diff --git a/code/nel/tools/build_gamedata/processes/sound/0_setup.py b/code/nel/tools/build_gamedata/processes/sound/0_setup.py new file mode 100644 index 000000000..7ce690d5d --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sound/0_setup.py @@ -0,0 +1,65 @@ +#!/usr/bin/python +# +# \file 0_setup.py +# \brief setup sound +# \date 2010-05-24 13:42GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Setup sound +# +# NeL - MMORPG Framework +# Copyright (C) 2009-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Setup sound") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# Setup source directories +printLog(log, ">>> Setup source directories <<<") +mkPath(log, SoundDirectory) +mkPath(log, SoundDfnDirectory) + +# Setup export directories +printLog(log, ">>> Setup export directories <<<") +mkPath(log, ExportBuildDirectory + "/" + SoundExportDirectory) + +# Setup build directories +printLog(log, ">>> Setup build directories <<<") + +# Setup client directories +printLog(log, ">>> Setup client directories <<<") +mkPath(log, InstallDirectory + "/" + SoundInstallDirectory) + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/sound/1_export.py b/code/nel/tools/build_gamedata/processes/sound/1_export.py new file mode 100644 index 000000000..066b2c256 --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sound/1_export.py @@ -0,0 +1,65 @@ +#!/usr/bin/python +# +# \file 1_export.py +# \brief Export sound +# \date 2010-05-24 13:42GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Export sound +# +# NeL - MMORPG Framework +# Copyright (C) 2009-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Export sound") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# For each sound directory +printLog(log, ">>> Export sound <<<") +mkPath(log, ExportBuildDirectory + "/" + SoundExportDirectory) +mkPath(log, SoundDirectory) +mkPath(log, SoundDfnDirectory) +copyFilesExtNoTreeIfNeeded(log, SoundDfnDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".dfn") +copyFilesExtNoTreeIfNeeded(log, SoundDfnDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".typ") +copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".mixer_config") +copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".mp3") +copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".ogg") +copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".flac") +copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".primitive") +copyFilesExtNoTreeIfNeeded(log, SoundDirectory, ExportBuildDirectory + "/" + SoundExportDirectory, ".sound_anim") + +printLog(log, "") + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/sound/2_build.py b/code/nel/tools/build_gamedata/processes/sound/2_build.py new file mode 100644 index 000000000..048f8f456 --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sound/2_build.py @@ -0,0 +1,49 @@ +#!/usr/bin/python +# +# \file 2_build.py +# \brief Build sound +# \date 2010-05-24 13:42GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Build sound +# +# NeL - MMORPG Framework +# Copyright (C) 2009-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Build sound") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/sound/3_install.py b/code/nel/tools/build_gamedata/processes/sound/3_install.py new file mode 100644 index 000000000..b8078609f --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sound/3_install.py @@ -0,0 +1,57 @@ +#!/usr/bin/python +# +# \file 3_install.py +# \brief Install sound +# \date 2010-05-24 13:42GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Install sound +# +# NeL - MMORPG Framework +# Copyright (C) 2009-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Install sound") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +printLog(log, ">>> Install sound <<<") +srcDir = ExportBuildDirectory + "/" + SoundExportDirectory +mkPath(log, srcDir) +destDir = InstallDirectory + "/" + SoundInstallDirectory +mkPath(log, destDir) +copyFilesNoTreeIfNeeded(log, srcDir, destDir) + +printLog(log, "") +log.close() + + +# end of file