Added: #1469 Base implementation of the modifiers players
--HG-- branch : gsoc2012-fabienhg/feature/gsoc2012-fabien
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "camera_animation_manager/camera_animation_modifier_player_factory.h"
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#include "game_share/position_or_entity_type.h"
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/////////////////////////////////////////////////////////////////////////////
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/// This animation modifier shakes the camera. The parameter is
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/// - strength
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class CCameraAnimationModifierPlayerShake : public ICameraAnimationModifierPlayer
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{
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protected:
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float Strength;
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public:
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CCameraAnimationModifierPlayerShake()
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{
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Strength = 0.f;
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}
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/// This function is called when it's time to init the modifier from an impulse
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virtual bool initModifier(NLMISC::CBitMemStream& impulse)
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{
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impulse.serial(const_cast<float&>(Strength));
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return true;
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}
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/// Function that plays the modifier
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virtual void playModifier()
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{
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}
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};
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CAMERA_ANIMATION_REGISTER_MODIFIER_PLAYER(CCameraAnimationModifierPlayerShake, "camera_modifier_shake");
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/////////////////////////////////////////////////////////////////////////////
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/// This animation modifier plays a sound. The parameters are
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/// - sound_name
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/// - sound_position
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class CCameraAnimationModifierPlayerSoundTrigger : public ICameraAnimationModifierPlayer
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{
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protected:
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TPositionOrEntity SoundPos;
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NLMISC::CSheetId SoundId;
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public:
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CCameraAnimationModifierPlayerSoundTrigger()
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{
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SoundId = NLMISC::CSheetId::Unknown;
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}
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/// This function is called when it's time to init the modifier from an impulse
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virtual bool initModifier(NLMISC::CBitMemStream& impulse)
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{
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impulse.serial(const_cast<TPositionOrEntity&>(SoundPos));
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impulse.serial(const_cast<NLMISC::CSheetId&>(SoundId));
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return true;
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}
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/// Function that plays the modifier
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virtual void playModifier()
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{
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}
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};
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CAMERA_ANIMATION_REGISTER_MODIFIER_PLAYER(CCameraAnimationModifierPlayerSoundTrigger, "sound_trigger");
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