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@ -465,11 +465,12 @@ CClientConfig::CClientConfig()
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SoundOn = true; // Default is with sound.
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SoundOn = true; // Default is with sound.
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DriverSound = SoundDrvAuto;
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DriverSound = SoundDrvAuto;
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SoundForceSoftwareBuffer = true;
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SoundForceSoftwareBuffer = true;
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StartMusic = "main theme air.ogg"; // Use at game startup
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StartMusic = "main theme air.ogg"; // Use at game startup (originally no music)
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LoadingMusic = "main menu loop.ogg"; // Use after leaving character selection, and when going back to character selection
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EmptySlotMusic = "loading music loop.ogg"; // Use in character selection for empty slots
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LoadingMusic = "main menu loop.ogg"; // Main loading used after leaving character selection, and when going back to character selection
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KamiTeleportMusic = "kami teleport.ogg"; // Kami teleport
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KamiTeleportMusic = "kami teleport.ogg"; // Kami teleport
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KaravanTeleportMusic = "karavan teleport.ogg"; // Karavan teleport
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KaravanTeleportMusic = "karavan teleport.ogg"; // Karavan teleport
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TeleportLoadingMusic = "loading music loop.ogg"; // Use after character select, and for generic teleportations
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TeleportLoadingMusic = "loading music loop.ogg"; // Use for generic teleportations
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DeathMusic = "death.ogg"; // Player death
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DeathMusic = "death.ogg"; // Player death
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SoundSFXVolume = 1.f;
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SoundSFXVolume = 1.f;
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SoundGameMusicVolume = 1.f;
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SoundGameMusicVolume = 1.f;
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@ -481,7 +482,7 @@ CClientConfig::CClientConfig()
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UserEntitySoundLevel = 0.5f; // Default volume for sound in 1st person
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UserEntitySoundLevel = 0.5f; // Default volume for sound in 1st person
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UseEax = true; // Default to use EAX;
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UseEax = true; // Default to use EAX;
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UseADPCM = false; // Defualt to PCM sample, NO ADPCM
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UseADPCM = false; // Defualt to PCM sample, NO ADPCM
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MaxTrack = 32; // DEfault to 32 track
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MaxTrack = 32; // Default to 32 track
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ColorShout = CRGBA(150,0,0,255); // Default Shout color.
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ColorShout = CRGBA(150,0,0,255); // Default Shout color.
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ColorTalk = CRGBA(255,255,255,255); // Default Talk color.
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ColorTalk = CRGBA(255,255,255,255); // Default Talk color.
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@ -1253,6 +1254,7 @@ void CClientConfig::setValues()
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READ_BOOL_FV(SoundForceSoftwareBuffer);
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READ_BOOL_FV(SoundForceSoftwareBuffer);
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// SoundOutGameMusic
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// SoundOutGameMusic
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READ_STRING_DEV(StartMusic)
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READ_STRING_DEV(StartMusic)
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READ_STRING_DEV(EmptySlotMusic)
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READ_STRING_DEV(LoadingMusic)
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READ_STRING_DEV(LoadingMusic)
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READ_STRING_DEV(KamiTeleportMusic)
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READ_STRING_DEV(KamiTeleportMusic)
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READ_STRING_DEV(KaravanTeleportMusic)
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READ_STRING_DEV(KaravanTeleportMusic)
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