Generate generic action lists

merge/2021-11-19
kaetemi 3 years ago
parent d607dec79e
commit 1dd98445ca
No known key found for this signature in database
GPG Key ID: 9873C4D40BB479BC

@ -14,6 +14,17 @@ faunaActionFolder = "R:\\leveldesign\\game_elem\\creature\\fauna\\aiaction\\gene
if not os.path.isdir(faunaActionFolder): if not os.path.isdir(faunaActionFolder):
os.makedirs(faunaActionFolder) os.makedirs(faunaActionFolder)
npcActionListFolder = "R:\\leveldesign\\game_elem\\creature\\npc\\actionlist\\generic"
if not os.path.isdir(npcActionListFolder):
os.makedirs(npcActionListFolder)
faunaActionListFolder = "R:\\leveldesign\\game_elem\\creature\\fauna\\actionlist\\generic"
if not os.path.isdir(faunaActionListFolder):
os.makedirs(faunaActionListFolder)
npcActionListComboFolder = "R:\\leveldesign\\game_elem\\creature\\npc\\actionlist\\combo"
if not os.path.isdir(npcActionListComboFolder):
os.makedirs(npcActionListComboFolder)
base = { base = {
"combat": { "combat": {
"fauna": meleeSpec, "fauna": meleeSpec,
@ -140,6 +151,31 @@ for skill in base["magic"]:
f.write(" <ATOM Name=\"PostActionTime\" Value=\"" + str(postTime) + "\"/>\n") f.write(" <ATOM Name=\"PostActionTime\" Value=\"" + str(postTime) + "\"/>\n")
f.write(" </STRUCT>\n") f.write(" </STRUCT>\n")
f.write("</FORM>\n") f.write("</FORM>\n")
with open(npcActionListFolder + "\\" + name + ".actionlist", "w") as f:
f.write("<?xml version=\"1.0\"?>\n")
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
f.write(" <STRUCT>\n")
f.write(" <ARRAY Name=\"actions\">\n")
f.write(" <ATOM Value=\"" + name + ".aiaction\"/>\n")
f.write(" </ARRAY>\n")
f.write(" </STRUCT>\n")
f.write("</FORM>\n")
for curse in curseSpec:
for dot in magicSpec:
name = "magic_affliction_" + curse + "_" + dot
curseName = "magic_curse_" + curse
dotName = "magic_dot_" + dot
with open(npcActionListComboFolder + "\\" + name + ".actionlist", "w") as f:
f.write("<?xml version=\"1.0\"?>\n")
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
f.write(" <STRUCT>\n")
f.write(" <ARRAY Name=\"actions\">\n")
f.write(" <ATOM Value=\"" + curseName + ".aiaction\"/>\n")
f.write(" <ATOM Value=\"" + dotName + ".aiaction\"/>\n")
f.write(" </ARRAY>\n")
f.write(" </STRUCT>\n")
f.write("</FORM>\n")
# player melee boosts # player melee boosts
# skill -> 10x # skill -> 10x
@ -223,6 +259,18 @@ for skill in base["combat"]:
f.write(" <ATOM Name=\"Behaviour\" Value=\"" + behaviour + "\"/>\n") f.write(" <ATOM Name=\"Behaviour\" Value=\"" + behaviour + "\"/>\n")
f.write(" </STRUCT>\n") f.write(" </STRUCT>\n")
f.write("</FORM>\n") f.write("</FORM>\n")
folder = npcActionListFolder
if skill == "fauna":
folder = faunaActionListFolder
with open(folder + "\\" + name + ".actionlist", "w") as f:
f.write("<?xml version=\"1.0\"?>\n")
f.write("<FORM Version=\"4.0\" State=\"modified\">\n")
f.write(" <STRUCT>\n")
f.write(" <ARRAY Name=\"actions\">\n")
f.write(" <ATOM Value=\"" + name + ".aiaction\"/>\n")
f.write(" </ARRAY>\n")
f.write(" </STRUCT>\n")
f.write("</FORM>\n")
#for spec in meleeSpec: #for spec in meleeSpec:
# for variant in variantSpec: # for variant in variantSpec:

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