Add sound copy process

hg/develop
kaetemi 5 years ago committed by Jan Boon
parent 5c872ad06e
commit 22e9c17a72

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup sound
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, SoundDirectory)
mkPath(log, SoundDfnDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SoundExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + SoundInstallDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export sound
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each sound directory
printLog(log, ">>> Export sound <<<")
mkPath(log, ExportBuildDirectory + "/" + SoundExportDirectory)
mkPath(log, SoundDirectory)
mkPath(log, SoundDfnDirectory)
copyFilesExtNoTreeIfNeeded(log, SoundDfnDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".dfn")
copyFilesExtNoTreeIfNeeded(log, SoundDfnDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".typ")
copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".mixer_config")
copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".mp3")
copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".ogg")
copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".flac")
copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".primitive")
copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".sound_anim")
printLog(log, "")
log.close()
# end of file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build sound
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install sound
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install sound <<<")
srcDir = ExportBuildDirectory + "/" + SoundExportDirectory
mkPath(log, srcDir)
destDir = InstallDirectory + "/" + SoundInstallDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file
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