZFar = 1000.000000;
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||||
LandscapeTileNear = 100.000000;
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||||
LandscapeThreshold = 2000.0;
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SkinNbMaxPoly = 100000;
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FxNbMaxPoly = 20000;
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NbMaxSkeletonNotCLod= 40;
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MaxTrack = 32;
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CharacterFarClip = 200.0;
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@ -1,8 +0,0 @@
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ZFar = 200.000000;
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LandscapeTileNear = 20.000000;
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LandscapeThreshold = 100.0;
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SkinNbMaxPoly = 10000;
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FxNbMaxPoly = 2500;
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NbMaxSkeletonNotCLod= 10;
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Width = 800;
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Height = 600;
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@ -1,8 +0,0 @@
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ZFar = 300.000000;
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LandscapeTileNear = 30.000000;
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LandscapeThreshold = 200.0;
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SkinNbMaxPoly = 25000;
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FxNbMaxPoly = 5000;
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NbMaxSkeletonNotCLod= 15;
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Width = 800;
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Height = 600;
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@ -1,8 +0,0 @@
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ZFar = 500.000000;
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LandscapeTileNear = 50.000000;
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LandscapeThreshold = 1000.0;
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SkinNbMaxPoly = 50000;
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FxNbMaxPoly = 10000;
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NbMaxSkeletonNotCLod= 20;
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Width = 1024;
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Height = 768;
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@ -1,8 +0,0 @@
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ZFar = 1000.000000;
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LandscapeTileNear = 100.000000;
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LandscapeThreshold = 2000.0;
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SkinNbMaxPoly = 100000;
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FxNbMaxPoly = 20000;
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NbMaxSkeletonNotCLod= 40;
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Width = 1280;
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Height = 1024;
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@ -1 +0,0 @@
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SoundOn = 0;
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@ -1 +0,0 @@
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SoundOn = 1;
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@ -1 +0,0 @@
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MaxTrack = 32;
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@ -1,5 +0,0 @@
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HDEntityTexture = 1;
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DivideTextureSizeBy2 = 1;
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Width = 1280;
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Height = 1024;
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Depth = 32;
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@ -1,5 +0,0 @@
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HDEntityTexture = 0;
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DivideTextureSizeBy2 = 2;
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Width = 800;
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Height = 600;
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Depth = 16;
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@ -1,5 +0,0 @@
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HDEntityTexture = 0;
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DivideTextureSizeBy2 = 1;
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Width = 1024;
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Height = 768;
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Depth = 32;
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@ -1 +0,0 @@
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RootConfigFilename = "client_default.cfg";
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@ -1,5 +0,0 @@
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# Uncomment next lines if you want to create gamedev.bnp
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||||
#ADD_CUSTOM_COMMAND(OUTPUT "${CMAKE_BINARY_DIR}/share/gamedev.bnp"
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# COMMAND bnp_make -p ${CMAKE_CURRENT_SOURCE_DIR}/gamedev ${CMAKE_BINARY_DIR}/share > /dev/null)
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#ADD_CUSTOM_TARGET(gamedev ALL DEPENDS "${CMAKE_BINARY_DIR}/share/gamedev.bnp")
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Binary file not shown.
Binary file not shown.
@ -1,112 +0,0 @@
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ge_bt_kami_destroyer.anim
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Sun.anim
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Sun.anim
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brazero-ext1.anim
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brazero-ext2.anim
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brazero-ext3.anim
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brazero-inter1.anim
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brazero-inter2.anim
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lanterne-ext1.anim
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lanterne-ext2.anim
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lanterne-ext3.anim
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lanterne-int1.anim
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lanterne-int2.anim
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lanterne-int3.anim
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FY_brandon_waterfall_A.anim
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FY_brandon_waterfall_B.anim
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waterfall01_jungle-2_waterfall.anim
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waterfall01_jungle-5_WaterFall.anim
|
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waterfall01_jungle2-2_waterfall.anim
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waterfall02_jungle-2_waterfall.anim
|
||||
waterfall02_jungle-5_WaterFall.anim
|
||||
waterfall02_jungle2-2_waterfall.anim
|
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waterfall_01_combes_plateaux.anim
|
||||
waterfall_02_combes_plateaux.anim
|
||||
waterfall_03_combes_plateaux.anim
|
||||
waterfall_04_combes_plateaux.anim
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||||
waterfall_05_combes_plateaux.anim
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||||
waterfall_06_combes_plateaux.anim
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||||
waterfall_07_combes_plateaux.anim
|
||||
waterfall_08_combes_plateaux.anim
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||||
TR_helicebar_01_village_a.anim
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TR_helicebar_02_village_a.anim
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TR_helicebar_LOD01_01_village_a.anim
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TR_helicebar_LOD01_02_village_a.anim
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TR_helicebar_LOD01__village_c.anim
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TR_helicebar_LOD01_village_B.anim
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TR_helicebar_LOD01_village_d.anim
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TR_helicebar__village_c.anim
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TR_helicebar_village_B.anim
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TR_helicebar_village_d.anim
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TR_helicesaucisseLOD01_01_village_a.anim
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TR_helicesaucisseLOD01_01_village_d.anim
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TR_helicesaucisseLOD01_02_village_B.anim
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TR_helicesaucisseLOD01_02_village_a.anim
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TR_helicesaucisseLOD01_02_village_d.anim
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TR_helicesaucisseLOD01_03_village_a.anim
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TR_helicesaucisseLOD01_04_village_a.anim
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TR_helicesaucisseLOD01_appart_01_village_c.anim
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TR_helicesaucisseLOD01_appart_02_village_c.anim
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TR_helicesaucisseLOD01_village_B.anim
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TR_helicesaucisseLOD_fond_ilot_4.anim
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TR_helicesaucisseLOD_village_nb.anim
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TR_helicesaucisseLOD_village_nb5.anim
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TR_helicesaucisseLOD_village_nb_02.anim
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TR_helicesaucisseLOD_village_nb_03.anim
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TR_helicesaucisseLOD_village_nb_04.anim
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TR_helicesaucisse_01_village_a.anim
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TR_helicesaucisse_01_village_d.anim
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TR_helicesaucisse_02_village_B.anim
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TR_helicesaucisse_02_village_a.anim
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TR_helicesaucisse_02_village_d.anim
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TR_helicesaucisse_03_village_a.anim
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TR_helicesaucisse_04_village_a.anim
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TR_helicesaucisse_appart_01_village_c.anim
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TR_helicesaucisse_appart_02_village_c.anim
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||||
TR_helicesaucisse_fond_ilot_4.anim
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||||
TR_helicesaucisse_village_B.anim
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TR_helicesaucisse_village_nb_01.anim
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TR_helicesaucisse_village_nb_02.anim
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TR_helicesaucisse_village_nb_03.anim
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TR_helicesaucisse_village_nb_04.anim
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TR_helicesaucisse_village_nb_05.anim
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TR_mairie_helicemairie_LOD_village_a.anim
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TR_mairie_helicemairie_village_a.anim
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TR_waterfall_01_A.anim
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TR_waterfall_01_B.anim
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TR_waterfall_02_A.anim
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TR_waterfall_02_B.anim
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TR_waterfall_03_A.anim
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||||
TR_waterfall_03_B.anim
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||||
TR_waterfall_04_A.anim
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||||
TR_waterfall_04_B.anim
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||||
TR_waterfall_05_A.anim
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||||
TR_waterfall_05_B.anim
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||||
TR_waterfall_06_A.anim
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||||
TR_waterfall_06_B.anim
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||||
TR_waterfall_07_A.anim
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||||
TR_waterfall_07_B.anim
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||||
TR_waterfall_08_A.anim
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||||
TR_waterfall_08_B.anim
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||||
TR_waterfall_09_A.anim
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||||
TR_waterfall_09_B.anim
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TR_waterfall_10_A.anim
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TR_waterfall_10_B.anim
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conerotor.anim
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rotor.anim
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waterfall01_maserre.anim
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waterfall02_maserre.anim
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GE_PVP_spire_kami.anim
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GE_PVP_spire_karavan.anim
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Sun.anim
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brazero-ext1.anim
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brazero-ext2.anim
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brazero-ext3.anim
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brazero-inter1.anim
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brazero-inter2.anim
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lanterne-ext1.anim
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lanterne-ext2.anim
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lanterne-ext3.anim
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lanterne-int1.anim
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lanterne-int2.anim
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lanterne-int3.anim
|
Binary file not shown.
@ -1,10 +0,0 @@
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<html>
|
||||
<head>
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||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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||||
</head>
|
||||
<body>
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||||
<p>To <a href="ah:show&gestionsets">open the action bar</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="gestionsets"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
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||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&gestionsets">open the action bar</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="gestionsets"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&gestionsets">open the action bar</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="gestionsets"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&phrase_book">open the action book</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="phrase_book"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&phrase_book">open the action book</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="phrase_book"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&phrase_book">open the action book</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="phrase_book"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,9 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>You can drag and drop the actions from the action book into this action bar.</p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,9 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>You can drag and drop the actions from the action book into this action bar.</p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,9 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>You can drag and drop the actions from the action book into this action bar.</p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&compas">open the compas</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="compas"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&compas">show the compas</a>, use this menu or press
|
||||
<a z_action_shortcut="show_hide" z_action_params="compas"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&compas">open the compas</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="compas"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,9 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>The compas can show the direction to the mission target. Right click on it and select the target.</p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,9 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>The compas can show the direction to the mission target. Right click on it and select the target.</p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,9 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>The compas can show the direction to the mission target. Right click on it and select the target.</p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&inventory">open the inventory</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="inventory"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&inventory">open the inventory</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="inventory"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&inventory">open the inventory</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="inventory"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&info_player_journal">open the mission journal</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="info_player_journal"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&info_player_journal">open the mission journal</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="info_player_journal"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&info_player_journal">open the mission journal</a>, use this menu or use the key <a z_action_shortcut="show_hide"
|
||||
z_action_params="info_player_journal"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&quick_help">open the quik help</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="quick_help"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&quick_help">open the quik help</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="quick_help"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>To <a href="ah:show&quick_help">open the quik help</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="quick_help"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your skills have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your skills have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your skills have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your skill points have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your skill points have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your skill points have changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>New Team member!</p>
|
||||
<p>To <a href="ah:show&team_list">open the Team List</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="team_list"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>New Team member!</p>
|
||||
<p>To <a href="ah:show&team_list">open the Team List</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="team_list"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>New Team member!</p>
|
||||
<p>To <a href="ah:show&team_list">open the Team List</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="team_list"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your title has changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your title has changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<p>Your title has changed! To <a href="ah:show&info_player_skills">open the character sheet</a>, use this menu or use the key
|
||||
<a z_action_shortcut="show_hide" z_action_params="info_player_skills"></a></p>
|
||||
<p><a href="ah:context_help_ignore">Don't show this message anymore</a></p>
|
||||
</body>
|
||||
</html>
|
@ -1,70 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
|
||||
<style>
|
||||
|
||||
|
||||
</style>
|
||||
<!-- <link rel="stylesheet" href="htm/style2.css" type="text/css"> -->
|
||||
<title>Ryzom Help </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<table cellspacing="0" cellpadding="0" border="0" width=100% height="100%">
|
||||
<tr>
|
||||
<td valign=top height=35>
|
||||
<div class=header></div>
|
||||
<div class=header2></div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td valign=top >
|
||||
<div class=content>
|
||||
<h1>Abilities and items</h1>
|
||||
<p><a href="../help.html">home</a></p>
|
||||
<p><br>
|
||||
<a href="abilities_item_intro.html">Introduction </a></p>
|
||||
<p><a href="abilities_item_step1.html">Step 1</a>: What is an item ?</p>
|
||||
<p><a href="abilities_item_step1_1.html">Step 1-1</a>: Where they are
|
||||
to be found</p>
|
||||
<p><a href="abilities_item_step1_2.html">Step 1-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step2.html">Step 2</a>: What is an ability
|
||||
?</p>
|
||||
<p><a href="abilities_item_step2_1.html">Step 2-1</a>: Where they are
|
||||
to be found</p>
|
||||
<p><a href="abilities_item_step2_2.html">Step 2-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step3.html">Step 3</a>: What is a plan ? </p>
|
||||
<p><a href="abilities_item_step3_1.html">Step 3-1</a>: Where they can
|
||||
be found</p>
|
||||
<p><a href="abilities_item_step3_2.html">Step 3-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step4.html">Step 4</a>: Summary of abilities
|
||||
and items </p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p> </p>
|
||||
<p></p>
|
||||
<p><a href="../help.html">home</a></p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</body>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</html>
|
@ -1,70 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
|
||||
<style>
|
||||
|
||||
|
||||
</style>
|
||||
<!-- <link rel="stylesheet" href="htm/style2.css" type="text/css"> -->
|
||||
<title>Ryzom Help </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<table cellspacing="0" cellpadding="0" border="0" width=100% height="100%">
|
||||
<tr>
|
||||
<td valign=top height=35>
|
||||
<div class=header></div>
|
||||
<div class=header2></div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td valign=top >
|
||||
<div class=content>
|
||||
<h1>Abilities and items</h1>
|
||||
<p><a href="../help.html">home</a></p>
|
||||
<p><br>
|
||||
<a href="abilities_item_intro.html">Introduction </a></p>
|
||||
<p><a href="abilities_item_step1.html">Step 1</a>: What is an item ?</p>
|
||||
<p><a href="abilities_item_step1_1.html">Step 1-1</a>: Where they are
|
||||
to be found</p>
|
||||
<p><a href="abilities_item_step1_2.html">Step 1-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step2.html">Step 2</a>: What is an ability
|
||||
?</p>
|
||||
<p><a href="abilities_item_step2_1.html">Step 2-1</a>: Where they are
|
||||
to be found</p>
|
||||
<p><a href="abilities_item_step2_2.html">Step 2-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step3.html">Step 3</a>: What is a plan ? </p>
|
||||
<p><a href="abilities_item_step3_1.html">Step 3-1</a>: Where they can
|
||||
be found</p>
|
||||
<p><a href="abilities_item_step3_2.html">Step 3-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step4.html">Step 4</a>: Summary of abilities
|
||||
and items </p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p> </p>
|
||||
<p></p>
|
||||
<p><a href="../help.html">home</a></p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</body>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</html>
|
@ -1,70 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
|
||||
<style>
|
||||
|
||||
|
||||
</style>
|
||||
<!-- <link rel="stylesheet" href="htm/style2.css" type="text/css"> -->
|
||||
<title>Ryzom Help </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<table cellspacing="0" cellpadding="0" border="0" width=100% height="100%">
|
||||
<tr>
|
||||
<td valign=top height=35>
|
||||
<div class=header></div>
|
||||
<div class=header2></div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td valign=top >
|
||||
<div class=content>
|
||||
<h1>Abilities and items</h1>
|
||||
<p><a href="../help.html">home</a></p>
|
||||
<p><br>
|
||||
<a href="abilities_item_intro.html">Introduction </a></p>
|
||||
<p><a href="abilities_item_step1.html">Step 1</a>: What is an item ?</p>
|
||||
<p><a href="abilities_item_step1_1.html">Step 1-1</a>: Where they are
|
||||
to be found</p>
|
||||
<p><a href="abilities_item_step1_2.html">Step 1-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step2.html">Step 2</a>: What is an ability
|
||||
?</p>
|
||||
<p><a href="abilities_item_step2_1.html">Step 2-1</a>: Where they are
|
||||
to be found</p>
|
||||
<p><a href="abilities_item_step2_2.html">Step 2-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step3.html">Step 3</a>: What is a plan ? </p>
|
||||
<p><a href="abilities_item_step3_1.html">Step 3-1</a>: Where they can
|
||||
be found</p>
|
||||
<p><a href="abilities_item_step3_2.html">Step 3-2</a>: The codes</p>
|
||||
<p><a href="abilities_item_step4.html">Step 4</a>: Summary of abilities
|
||||
and items </p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p></p>
|
||||
<p> </p>
|
||||
<p></p>
|
||||
<p><a href="../help.html">home</a></p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</body>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</html>
|
@ -1,40 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>How to fight</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
Introduction</p>
|
||||
<p>Your character's job grants him/her skills such as using weapons, making items,
|
||||
casting spells…</p>
|
||||
<p>These skills enable you to use items. For example, fighting skills allow you
|
||||
use weapons.</p>
|
||||
<p>The skills also grant you abilities. Abilities contain the know-how you need
|
||||
in order to carry out a special action.</p>
|
||||
<p>For example, magic skills enable you to combine magical abilities in order
|
||||
to build your spells and cast them. <br>
|
||||
Combat skills grant you as many abilities as special blows, which you may use
|
||||
in combat.</p>
|
||||
<p></p>
|
||||
<p> </p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,40 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>How to fight</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
Introduction</p>
|
||||
<p>Your character's job grants him/her skills such as using weapons, making items,
|
||||
casting spells…</p>
|
||||
<p>These skills enable you to use items. For example, fighting skills allow you
|
||||
use weapons.</p>
|
||||
<p>The skills also grant you abilities. Abilities contain the know-how you need
|
||||
in order to carry out a special action.</p>
|
||||
<p>For example, magic skills enable you to combine magical abilities in order
|
||||
to build your spells and cast them. <br>
|
||||
Combat skills grant you as many abilities as special blows, which you may use
|
||||
in combat.</p>
|
||||
<p></p>
|
||||
<p> </p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,40 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>How to fight</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
Introduction</p>
|
||||
<p>Your character's job grants him/her skills such as using weapons, making items,
|
||||
casting spells…</p>
|
||||
<p>These skills enable you to use items. For example, fighting skills allow you
|
||||
use weapons.</p>
|
||||
<p>The skills also grant you abilities. Abilities contain the know-how you need
|
||||
in order to carry out a special action.</p>
|
||||
<p>For example, magic skills enable you to combine magical abilities in order
|
||||
to build your spells and cast them. <br>
|
||||
Combat skills grant you as many abilities as special blows, which you may use
|
||||
in combat.</p>
|
||||
<p></p>
|
||||
<p> </p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,38 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1-1: Items - Where they are to be found: </p>
|
||||
<p>On the character: </p>
|
||||
<p>- In the sets</p>
|
||||
<p>- In the bag </p>
|
||||
<p>You may obtain an item:</p>
|
||||
<p>- by buying it from a merchant</p>
|
||||
<p>- by successfully carrying out a mission</p>
|
||||
<p>- by looting an npc or creature</p>
|
||||
<p>- by making it - only crafters may do this</p>
|
||||
<p>- by digging or collecting from plants - only rangers may do this </p>
|
||||
<p>- by cutting up a creature - only rangers may do this <br>
|
||||
</p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,38 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1-1: Items - Where they are to be found: </p>
|
||||
<p>On the character: </p>
|
||||
<p>- In the sets</p>
|
||||
<p>- In the bag </p>
|
||||
<p>You may obtain an item:</p>
|
||||
<p>- by buying it from a merchant</p>
|
||||
<p>- by successfully carrying out a mission</p>
|
||||
<p>- by looting an npc or creature</p>
|
||||
<p>- by making it - only crafters may do this</p>
|
||||
<p>- by digging or collecting from plants - only rangers may do this </p>
|
||||
<p>- by cutting up a creature - only rangers may do this <br>
|
||||
</p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,38 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1-1: Items - Where they are to be found: </p>
|
||||
<p>On the character: </p>
|
||||
<p>- In the sets</p>
|
||||
<p>- In the bag </p>
|
||||
<p>You may obtain an item:</p>
|
||||
<p>- by buying it from a merchant</p>
|
||||
<p>- by successfully carrying out a mission</p>
|
||||
<p>- by looting an npc or creature</p>
|
||||
<p>- by making it - only crafters may do this</p>
|
||||
<p>- by digging or collecting from plants - only rangers may do this </p>
|
||||
<p>- by cutting up a creature - only rangers may do this <br>
|
||||
</p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,191 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1-2: Items - The codes:</p>
|
||||
<p>Colors</p>
|
||||
<p>The color Indicates if this item is specific to a race (resource, armor, weapon
|
||||
and ammunition):</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Green: Matis</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Blue: Tryker</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon03.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Khaki yellow: Fyros</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon02.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Khaki green: Zoraï</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Other: common to all races. No
|
||||
race</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Symbols</p>
|
||||
<p>- Training</p>
|
||||
<p>Upgrading characteristics </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/help_item2.TGA"></td>
|
||||
<td width="91%" valign="middle">The quality 2 empathy tool: you can improve
|
||||
your empathy by dragging and dropping this item into your set.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Tools</p>
|
||||
<p>o To make other objects </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 5 hammer (for the crafter)</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>o To extract raw material </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Basic_Cleaver.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 1 basic cleaver (for the Ranger)</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Weapon<br>
|
||||
Melee weapon </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 1 Tryker dagger</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Range weapon<br>
|
||||
Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 5 Matis bowgun.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>You must remember to buy the corresponding ammunition in order to use a range
|
||||
weapon <br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/AmmoBowGunMatis.TGA"></td>
|
||||
<td width="91%" valign="middle">Quality 1 Matis bowgun ammunition</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p><br>
|
||||
- Resources</p>
|
||||
<p>o Food</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Piece of meat: 4 pieces of meat of quality
|
||||
2</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>o Raw Materials</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Raw02.TGA"></td>
|
||||
<td width="91%" valign="middle">Pieces of wood: Used for making items </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Pets</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Mektoub01.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 1 mektoub. This is a mount which can
|
||||
be bought and then used to travel more quickly and to carry resources </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Jewels</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/help_item3.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 1 ring </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Level / quality</p>
|
||||
<p>- Level</p>
|
||||
<p>The higher the figure, the higher the level. </p>
|
||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
||||
to gain full advantage the given item.</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 4 Matis bowgun.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Quality</p>
|
||||
<p>The term "quality" is used for resources. The higher the figure the
|
||||
better the quality. </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Here you can see quality 2 pieces of meat
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Quantity</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Here you can see 4 pieces of meat.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p><p> Please note, the weight of the item(s) will be taken into account. Be careful
|
||||
not to overload.<br>
|
||||
<br>
|
||||
</p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,191 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1-2: Items - The codes:</p>
|
||||
<p>Colors</p>
|
||||
<p>The color Indicates if this item is specific to a race (resource, armor, weapon
|
||||
and ammunition):</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Green: Matis</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Blue: Tryker</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon03.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Khaki yellow: Fyros</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon02.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Khaki green: Zoraï</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Other: common to all races. No
|
||||
race</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Symbols</p>
|
||||
<p>- Training</p>
|
||||
<p>Upgrading characteristics </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/help_item2.TGA"></td>
|
||||
<td width="91%" valign="middle">The quality 2 empathy tool: you can improve
|
||||
your empathy by dragging and dropping this item into your set.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Tools</p>
|
||||
<p>o To make other objects </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 5 hammer (for the crafter)</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>o To extract raw material </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Basic_Cleaver.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 1 basic cleaver (for the Ranger)</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Weapon<br>
|
||||
Melee weapon </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 1 Tryker dagger</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Range weapon<br>
|
||||
Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 5 Matis bowgun.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>You must remember to buy the corresponding ammunition in order to use a range
|
||||
weapon <br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/AmmoBowGunMatis.TGA"></td>
|
||||
<td width="91%" valign="middle">Quality 1 Matis bowgun ammunition</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p><br>
|
||||
- Resources</p>
|
||||
<p>o Food</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Piece of meat: 4 pieces of meat of quality
|
||||
2</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>o Raw Materials</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Raw02.TGA"></td>
|
||||
<td width="91%" valign="middle">Pieces of wood: Used for making items </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Pets</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Mektoub01.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 1 mektoub. This is a mount which can
|
||||
be bought and then used to travel more quickly and to carry resources </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Jewels</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/help_item3.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 1 ring </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Level / quality</p>
|
||||
<p>- Level</p>
|
||||
<p>The higher the figure, the higher the level. </p>
|
||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
||||
to gain full advantage the given item.</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 4 Matis bowgun.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Quality</p>
|
||||
<p>The term "quality" is used for resources. The higher the figure the
|
||||
better the quality. </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Here you can see quality 2 pieces of meat
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Quantity</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Here you can see 4 pieces of meat.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p><p> Please note, the weight of the item(s) will be taken into account. Be careful
|
||||
not to overload.<br>
|
||||
<br>
|
||||
</p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,191 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1-2: Items - The codes:</p>
|
||||
<p>Colors</p>
|
||||
<p>The color Indicates if this item is specific to a race (resource, armor, weapon
|
||||
and ammunition):</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Green: Matis</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Blue: Tryker</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon03.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Khaki yellow: Fyros</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon02.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Khaki green: Zoraï</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
||||
<td width="91%" valign="middle" height="64">Other: common to all races. No
|
||||
race</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Symbols</p>
|
||||
<p>- Training</p>
|
||||
<p>Upgrading characteristics </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/help_item2.TGA"></td>
|
||||
<td width="91%" valign="middle">The quality 2 empathy tool: you can improve
|
||||
your empathy by dragging and dropping this item into your set.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Tools</p>
|
||||
<p>o To make other objects </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 5 hammer (for the crafter)</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>o To extract raw material </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Basic_Cleaver.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 1 basic cleaver (for the Ranger)</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Weapon<br>
|
||||
Melee weapon </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 1 Tryker dagger</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Range weapon<br>
|
||||
Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 5 Matis bowgun.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>You must remember to buy the corresponding ammunition in order to use a range
|
||||
weapon <br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/AmmoBowGunMatis.TGA"></td>
|
||||
<td width="91%" valign="middle">Quality 1 Matis bowgun ammunition</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p><br>
|
||||
- Resources</p>
|
||||
<p>o Food</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Piece of meat: 4 pieces of meat of quality
|
||||
2</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>o Raw Materials</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Raw02.TGA"></td>
|
||||
<td width="91%" valign="middle">Pieces of wood: Used for making items </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Pets</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_Mektoub01.TGA"></td>
|
||||
<td width="91%" valign="middle">A level 1 mektoub. This is a mount which can
|
||||
be bought and then used to travel more quickly and to carry resources </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Jewels</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/help_item3.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 1 ring </td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Level / quality</p>
|
||||
<p>- Level</p>
|
||||
<p>The higher the figure, the higher the level. </p>
|
||||
<p>Note: You must have at least reached the level indicated on the icon in order
|
||||
to gain full advantage the given item.</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
|
||||
<td width="91%" valign="middle">Level 4 Matis bowgun.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>- Quality</p>
|
||||
<p>The term "quality" is used for resources. The higher the figure the
|
||||
better the quality. </p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Here you can see quality 2 pieces of meat
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p>Quantity</p>
|
||||
<p>Example:</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
|
||||
<td width="91%" valign="middle">Here you can see 4 pieces of meat.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p><p> Please note, the weight of the item(s) will be taken into account. Be careful
|
||||
not to overload.<br>
|
||||
<br>
|
||||
</p>
|
||||
<p><br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,42 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1: What is an item ? </p>
|
||||
<p>In Atys, this term encompasses the following categories:</p>
|
||||
<p>· Melee weapons </p>
|
||||
<p>· Range weapons</p>
|
||||
<p>· Ammunition for your range weapons</p>
|
||||
<p>· Clothing</p>
|
||||
<p>· Armor, shields, helmets</p>
|
||||
<p>· Tools for making items</p>
|
||||
<p>· Raw materials used for the composition of items</p>
|
||||
<p>· Tools for the extraction of raw materials from the ground, on plants
|
||||
or animal corpses</p>
|
||||
<p>· Taming tools to guide pack-animals</p>
|
||||
<p>· Tools to develop your characteristics (power…), your life points,
|
||||
your stamina, your sap or your resistance capacity (resistance against magic…)
|
||||
</p>
|
||||
<p><br>
|
||||
<br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
@ -1,42 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abilities and items</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000">
|
||||
<h1>Abilities and items</h1>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Step 1: What is an item ? </p>
|
||||
<p>In Atys, this term encompasses the following categories:</p>
|
||||
<p>· Melee weapons </p>
|
||||
<p>· Range weapons</p>
|
||||
<p>· Ammunition for your range weapons</p>
|
||||
<p>· Clothing</p>
|
||||
<p>· Armor, shields, helmets</p>
|
||||
<p>· Tools for making items</p>
|
||||
<p>· Raw materials used for the composition of items</p>
|
||||
<p>· Tools for the extraction of raw materials from the ground, on plants
|
||||
or animal corpses</p>
|
||||
<p>· Taming tools to guide pack-animals</p>
|
||||
<p>· Tools to develop your characteristics (power…), your life points,
|
||||
your stamina, your sap or your resistance capacity (resistance against magic…)
|
||||
</p>
|
||||
<p><br>
|
||||
<br>
|
||||
</p>
|
||||
<table width="75%" border="0">
|
||||
<tr>
|
||||
<td width="25%"><a href="abilities_item.html">back </a></td>
|
||||
<td width="75%"><a href="../help.html">home</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><br>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
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Reference in New Issue