Add sound copy process
parent
5c872ad06e
commit
22e9c17a72
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#!/usr/bin/python
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#
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# \file 0_setup.py
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# \brief setup sound
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# \date 2010-05-24 13:42GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Setup sound
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2009-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Setup sound")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# Setup source directories
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printLog(log, ">>> Setup source directories <<<")
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mkPath(log, SoundDirectory)
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mkPath(log, SoundDfnDirectory)
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# Setup export directories
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printLog(log, ">>> Setup export directories <<<")
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mkPath(log, ExportBuildDirectory + "/" + SoundExportDirectory)
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# Setup build directories
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printLog(log, ">>> Setup build directories <<<")
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# Setup client directories
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printLog(log, ">>> Setup client directories <<<")
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mkPath(log, InstallDirectory + "/" + SoundInstallDirectory)
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log.close()
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# end of file
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#!/usr/bin/python
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#
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# \file 1_export.py
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# \brief Export sound
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# \date 2010-05-24 13:42GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Export sound
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2009-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Export sound")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# For each sound directory
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printLog(log, ">>> Export sound <<<")
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mkPath(log, ExportBuildDirectory + "/" + SoundExportDirectory)
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mkPath(log, SoundDirectory)
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mkPath(log, SoundDfnDirectory)
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copyFilesExtNoTreeIfNeeded(log, SoundDfnDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".dfn")
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copyFilesExtNoTreeIfNeeded(log, SoundDfnDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".typ")
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copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".mixer_config")
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copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".mp3")
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copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".ogg")
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copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".flac")
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copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".primitive")
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copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".sound_anim")
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printLog(log, "")
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log.close()
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# end of file
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@ -0,0 +1,49 @@
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#!/usr/bin/python
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#
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# \file 2_build.py
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# \brief Build sound
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# \date 2010-05-24 13:42GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Build sound
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2009-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Build sound")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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log.close()
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# end of file
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@ -0,0 +1,57 @@
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#!/usr/bin/python
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#
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# \file 3_install.py
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# \brief Install sound
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# \date 2010-05-24 13:42GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Install sound
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2009-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Install sound")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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printLog(log, ">>> Install sound <<<")
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srcDir = ExportBuildDirectory + "/" + SoundExportDirectory
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mkPath(log, srcDir)
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destDir = InstallDirectory + "/" + SoundInstallDirectory
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mkPath(log, destDir)
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copyFilesNoTreeIfNeeded(log, srcDir, destDir)
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printLog(log, "")
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log.close()
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# end of file
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