Add some debugging

--HG--
branch : opengl3
hg/feature/opengl3
kaetemi 10 years ago
parent 52214f221d
commit 22f6ba78ac

@ -57,6 +57,12 @@ typedef TUBDrvInfoPtrList::iterator ItUBDrvInfoPtrList;
*********************************** ***********************************
*/ */
#if NL3D_UNIFORM_BUFFER_DEBUG
#define NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(ub) nlassert(ub->Locked)
#else
#define NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(ub) /* ub->Locked doesn't exist when NL3D_UNIFORM_BUFFER_DEBUG is 0 */
#endif
// Uniform buffer // Uniform buffer
class CUniformBuffer : public NLMISC::CRefCount class CUniformBuffer : public NLMISC::CRefCount
{ {
@ -67,14 +73,14 @@ public:
void *lock(); void *lock();
void unlock(); void unlock();
inline void set(sint offset, float f) { reinterpret_cast<float &>(m_HostMemory[offset]) = f; } inline void set(sint offset, float f) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); reinterpret_cast<float &>(m_HostMemory[offset]) = f; }
inline void set(sint offset, float f0, float f1) { float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); f[0] = f0; f[1] = f1; } inline void set(sint offset, float f0, float f1) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); f[0] = f0; f[1] = f1; }
inline void set(sint offset, float f0, float f1, float f2) { float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); f[0] = f0; f[1] = f1; f[2] = f2; } inline void set(sint offset, float f0, float f1, float f2) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); f[0] = f0; f[1] = f1; f[2] = f2; }
inline void set(sint offset, float f0, float f1, float f2, float f3) { float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); f[0] = f0; f[1] = f1; f[2] = f2; f[3] = f3; } inline void set(sint offset, float f0, float f1, float f2, float f3) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); f[0] = f0; f[1] = f1; f[2] = f2; f[3] = f3; }
inline void set(sint offset, NLMISC::CVector2f vec2) { reinterpret_cast<NLMISC::CVector2f &>(m_HostMemory[offset]) = vec2; } inline void set(sint offset, NLMISC::CVector2f vec2) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); reinterpret_cast<NLMISC::CVector2f &>(m_HostMemory[offset]) = vec2; }
inline void set(sint offset, NLMISC::CVector vec3) { reinterpret_cast<NLMISC::CVector &>(m_HostMemory[offset]) = vec3; } inline void set(sint offset, NLMISC::CVector vec3) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); reinterpret_cast<NLMISC::CVector &>(m_HostMemory[offset]) = vec3; }
inline void set(sint offset, NLMISC::CVectorH vec4) { reinterpret_cast<NLMISC::CVectorH &>(m_HostMemory[offset]) = vec4; } inline void set(sint offset, NLMISC::CVectorH vec4) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); reinterpret_cast<NLMISC::CVectorH &>(m_HostMemory[offset]) = vec4; }
inline void set(sint offset, NLMISC::CMatrix mat4) { float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); mat4.get(f); } inline void set(sint offset, NLMISC::CMatrix mat4) { NL3D_UNIFORM_BUFFER_ASSERT_LOCKED(this); float *f = reinterpret_cast<float *>(&m_HostMemory[offset]); mat4.get(f); }
private: private:
std::vector<char> m_HostMemory; std::vector<char> m_HostMemory;

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