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# - Find zlib
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# Find the native ZLIB includes and library
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#
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# ZLIB_INCLUDE_DIRS - where to find zlib.h, etc.
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# ZLIB_LIBRARIES - List of libraries when using zlib.
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# ZLIB_FOUND - True if zlib found.
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#=============================================================================
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# Copyright 2001-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distributed this file outside of CMake, substitute the full
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# License text for the above reference.)
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IF (ZLIB_INCLUDE_DIR)
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# Already in cache, be silent
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SET(ZLIB_FIND_QUIETLY TRUE)
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ENDIF (ZLIB_INCLUDE_DIR)
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FIND_PATH(ZLIB_INCLUDE_DIR zlib.h)
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SET(ZLIB_NAMES z zlib zdll)
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FIND_LIBRARY(ZLIB_LIBRARY NAMES ${ZLIB_NAMES} )
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MARK_AS_ADVANCED( ZLIB_LIBRARY ZLIB_INCLUDE_DIR )
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# Per-recommendation
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SET(ZLIB_INCLUDE_DIRS "${ZLIB_INCLUDE_DIR}")
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SET(ZLIB_LIBRARIES "${ZLIB_LIBRARY}")
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# handle the QUIETLY and REQUIRED arguments and set ZLIB_FOUND to TRUE if
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# all listed variables are TRUE
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(ZLIB DEFAULT_MSG ZLIB_LIBRARIES ZLIB_INCLUDE_DIRS)
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@ -0,0 +1,3 @@
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OVQT Translation Manager plugin
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--------------------------------
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http://dev.ryzom.com/wiki/ryzom/OVQTTranslationPluginGSoc2011
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@ -0,0 +1,17 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include <errno.h>
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#include <fcntl.h>
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#include <libxml/parser.h>
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#include <math.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// STL
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#include <algorithm>
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#include <deque>
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#include <exception>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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// NeL georges
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_elm.h"
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// NeL ligo
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#include "nel/ligo/ligo_config.h"
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#include "nel/ligo/primitive.h"
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// NeL misc
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#include "nel/misc/aabbox.h"
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#include "nel/misc/block_memory.h"
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#include "nel/misc/command.h"
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#include "nel/misc/common.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/file.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/path.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/vector_2d.h"
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#include "nel/misc/vectord.h"
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// NeL net
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#include "nel/net/message.h"
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#include "nel/net/service.h"
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#include "nel/net/unified_network.h"
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// NeL pacs
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#include "nel/pacs/u_collision_desc.h"
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#include "nel/pacs/u_global_position.h"
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#include "nel/pacs/u_global_retriever.h"
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#include "nel/pacs/u_move_container.h"
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#include "nel/pacs/u_move_primitive.h"
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#include "nel/pacs/u_primitive_block.h"
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// GameShare
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#include "game_share/mirror_prop_value.h"
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#include "game_share/player_vision_delta.h"
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#include "game_share/ryzom_entity_id.h"
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#include "game_share/ryzom_mirror_properties.h"
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#include "game_share/synchronised_message.h"
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#include "game_share/tick_event_handler.h"
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#include "game_share/utils.h"
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// ServerShare
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#include "server_share/effect_manager.h"
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#include "server_share/msg_gpm_service.h"
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#include "server_share/pet_interface_msg.h"
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#include "server_share/r2_variables.h"
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#include "server_share/r2_vision.h"
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#include "server_share/used_continent.h"
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