|
|
|
@ -28,6 +28,7 @@
|
|
|
|
|
#include "nel/misc/time_nl.h"
|
|
|
|
|
#include "nel/misc/algo.h"
|
|
|
|
|
#include "nel/misc/system_utils.h"
|
|
|
|
|
#include "nel/misc/stream.h"
|
|
|
|
|
// 3D Interface.
|
|
|
|
|
#include "nel/3d/u_driver.h"
|
|
|
|
|
#include "nel/3d/u_text_context.h"
|
|
|
|
@ -144,6 +145,7 @@ ucstring PlayerSelectedHomeShardName;
|
|
|
|
|
ucstring PlayerSelectedHomeShardNameWithParenthesis;
|
|
|
|
|
extern std::string CurrentCookie;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ucstring NewKeysCharNameWanted; // name of the character for which a new keyset must be created
|
|
|
|
|
ucstring NewKeysCharNameValidated;
|
|
|
|
|
std::string GameKeySet = "keys.xml";
|
|
|
|
@ -152,6 +154,8 @@ std::string RingEditorKeySet = "keys_r2ed.xml";
|
|
|
|
|
string ScenarioFileName;
|
|
|
|
|
sint LoginCharsel = -1;
|
|
|
|
|
|
|
|
|
|
std::string ImportCharacter;
|
|
|
|
|
|
|
|
|
|
static const char *KeySetVarName = "BuiltInKeySets";
|
|
|
|
|
|
|
|
|
|
#define GROUP_LIST_CHARACTER "ui:outgame:charsel_import:import_list"
|
|
|
|
|