Added: save_ui action handler to save keys and icfg files

--HG--
branch : develop
Nimetu 6 years ago
parent 8ef8b2d62d
commit 1dc3d51ce2

@ -2665,18 +2665,8 @@ CCtrlButton *CGroupMap::addUserLandMark(const NLMISC::CVector2f &pos, const ucst
addLandMark(_UserLM, pos, title, getUserLandMarkOptions((uint32)_CurContinent->UserLandMarks.size() - 1));
// Save the config file each time a user landmark is created
CInterfaceManager *pIM = CInterfaceManager::getInstance();
uint8 currMode = pIM->getMode();
std::string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
{
filename = "save/shared_interface.icfg";
}
pIM->saveConfig (filename);
if (currMode != pIM->getMode())
{
pIM->setMode(currMode);
}
CInterfaceManager::getInstance()->saveConfig();
return _UserLM.back();
}

@ -1270,32 +1270,19 @@ void CInterfaceManager::loadInterfaceConfig()
// ------------------------------------------------------------------------------------------------
void CInterfaceManager::uninitInGame0 ()
{
// Autosave of the keys
if (_KeysLoaded)
{
if (!ClientCfg.R2EDEnabled)
{
string filename = "save/keys_" + PlayerSelectedFileName + ".xml";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_keys.xml"))
filename = "save/shared_keys.xml";
saveKeys();
saveKeys(filename);
}
_KeysLoaded = false;
}
// Autosave of the interface in interface.cfg
if (_ConfigLoaded)
{
if (!ClientCfg.R2EDEnabled)
{
string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
filename = "save/shared_interface.icfg";
saveConfig();
saveConfig(filename);
}
_ConfigLoaded = false;
}
}
@ -1884,6 +1871,29 @@ public:
}
};
// ------------------------------------------------------------------------------------------------
//
bool CInterfaceManager::saveConfig (bool verbose)
{
bool ret = true;
if (!ClientCfg.R2EDEnabled)
{
uint8 currMode = getMode();
string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
filename = "save/shared_interface.icfg";
if (verbose) CInterfaceManager::getInstance()->displaySystemInfo("Saving " + filename);
ret = saveConfig(filename);
if (currMode != getMode())
setMode(currMode);
}
return ret;
}
// ------------------------------------------------------------------------------------------------
bool CInterfaceManager::saveConfig (const string &filename)
@ -2722,7 +2732,25 @@ void writeMacros (xmlNodePtr node)
}
// ***************************************************************************
bool CInterfaceManager::saveKeys(bool verbose)
{
bool ret = true;
if (!ClientCfg.R2EDEnabled)
{
string filename = "save/keys_" + PlayerSelectedFileName + ".xml";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_keys.xml"))
filename = "save/shared_keys.xml";
if (verbose) CInterfaceManager::getInstance()->displaySystemInfo("Saving " + filename);
ret = saveKeys(filename);
}
return ret;
}
// ***************************************************************************
bool CInterfaceManager::saveKeys(const std::string &filename)
{
bool ret = false;
@ -2924,6 +2952,18 @@ void CInterfaceManager::displayWebWindow(const string & name, const string & url
CAHManager::getInstance()->runActionHandler("browse", NULL, "name="+name+":content:html|url="+url);
}
// ***************************************************************************
class CAHSaveUI : public IActionHandler
{
virtual void execute (CCtrlBase *pCaller, const string &Params)
{
CInterfaceManager::getInstance()->saveKeys(true);
CInterfaceManager::getInstance()->saveConfig(true);
}
};
REGISTER_ACTION_HANDLER (CAHSaveUI, "save_ui");
/*
// ***************************************************************************
class CHandlerDispWebOnQuit : public IActionHandler

@ -205,10 +205,14 @@ public:
// Load/Save position, size, etc.. of windows
bool loadConfig (const std::string &filename);
// Save config to default location, if verbose is true, display message in game sysinfo
bool saveConfig (bool verbose = false);
bool saveConfig (const std::string &filename);
// delete the user config (give the player ident fileName)
bool deletePlayerConfig (const std::string &playerFileIdent);
// Save keys to default location, if verbose is true, display message in game sysinfo
bool saveKeys (bool verbose = false);
// Save the keys config file
bool saveKeys (const std::string &filename);
// delete the user Keysconfig (give the player ident fileName)

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