Merge with menu_navi

--HG--
branch : yubo
hg/yubo
Inky 6 years ago
commit 1ad5cf7a8e

@ -28,6 +28,7 @@
#include "nel/misc/time_nl.h" #include "nel/misc/time_nl.h"
#include "nel/misc/algo.h" #include "nel/misc/algo.h"
#include "nel/misc/system_utils.h" #include "nel/misc/system_utils.h"
#include "nel/misc/stream.h"
// 3D Interface. // 3D Interface.
#include "nel/3d/u_driver.h" #include "nel/3d/u_driver.h"
#include "nel/3d/u_text_context.h" #include "nel/3d/u_text_context.h"
@ -144,6 +145,7 @@ ucstring PlayerSelectedHomeShardName;
ucstring PlayerSelectedHomeShardNameWithParenthesis; ucstring PlayerSelectedHomeShardNameWithParenthesis;
extern std::string CurrentCookie; extern std::string CurrentCookie;
ucstring NewKeysCharNameWanted; // name of the character for which a new keyset must be created ucstring NewKeysCharNameWanted; // name of the character for which a new keyset must be created
ucstring NewKeysCharNameValidated; ucstring NewKeysCharNameValidated;
std::string GameKeySet = "keys.xml"; std::string GameKeySet = "keys.xml";
@ -152,6 +154,8 @@ std::string RingEditorKeySet = "keys_r2ed.xml";
string ScenarioFileName; string ScenarioFileName;
sint LoginCharsel = -1; sint LoginCharsel = -1;
std::string ImportCharacter;
static const char *KeySetVarName = "BuiltInKeySets"; static const char *KeySetVarName = "BuiltInKeySets";
#define GROUP_LIST_CHARACTER "ui:outgame:charsel_import:import_list" #define GROUP_LIST_CHARACTER "ui:outgame:charsel_import:import_list"

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