Merge with develop

--HG--
branch : compatibility-develop
hg/compatibility-develop
Nimetu 8 years ago
commit 1f98ed86d6

@ -2511,7 +2511,12 @@ CCtrlButton *CGroupMap::addUserLandMark(const NLMISC::CVector2f &pos, const ucst
// Save the config file each time a user landmark is created
CInterfaceManager *pIM = CInterfaceManager::getInstance();
uint8 currMode = pIM->getMode();
pIM->saveConfig ("save/interface_" + PlayerSelectedFileName + ".icfg");
std::string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
{
filename = "save/shared_interface.icfg";
}
pIM->saveConfig (filename);
if (currMode != pIM->getMode())
{
pIM->setMode(currMode);

@ -1222,6 +1222,14 @@ void CInterfaceManager::loadKeys()
// Load the user key file
xmlFilesToParse.push_back (userKeyFileName);
}
else
{
string filename = "save/shared_keys.xml";
if(CFile::fileExists(filename) && CFile::getFileSize(filename) > 0)
{
xmlFilesToParse.push_back(filename);
}
}
// Load the default key (but don't replace existings bounds, see keys.xml "key_def_no_replace")
xmlFilesToParse.push_back ("keys.xml");
@ -1240,7 +1248,11 @@ void CInterfaceManager::loadInterfaceConfig()
if (ClientCfg.R2EDEnabled) // in R2ED mode the CEditor class deals with it
return;
loadConfig ("save/interface_" + PlayerSelectedFileName + ".icfg"); // Invalidate coords of changed groups
string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename))
filename = "save/shared_interface.icfg";
loadConfig(filename); // Invalidate coords of changed groups
_ConfigLoaded = true;
}
@ -1254,7 +1266,11 @@ void CInterfaceManager::uninitInGame0 ()
{
if (!ClientCfg.R2EDEnabled)
{
saveKeys ("save/keys_" + PlayerSelectedFileName + ".xml");
string filename = "save/keys_" + PlayerSelectedFileName + ".xml";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_keys.xml"))
filename = "save/shared_keys.xml";
saveKeys(filename);
}
_KeysLoaded = false;
}
@ -1264,7 +1280,11 @@ void CInterfaceManager::uninitInGame0 ()
{
if (!ClientCfg.R2EDEnabled)
{
saveConfig ("save/interface_" + PlayerSelectedFileName + ".icfg");
string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
filename = "save/shared_interface.icfg";
saveConfig(filename);
}
_ConfigLoaded = false;
}

@ -2149,6 +2149,14 @@ void CEditor::loadKeySet(const std::string &keySet)
// Load the user key file
xmlFilesToParse.push_back (userKeyFileName);
}
else
{
std::string filename = "save/shared_" + keySet + ".xml";
if (CFile::fileExists(filename) && CFile::getFileSize(filename) > 0)
{
xmlFilesToParse.push_back(filename);
}
}
// Load the default key (but don't replace existings bounds, see keys.xml "key_def_no_replace")
xmlFilesToParse.push_back (keySet + ".xml");
@ -2179,7 +2187,13 @@ void CEditor::saveCurrentKeySet()
CHECK_EDITOR
std::string prefix = getKeySetPrefix(getMode());
if (prefix.empty()) return;
getUI().saveKeys ("save/" + prefix + "_" + PlayerSelectedFileName + ".xml");
std::string filename = "save/" + prefix + "_" + PlayerSelectedFileName + ".xml";
std::string sharedfile ="save/shared_" + prefix + ".xml";
if (!CFile::fileExists(filename) && CFile::fileExists(sharedfile))
filename = sharedfile;
getUI().saveKeys (filename);
}
// *********************************************************************************************************
@ -2844,7 +2858,12 @@ bool CEditor::loadUIConfig(const std::string &prefix)
{
//H_AUTO(R2_CEditor_loadUIConfig)
CHECK_EDITOR
return getUI().loadConfig("save/" + prefix + PlayerSelectedFileName + ".icfg");
std::string filename = "save/" + prefix + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename))
filename = "save/shared_" + prefix + ".icfg";
return getUI().loadConfig(filename);
}
// *********************************************************************************************************
@ -2871,7 +2890,13 @@ void CEditor::saveUIConfig()
}
}
}
getUI().saveConfig("save/" + getUIPrefix(_Mode) + PlayerSelectedFileName + ".icfg");
std::string filename = "save/" + getUIPrefix(_Mode) + PlayerSelectedFileName + ".icfg";
std::string sharedfile = "save/shared_" + getUIPrefix(_Mode) + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists(sharedfile))
filename = sharedfile;
getUI().saveConfig(filename);
}
// *********************************************************************************************************

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