Added: #1469 Base implementation of the modifiers players

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 12 years ago
parent a27c34c705
commit 162f63a6f4

@ -0,0 +1,82 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include "camera_animation_manager/camera_animation_modifier_player_factory.h"
#include "game_share/position_or_entity_type.h"
/////////////////////////////////////////////////////////////////////////////
/// This animation modifier shakes the camera. The parameter is
/// - strength
class CCameraAnimationModifierPlayerShake : public ICameraAnimationModifierPlayer
{
protected:
float Strength;
public:
CCameraAnimationModifierPlayerShake()
{
Strength = 0.f;
}
/// This function is called when it's time to init the modifier from an impulse
virtual bool initModifier(NLMISC::CBitMemStream& impulse)
{
impulse.serial(const_cast<float&>(Strength));
return true;
}
/// Function that plays the modifier
virtual void playModifier()
{
}
};
CAMERA_ANIMATION_REGISTER_MODIFIER_PLAYER(CCameraAnimationModifierPlayerShake, "camera_modifier_shake");
/////////////////////////////////////////////////////////////////////////////
/// This animation modifier plays a sound. The parameters are
/// - sound_name
/// - sound_position
class CCameraAnimationModifierPlayerSoundTrigger : public ICameraAnimationModifierPlayer
{
protected:
TPositionOrEntity SoundPos;
NLMISC::CSheetId SoundId;
public:
CCameraAnimationModifierPlayerSoundTrigger()
{
SoundId = NLMISC::CSheetId::Unknown;
}
/// This function is called when it's time to init the modifier from an impulse
virtual bool initModifier(NLMISC::CBitMemStream& impulse)
{
impulse.serial(const_cast<TPositionOrEntity&>(SoundPos));
impulse.serial(const_cast<NLMISC::CSheetId&>(SoundId));
return true;
}
/// Function that plays the modifier
virtual void playModifier()
{
}
};
CAMERA_ANIMATION_REGISTER_MODIFIER_PLAYER(CCameraAnimationModifierPlayerSoundTrigger, "sound_trigger");
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