Update: #842 Added server_share to build, cleaned EGS SRC glob.

hg/feature/sound
Matt Raykowski 15 years ago
parent b1775e4b40
commit 1bf8f2ee9a

@ -117,5 +117,6 @@ IF(WITH_TOOLS)
ENDIF(WITH_TOOLS)
IF(WITH_SERVER)
FIND_PACKAGE(MySQL)
ADD_SUBDIRECTORY(server)
ENDIF(WITH_SERVER)

@ -1,9 +1,8 @@
ADD_SUBDIRECTORY(admin_modules)
ADD_SUBDIRECTORY(server_share)
ADD_SUBDIRECTORY(frontend_service)
# Still working on this.
#ADD_SUBDIRECTORY(entities_game_service)
ADD_SUBDIRECTORY(entities_game_service)
#ags_test
#ai_data_service

@ -18,20 +18,30 @@ FILE(GLOB SRC *.cpp *.h
pvp_manager/pvp_faction_reward_manager/*.h pvp_manager/pvp_faction_reward_manager/*.cpp
shop_type/*.h shop_type/*.cpp
stables/*.h stables/*.cpp
team_manager/*.h team_manager/*.cpp
weather/*.h weather/*.cpp)
team_manager/*.h team_manager/*.cpp)
LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.h
${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.h
${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.h)
${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.h
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.cpp
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.h
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_stun_effect.cpp
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_stun_effect.h
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/magic_action_cure.cpp
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/magic_action_debuff.cpp
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/magic_action_hot.cpp
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/slow_move_effect.cpp
${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/slow_move_effect.h
${CMAKE_CURRENT_SOURCE_DIR}/shop_type/solded_items.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shop_type/solded_items.h)
ADD_EXECUTABLE(entities_game_service ${SRC})
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(entities_game_service admin_modules game_share ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES} ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELLIGO_LIBRARY})
TARGET_LINK_LIBRARIES(entities_game_service admin_modules game_share server_share ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES} ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELLIGO_LIBRARY})
IF(WIN32)
SET_TARGET_PROPERTIES(entities_game_service PROPERTIES

@ -0,0 +1,27 @@
FILE(GLOB SRC *.cpp *.h)
# Filter out the source files not actually compiled.
#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ admin_modules.cpp)
IF(WIN32)
ADD_LIBRARY(server_share STATIC ${SRC})
ELSE(WIN32)
ADD_LIBRARY(server_share SHARED ${SRC})
ENDIF(WIN32)
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(server_share ${NELMISC_LIBRARY} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES})
SET_TARGET_PROPERTIES(server_share PROPERTIES VERSION ${NL_VERSION})
IF(WIN32)
SET_TARGET_PROPERTIES(server_share
PROJECT_LABEL "Library: Server Share"
DEBUG_POSTFIX "_d"
RELEASE_POSTFIX "_r"
LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt"
LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd")
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS server_share LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)
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