Merge remote-tracking branch 'origin/develop' into feature/opengl3

feature/opengl3
kaetemi 5 years ago
commit 15880d8d60

@ -33,7 +33,48 @@ jobs:
mkdir build mkdir build
cmake --version cmake --version
cd build cd build
cmake -DWITH_STATIC=ON -DWITH_NEL_TESTS=OFF -DWITH_NEL_SAMPLES=ON -DWITH_LUA51=ON -DWITH_RYZOM=ON -DWITH_RYZOM_SERVER=ON -DWITH_RYZOM_CLIENT=ON -DWITH_RYZOM_TOOLS=ON -DWITH_NEL_TOOLS=ON -DWITH_NELNS=ON -DWITH_NELNS_LOGIN_SYSTEM=ON -DWITH_NELNS_SERVER=ON -DWITH_QT5=ON -DWITH_LIBGSF=ON ../code cmake -DWITH_STATIC=ON -DWITH_NEL_TESTS=OFF -DWITH_NEL_SAMPLES=ON -DWITH_LUA51=ON -DWITH_RYZOM=ON -DWITH_RYZOM_SERVER=ON -DWITH_RYZOM_CLIENT=ON -DWITH_RYZOM_TOOLS=ON -DWITH_NEL_TOOLS=ON -DWITH_NELNS=ON -DWITH_NELNS_LOGIN_SYSTEM=ON -DWITH_NELNS_SERVER=ON -DWITH_QT5=ON -DWITH_LIBGSF=ON ..
cat CMakeCache.txt
displayName: 'CMake'
- script: |
cd build
make -j`nproc`
displayName: 'Make'
- job: ubuntu18
timeoutInMinutes: 120
pool:
vmImage: 'ubuntu-18.04'
steps:
- script: |
sudo apt update
sudo apt install -y software-properties-common
# sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt update
sudo apt install cmake build-essential -y
sudo apt install gcc-8 g++-8 -y
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-8 60
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-8 60
sudo apt install bison autoconf automake -y
sudo apt install libpng-dev -y
sudo apt install libjpeg-dev -y
sudo apt install libgif-dev libfreetype6-dev -y
sudo apt install freeglut3-dev -y
sudo apt install liblua5.2-dev libluabind-dev libcpptest-dev -y
sudo apt install libogg-dev libvorbis-dev libopenal-dev -y
sudo apt install libavcodec-dev libavformat-dev libavdevice-dev libswscale-dev libpostproc-dev -y
sudo apt install libmysqlclient-dev -y
sudo apt install libxml2-dev -y
sudo apt install libcurl4-openssl-dev libssl-dev -y
sudo apt install libsquish-dev -y
sudo apt install liblzma-dev -y
sudo apt install libgsf-1-dev -y
sudo apt install qtbase5-dev qttools5-dev qttools5-dev-tools
displayName: 'Dependencies'
- script: |
mkdir build
cmake --version
cd build
cmake -DWITH_STATIC=ON -DWITH_NEL_TESTS=OFF -DWITH_NEL_SAMPLES=ON -DWITH_LUA51=OFF -DWITH_LUA52=ON -DWITH_RYZOM=ON -DWITH_RYZOM_SERVER=ON -DWITH_RYZOM_CLIENT=ON -DWITH_RYZOM_TOOLS=ON -DWITH_NEL_TOOLS=ON -DWITH_NELNS=ON -DWITH_NELNS_LOGIN_SYSTEM=ON -DWITH_NELNS_SERVER=ON -DWITH_QT5=ON -DWITH_LIBGSF=ON ..
cat CMakeCache.txt cat CMakeCache.txt
displayName: 'CMake' displayName: 'CMake'
- script: | - script: |

@ -290,6 +290,14 @@ inline bool endsWith(const char *str, const char *suffix) { return endsWith(str,
inline bool endsWith(const std::string &str, const char *suffix) { return endsWith(str.c_str(), str.size(), suffix, strlen(suffix)); } inline bool endsWith(const std::string &str, const char *suffix) { return endsWith(str.c_str(), str.size(), suffix, strlen(suffix)); }
inline bool endsWith(const std::string &str, const std::string &suffix) { return endsWith(str.c_str(), str.size(), suffix.c_str(), suffix.size()); } inline bool endsWith(const std::string &str, const std::string &suffix) { return endsWith(str.c_str(), str.size(), suffix.c_str(), suffix.size()); }
// ****************************************************************************
// Conversion of strings between
// - UTF-8
// - Local codepage (UTF-8 on Linux)
// - TString (Local codepage or wide on Windows)
// - Wide (wchar_t *, UTF-16 on Windows, UTF-32 on Linux)
// ****************************************************************************
// Convert local codepage to UTF-8 // Convert local codepage to UTF-8
// On Windows, the local codepage is undetermined // On Windows, the local codepage is undetermined
// On Linux, the local codepage is always UTF-8 (no-op) // On Linux, the local codepage is always UTF-8 (no-op)

@ -323,7 +323,7 @@
<PARAMETER NAME="Array3" TYPE="string_array" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$Array$-$Array2$-" WIDGET_HEIGHT="100"> <PARAMETER NAME="Array3" TYPE="string_array" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$Array$-$Array2$-" WIDGET_HEIGHT="100">
</PARAMETER>--> </PARAMETER>-->
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>
@ -343,7 +343,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$"> <PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>

@ -323,7 +323,7 @@
<PARAMETER NAME="Array3" TYPE="string_array" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$Array$-$Array2$-" WIDGET_HEIGHT="100"> <PARAMETER NAME="Array3" TYPE="string_array" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$Array$-$Array2$-" WIDGET_HEIGHT="100">
</PARAMETER>--> </PARAMETER>-->
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>
@ -343,7 +343,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$"> <PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>

@ -171,15 +171,16 @@ bool CIXml::init (IStream &stream)
// Try binary mode // Try binary mode
if (_TryBinaryMode) if (_TryBinaryMode)
{ {
char header[4]; char header[5];
header[0] = buffer[0]; header[0] = buffer[0];
header[1] = buffer[1]; header[1] = buffer[1];
header[2] = buffer[2]; header[2] = buffer[2];
header[3] = buffer[3]; header[3] = buffer[3];
header[4] = '\0';
toLower(header); toLower(header);
// Does it a xml stream ? // Does it a xml stream ?
if (!strcmp(header, "<?xm")) if (strcmp(header, "<?xm"))
{ {
// NO ! Go in binary mode // NO ! Go in binary mode
_BinaryStream = &stream; _BinaryStream = &stream;

@ -22,4 +22,4 @@ database_server =
client_directory = R:/code/snowballs2/client/data/3d client_directory = R:/code/snowballs2/client/data/3d
# DFN directories # DFN directories
dfn_directory = L:\leveldesign\DFN dfn_directory = R:\leveldesign\DFN

@ -7,7 +7,7 @@ BanksPath = "../smallbank/smallbank/";
Bank = "rbank_bank_name"; Bank = "rbank_bank_name";
ZoneExt = ".zonew"; ZoneExt = ".zonew";
IGBoxes = "bbox/temp.bbox"; IGBoxes = "bbox/temp.bbox";
LevelDesignWorldPath = "l:/leveldesign/World"; LevelDesignWorldPath = "R:/leveldesign/world";
IgLandPath = "../ig/ig_land"; IgLandPath = "../ig/ig_land";
IgVillagePath = "../ig/ig_other"; IgVillagePath = "../ig/ig_other";

@ -7,7 +7,7 @@ BanksPath = "../smallbank/smallbank/";
Bank = "rbank_bank_name"; Bank = "rbank_bank_name";
ZoneExt = ".zonew"; ZoneExt = ".zonew";
IGBoxes = "bbox/temp.bbox"; IGBoxes = "bbox/temp.bbox";
LevelDesignWorldPath = "l:/leveldesign/World"; LevelDesignWorldPath = "R:/leveldesign/world";
IgLandPath = "../ig/ig_land"; IgLandPath = "../ig/ig_land";
IgVillagePath = "../ig/ig_other"; IgVillagePath = "../ig/ig_other";

@ -256,9 +256,9 @@ int main(int nNbArg, char**ppArgs)
printf ("InputIGDir = \"ig_land_max\";\n"); printf ("InputIGDir = \"ig_land_max\";\n");
printf ("OutputIGDir = \"ig_land_max_elev\";\n"); printf ("OutputIGDir = \"ig_land_max_elev\";\n");
printf ("CellSize = 160.0;\n"); printf ("CellSize = 160.0;\n");
printf ("HeightMapFile1 = \"w:/database/landscape/ligo/jungle/big.tga\";\n"); printf ("HeightMapFile1 = \"R:/graphics/landscape/ligo/jungle/big.tga\";\n");
printf ("ZFactor1 = 1.0;\n"); printf ("ZFactor1 = 1.0;\n");
printf ("HeightMapFile2 = \"w:/database/landscape/ligo/jungle/noise.tga\";\n"); printf ("HeightMapFile2 = \"R:/graphics/landscape/ligo/jungle/noise.tga\";\n");
printf ("ZFactor2 = 0.5;\n"); printf ("ZFactor2 = 0.5;\n");
printf ("LandFile = \"w:/matis.land\";\n"); printf ("LandFile = \"w:/matis.land\";\n");

@ -3,29 +3,29 @@
// your searhc pathes, (where to find textures, shapes, tiles, zones ...) // your searhc pathes, (where to find textures, shapes, tiles, zones ...)
search_pathes = search_pathes =
{ {
"w:\database\stuff\fyros\agents\_textures\actors", "R:\graphics\stuff\fyros\agents\_textures\actors",
"w:\database\stuff\tryker\agents\_textures\actors", "R:\graphics\stuff\tryker\agents\_textures\actors",
"w:\database\stuff\matis\agents\_textures\actors", "R:\graphics\stuff\matis\agents\_textures\actors",
"w:\database\stuff\zorai\agents\_textures\actors", "R:\graphics\stuff\zorai\agents\_textures\actors",
"w:\database\stuff\fyros\agents\_textures\monster", "R:\graphics\stuff\fyros\agents\_textures\monster",
"w:\database\stuff\tryker\agents\_textures\monster", "R:\graphics\stuff\tryker\agents\_textures\monster",
"w:\database\stuff\matis\agents\_textures\monster", "R:\graphics\stuff\matis\agents\_textures\monster",
"w:\database\stuff\zorai\agents\_textures\monster", "R:\graphics\stuff\zorai\agents\_textures\monster",
"w:\database\stuff\fyros\agents\_textures\accessories", "R:\graphics\stuff\fyros\agents\_textures\accessories",
"w:\database\stuff\tryker\agents\_textures\accessories", "R:\graphics\stuff\tryker\agents\_textures\accessories",
"w:\database\stuff\matis\agents\_textures\accessories", "R:\graphics\stuff\matis\agents\_textures\accessories",
"w:\database\stuff\zorai\agents\_textures\accessories", "R:\graphics\stuff\zorai\agents\_textures\accessories",
"W:\Database\Stuff\Matis\Decors\_textures\batiments", "R:\graphics\Stuff\Matis\Decors\_textures\batiments",
"W:\Database\Stuff\zorai\Decors\_textures\batiments", "R:\graphics\Stuff\zorai\Decors\_textures\batiments",
"W:\Database\Stuff\tryker\Decors\_textures\batiments", "R:\graphics\Stuff\tryker\Decors\_textures\batiments",
"W:\Database\Stuff\fyros\Decors\_textures\batiments", "R:\graphics\Stuff\fyros\Decors\_textures\batiments",
"W:\Database\Stuff\fyros\Decors\_textures", "R:\graphics\Stuff\fyros\Decors\_textures",
"W:\Database\SFX\maps", "R:\graphics\SFX\maps",
"W:\Database\SFX\old_shapes", "R:\graphics\SFX\old_shapes",
"W:\Database\Stuff\Primes_Racines\Agents\_textures\Monster", "R:\graphics\Stuff\Primes_Racines\Agents\_textures\Monster",
"W:\Database\Stuff\Jungle\Agents\_textures\Monster", "R:\graphics\Stuff\Jungle\Agents\_textures\Monster",
"W:\Database\Stuff\Goo\Agents\_textures\monster", "R:\graphics\Stuff\Goo\Agents\_textures\monster",
"W:\Database\Stuff\caravan\Agents\_textures\Actors", "R:\graphics\Stuff\caravan\Agents\_textures\Actors",
}; };
recursive_search_pathes= recursive_search_pathes=

@ -427,7 +427,7 @@ void doFileInitialize(const std::string &filePath)
KnownFileCache[NLMISC::CFile::getFilename(filePath)] = standardizePath(filePath, false); KnownFileCache[NLMISC::CFile::getFilename(filePath)] = standardizePath(filePath, false);
} }
// maxRewritePaths W:/database/interfaces/anims_max // maxRewritePaths R:/graphics/interfaces/anims_max
void doDirectoryInitialize(const std::string &directoryPath) void doDirectoryInitialize(const std::string &directoryPath)
{ {

@ -21,6 +21,7 @@
#define NLMAX_STRING_COMMON_H #define NLMAX_STRING_COMMON_H
#include <nel/misc/ucstring.h> #include <nel/misc/ucstring.h>
#include <nel/misc/string_common.h>
#if (MAX_VERSION_MAJOR < 15) #if (MAX_VERSION_MAJOR < 15)
#define GET_OBJECT_NAME_CONST #define GET_OBJECT_NAME_CONST
@ -37,9 +38,7 @@ static TSTR MaxTStrFromUtf8(const std::string &src)
{ {
TSTR dst; TSTR dst;
#if (MAX_VERSION_MAJOR < 15) #if (MAX_VERSION_MAJOR < 15)
ucstring uc; dst = nlUtf8ToTStr(src);
uc.fromUtf8(src);
dst = (const mwchar_t *)uc.c_str();
#else #else
dst.FromUTF8(src.c_str()); dst.FromUTF8(src.c_str());
#endif #endif
@ -49,14 +48,7 @@ static TSTR MaxTStrFromUtf8(const std::string &src)
static std::string MaxTStrToUtf8(const TSTR& src) static std::string MaxTStrToUtf8(const TSTR& src)
{ {
#if (MAX_VERSION_MAJOR < 15) #if (MAX_VERSION_MAJOR < 15)
#ifdef _UNICODE return NLMISC::tStrToUtf8(src.data());
ucstring uc(src.data());
return uc.toUtf8();
#else
WStr ws = src;
ucstring uc((const ucchar *)ws.data());
return uc.toUtf8();
#endif
#else #else
return src.ToUTF8().data(); return src.ToUTF8().data();
#endif #endif
@ -64,13 +56,7 @@ static std::string MaxTStrToUtf8(const TSTR& src)
static std::string MCharStrToUtf8(const MCHAR *src) static std::string MCharStrToUtf8(const MCHAR *src)
{ {
#ifdef _UNICODE return NLMISC::tStrToUtf8(src);
ucstring uc((const ucchar *)src);
return uc.toUtf8();
#else
ucstring uc((const ucchar *)WStr(src).data());
return uc.toUtf8();
#endif
} }
#endif /* #ifndef NLMAX_STRING_COMMON_H */ #endif /* #ifndef NLMAX_STRING_COMMON_H */

@ -1271,7 +1271,7 @@ Value* get_patch_vertex_cf (Value** arg_list, int count)
// Check to see if the arguments match up to what we expect // Check to see if the arguments match up to what we expect
// We want to use 'TurnAllTexturesOn <object to use>' // We want to use 'TurnAllTexturesOn <object to use>'
const MCHAR *message= _M("NeLGetPatchVertex [NeLPatchMesh] [PatchId] [VertexId]"); MCHAR *message= _M("NeLGetPatchVertex [NeLPatchMesh] [PatchId] [VertexId]");
type_check(arg_list[0], MAXNode, message); type_check(arg_list[0], MAXNode, message);
type_check(arg_list[1], Integer, message); type_check(arg_list[1], Integer, message);
type_check(arg_list[2], Integer, message); type_check(arg_list[2], Integer, message);

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script -- Allocate 20 Me for the script
heapSize += 30000000 heapSize += 30000000
nlErrorFilename = "W:/database/timings.log" nlErrorFilename = "R:/graphics/timings.log"
nlErrorStream = openFile nlErrorFilename mode:"w" nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename nlErrorStream = createFile nlErrorFilename
@ -171,7 +171,7 @@ rollout assets_resave_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
( (
resetMAXFile #noprompt resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script -- Allocate 20 Me for the script
heapSize += 15000000 heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log" nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w" nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename nlErrorStream = createFile nlErrorFilename
@ -447,7 +447,7 @@ rollout assets_png_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
( (
resetMAXFile #noprompt resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script -- Allocate 20 Me for the script
heapSize += 15000000 heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log" nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w" nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename nlErrorStream = createFile nlErrorFilename
@ -230,7 +230,7 @@ rollout assets_ps_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
( (
resetMAXFile #noprompt resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script -- Allocate 20 Me for the script
heapSize += 15000000 heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log" nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w" nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename nlErrorStream = createFile nlErrorFilename
@ -171,7 +171,7 @@ rollout assets_resave_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
( (
resetMAXFile #noprompt resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script -- Allocate 20 Me for the script
heapSize += 15000000 heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log" nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w" nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename nlErrorStream = createFile nlErrorFilename
@ -171,7 +171,7 @@ rollout assets_resave_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
( (
resetMAXFile #noprompt resetMAXFile #noprompt

@ -34,12 +34,12 @@ struct metazone (name, posMin, posMax)
-- Trykers : X: [194 - 215] Y: [DV - EW] Generate : X: [96 - 115] Y: [-215 - -215+22] -- Trykers : X: [194 - 215] Y: [DV - EW] Generate : X: [96 - 115] Y: [-215 - -215+22]
-- Parameters, uppercase for cell position -- Parameters, uppercase for cell position
old_zone_directory_fyros = "w:/database/landscape/zones/fyros" old_zone_directory_fyros = "R:/graphics/landscape/zones/fyros"
ligo_directory_fyros = "w:/database/landscape/ligo/desert" ligo_directory_fyros = "R:/graphics/landscape/ligo/desert"
metazones_fyros = #(metazone "1_MZ_city" "152_EK" "155_EO", metazone "bridge_a" "158_EM" "158_EO", metazone "brandon" "164_ES" "165_ET", metazone "ecorce_A" "155_EI" "157_EJ") metazones_fyros = #(metazone "1_MZ_city" "152_EK" "155_EO", metazone "bridge_a" "158_EM" "158_EO", metazone "brandon" "164_ES" "165_ET", metazone "ecorce_A" "155_EI" "157_EJ")
old_zone_directory_tryker = "w:/database/landscape/zones/tryker" old_zone_directory_tryker = "R:/graphics/landscape/zones/tryker"
ligo_directory_tryker = "r:/database/landscape/ligo/lacustre" ligo_directory_tryker = "R:/graphics/landscape/ligo/lacustre"
metazones_tryker = #(metazone "village_a" "205_EC" "208_EE", metazone "village_b" "199_EH" "200_EI", metazone "village_c" "206_EH" "208_EJ", metazone "village_d" "206_DS" "208_DU") metazones_tryker = #(metazone "village_a" "205_EC" "208_EE", metazone "village_b" "199_EH" "200_EI", metazone "village_c" "206_EH" "208_EJ", metazone "village_d" "206_DS" "208_DU")
cell_size = 160.0 cell_size = 160.0

@ -5,8 +5,8 @@ size_x = 7680-320
from_y = -25600+160 from_y = -25600+160
size_y = 5120-320 size_y = 5120-320
targetdir = "W:/database/landscape/ligo/asteroids/max" targetdir = "R:/graphics/landscape/ligo/asteroids/max"
snapshotdir = "W:/database/landscape/ligo/asteroids/zonebitmaps" snapshotdir = "R:/graphics/landscape/ligo/asteroids/zonebitmaps"
zonename = "anne" zonename = "anne"
resumeonly = true resumeonly = true

@ -66,7 +66,7 @@ if not args.noconf:
try: try:
ToolDirectories ToolDirectories
except NameError: except NameError:
ToolDirectories = [ 'R:/build/dev/bin/Release', 'D:/libraries/external/bin' ] ToolDirectories = [ 'R:/build/dev/bin/Release', 'R:/external/bin' ]
try: try:
ToolSuffix ToolSuffix
except NameError: except NameError:
@ -78,63 +78,63 @@ if not args.noconf:
try: try:
WorkspaceDirectory WorkspaceDirectory
except NameError: except NameError:
WorkspaceDirectory = "L:/workspace" WorkspaceDirectory = "R:/leveldesign/workspace"
try: try:
DatabaseDirectory DatabaseDirectory
except NameError: except NameError:
DatabaseDirectory = "W:/database" DatabaseDirectory = "R:/graphics"
try: try:
SoundDirectory SoundDirectory
except NameError: except NameError:
SoundDirectory = "V:" SoundDirectory = "R:/sound"
try: try:
SoundDfnDirectory SoundDfnDirectory
except NameError: except NameError:
SoundDfnDirectory = "V:/DFN" SoundDfnDirectory = "R:/sound/DFN"
try: try:
ExportBuildDirectory ExportBuildDirectory
except NameError: except NameError:
ExportBuildDirectory = "T:/export" ExportBuildDirectory = "R:/pipeline/export"
try: try:
InstallDirectory InstallDirectory
except NameError: except NameError:
InstallDirectory = "T:/install" InstallDirectory = "R:/pipeline/install"
try: try:
ClientDevDirectory ClientDevDirectory
except NameError: except NameError:
ClientDevDirectory = "T:/client_dev" ClientDevDirectory = "R:/pipeline/client_dev"
try: try:
ClientPatchDirectory ClientPatchDirectory
except NameError: except NameError:
ClientPatchDirectory = "T:/client_patch" ClientPatchDirectory = "R:/pipeline/client_patch"
try: try:
ClientInstallDirectory ClientInstallDirectory
except NameError: except NameError:
ClientInstallDirectory = "T:/client_install" ClientInstallDirectory = "R:/pipeline/client_install"
try: try:
ShardInstallDirectory ShardInstallDirectory
except NameError: except NameError:
ShardInstallDirectory = "T:/shard" ShardInstallDirectory = "R:/pipeline/shard"
try: try:
WorldEditInstallDirectory WorldEditInstallDirectory
except NameError: except NameError:
WorldEditInstallDirectory = "T:/worldedit" WorldEditInstallDirectory = "R:/pipeline/worldedit"
try: try:
LeveldesignDirectory LeveldesignDirectory
except NameError: except NameError:
LeveldesignDirectory = "L:/leveldesign" LeveldesignDirectory = "R:/leveldesign"
try: try:
LeveldesignDfnDirectory LeveldesignDfnDirectory
except NameError: except NameError:
LeveldesignDfnDirectory = "L:/leveldesign/DFN" LeveldesignDfnDirectory = "R:/leveldesign/DFN"
try: try:
LeveldesignWorldDirectory LeveldesignWorldDirectory
except NameError: except NameError:
LeveldesignWorldDirectory = "L:/leveldesign/world" LeveldesignWorldDirectory = "R:/leveldesign/world"
try: try:
PrimitivesDirectory PrimitivesDirectory
except NameError: except NameError:
PrimitivesDirectory = "L:/primitives" PrimitivesDirectory = "R:/leveldesign/primitives"
try: try:
GamedevDirectory GamedevDirectory
except NameError: except NameError:
@ -150,15 +150,15 @@ if not args.noconf:
try: try:
LeveldesignDataShardDirectory LeveldesignDataShardDirectory
except NameError: except NameError:
LeveldesignDataShardDirectory = "L:/shard" LeveldesignDataShardDirectory = "R:/leveldesign/shard"
try: try:
LeveldesignDataCommonDirectory LeveldesignDataCommonDirectory
except NameError: except NameError:
LeveldesignDataCommonDirectory = "L:/common" LeveldesignDataCommonDirectory = "R:/leveldesign/common"
try: try:
TranslationDirectory TranslationDirectory
except NameError: except NameError:
TranslationDirectory = "L:/translation" TranslationDirectory = "R:/leveldesign/translation"
try: try:
WorldEditorFilesDirectory WorldEditorFilesDirectory
except NameError: except NameError:
@ -166,27 +166,27 @@ if not args.noconf:
try: try:
WindowsExeDllCfgDirectories WindowsExeDllCfgDirectories
except NameError: except NameError:
WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ] WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'R:/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ]
try: try:
LinuxServiceExecutableDirectory LinuxServiceExecutableDirectory
except NameError: except NameError:
LinuxServiceExecutableDirectory = "S:/devls_x64/bin" LinuxServiceExecutableDirectory = "R:/build/gcc_server/bin"
try: try:
LinuxClientExecutableDirectory LinuxClientExecutableDirectory
except NameError: except NameError:
LinuxClientExecutableDirectory = "S:/devl_x64/bin" LinuxClientExecutableDirectory = "R:/build/gcc_client/bin"
try: try:
PatchmanCfgAdminDirectory PatchmanCfgAdminDirectory
except NameError: except NameError:
PatchmanCfgAdminDirectory = "R:/code/ryzom/server/patchman_cfg/admin_install" PatchmanCfgAdminDirectory = "R:/patchman/admin_install"
try: try:
PatchmanCfgDefaultDirectory PatchmanCfgDefaultDirectory
except NameError: except NameError:
PatchmanCfgDefaultDirectory = "R:/code/ryzom/server/patchman_cfg/default" PatchmanCfgDefaultDirectory = "R:/patchman/default"
try: try:
PatchmanBridgeServerDirectory PatchmanBridgeServerDirectory
except NameError: except NameError:
PatchmanBridgeServerDirectory = "T:/bridge_server" PatchmanBridgeServerDirectory = "R:/pipeline/bridge_server"
try: try:
SignToolExecutable SignToolExecutable
except NameError: except NameError:

@ -1,5 +1,5 @@
MainDirectory = "w:\database"; MainDirectory = "R:\graphics";
MirrorDirectory = "q:\database"; MirrorDirectory = "Q:\graphics";
LogDirectory = ""; LogDirectory = "";
BinaryCompare = "false"; BinaryCompare = "false";
IgnoreDirectory = ""; IgnoreDirectory = "";

@ -72,7 +72,7 @@ bool CPrimChecker::build(const string &primitivesPath, const string &igLandPath,
// Init ligo // Init ligo
if (!LigoConfig.readPrimitiveClass ("world_editor_classes.xml", false)) if (!LigoConfig.readPrimitiveClass ("world_editor_classes.xml", false))
{ {
// Should be in l:\leveldesign\world_edit_files // Should be in R:\leveldesign\world_edit_files
nlwarning ("Can't load ligo primitive config file world_editor_classes.xml"); nlwarning ("Can't load ligo primitive config file world_editor_classes.xml");
return false; return false;
} }

@ -3,8 +3,8 @@
build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks> build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks>
leveldesign = L:\leveldesign\ leveldesign = R:\leveldesign\
dfn = L:\leveldesign\dfn\ dfn = R:\leveldesign\dfn\
source_samplebanks = L:\assets\sound\samplebanks\ source_samplebanks = L:\assets\sound\samplebanks\
build_packed_sheets = L:\build\sound_sheets\ build_packed_sheets = L:\build\sound_sheets\
build_samplebanks = L:\build\sound_samplebanks\ build_samplebanks = L:\build\sound_samplebanks\

@ -1 +1 @@
build_sound_r L:\leveldesign\ L:\leveldesign\dfn\ L:\assets\sound\samplebanks\ L:\build\sound_sheets\ L:\build\sound_samplebanks build_sound_r R:\leveldesign\ R:\leveldesign\dfn\ L:\assets\sound\samplebanks\ L:\build\sound_sheets\ L:\build\sound_samplebanks

@ -3,8 +3,8 @@
build_soundbank <leveldesign> <dfn> <build_packed_sheets> build_soundbank <leveldesign> <dfn> <build_packed_sheets>
leveldesign = L:\leveldesign\ leveldesign = R:\leveldesign\
dfn = L:\leveldesign\dfn\ dfn = R:\leveldesign\dfn\
build_packed_sheets = L:\build\sound_sheets\ build_packed_sheets = L:\build\sound_sheets\
Where L:\ is your game content database. Where L:\ is your game content database.

@ -1 +1 @@
build_soundbank_r L:\leveldesign\ L:\leveldesign\dfn\ L:\build\sound_sheets\ build_soundbank_r R:\leveldesign\ R:\leveldesign\dfn\ L:\build\sound_sheets\

@ -98,7 +98,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
@ -128,7 +128,7 @@
<!-- For now, fauna don't have AI profile--> <!-- For now, fauna don't have AI profile-->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" <COMBO_FILES CONTEXT_NAME="default"
PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER> PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
--> -->
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="state_event_handler"/> <DYNAMIC_CHILD CLASS_NAME="state_event_handler"/>
@ -147,7 +147,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
@ -159,7 +159,7 @@
<DEFAULT_VALUE VALUE="ACTION_ZONE"/> <DEFAULT_VALUE VALUE="ACTION_ZONE"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -175,7 +175,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/> <PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="action_zone"/> <DYNAMIC_CHILD CLASS_NAME="action_zone"/>
@ -1566,15 +1566,15 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true"> <PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true"> <PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true"> <PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civs"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/craft_civs"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/> <PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/>
@ -1596,13 +1596,13 @@
</PARAMETER> </PARAMETER>
<!-- Deposit <!-- Deposit
<PARAMETER NAME="item_parts" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true" WIDGET_HEIGHT="100"> <PARAMETER NAME="item_parts" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="mps" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true" WIDGET_HEIGHT="100"> <PARAMETER NAME="mps" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="craft_civ" TYPE="string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true" WIDGET_HEIGHT="100"> <PARAMETER NAME="craft_civ" TYPE="string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civ"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/craft_civ"/>
</PARAMETER> </PARAMETER>
--> -->
@ -1704,7 +1704,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="ecotype" LOOKUP="true"> <PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="ecotype" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/ecotypes"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/ecotypes"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE> </PRIMITIVE>
@ -1865,7 +1865,7 @@
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>
@ -1888,7 +1888,7 @@
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$"> <PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>
@ -1997,11 +1997,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER> </PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/> <DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/> <GENERATED_CHILD CLASS_NAME="prim"/>
@ -2014,11 +2014,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER> </PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/> <DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/> <GENERATED_CHILD CLASS_NAME="prim"/>
@ -2033,11 +2033,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER> </PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true"> <PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/ecosystem/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/ecosystem/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/ecosystem/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/ecosystem/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/ecosystem/primes_racines"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="radius" TYPE="string" VISIBLE="true"> <PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1"/> <DEFAULT_VALUE VALUE="1"/>
@ -2111,7 +2111,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
@ -2131,7 +2131,7 @@
<!-- For now, fauna don't have AI profile--> <!-- For now, fauna don't have AI profile-->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" <COMBO_FILES CONTEXT_NAME="default"
PATH="L:/leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER> PATH="R:\leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
--> -->
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="group_fauna"/> <DYNAMIC_CHILD CLASS_NAME="group_fauna"/>
@ -2151,7 +2151,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2166,7 +2166,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> --> <!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -2180,7 +2180,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> --> <!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -2196,7 +2196,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/> <PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/action_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc/action_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/> <DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -2470,22 +2470,22 @@
<DEFAULT_VALUE VALUE="0"/> <DEFAULT_VALUE VALUE="0"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true"> <PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="invasion" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="goo" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="invasion" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<!-- *********************************************************************************** --> <!-- *********************************************************************************** -->
@ -2524,10 +2524,10 @@
--> -->
<!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> --> <!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> -->
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2584,7 +2584,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true"> <PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamikeep"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE> </PRIMITIVE>
@ -2603,7 +2603,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true"> <PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamiguide"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE> </PRIMITIVE>
@ -2625,21 +2625,21 @@
<DEFAULT_VALUE VALUE="deposit"/> <DEFAULT_VALUE VALUE="deposit"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="type" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="deposit" LOOKUP="true"> <PARAMETER NAME="type" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="deposit" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_element/deposit"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="deposit_type" TYPE="string" VISIBLE="false"> <PARAMETER NAME="deposit_type" TYPE="string" VISIBLE="false">
<DEFAULT_VALUE VALUE="flora"/> <DEFAULT_VALUE VALUE="flora"/>
@ -2731,10 +2731,10 @@
--> -->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2772,10 +2772,10 @@
--> -->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2813,10 +2813,10 @@
--> -->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2839,10 +2839,10 @@
<PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2880,7 +2880,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2899,7 +2899,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2918,7 +2918,7 @@
<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2935,7 +2935,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/> <PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/> <DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -2964,17 +2964,17 @@
<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_chat_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="bot_chat_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true"> <PARAMETER NAME="bot_sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="bot_vertical_pos" TYPE="const_string" VISIBLE="true"> <PARAMETER NAME="bot_vertical_pos" TYPE="const_string" VISIBLE="true">
<DEFAULT_VALUE VALUE="auto"/> <DEFAULT_VALUE VALUE="auto"/>
@ -3026,17 +3026,17 @@
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true"> <PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="is_stuck" TYPE="boolean" VISIBLE="true"> <PARAMETER NAME="is_stuck" TYPE="boolean" VISIBLE="true">
<DEFAULT_VALUE VALUE="false"/> <DEFAULT_VALUE VALUE="false"/>
@ -3071,11 +3071,11 @@
<PARAMETER NAME="effect" TYPE="string" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="effect" TYPE="string" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="neighbours" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="neighbours" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_socle" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true"> <PARAMETER NAME="sheet_socle" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
</PARAMETER> </PARAMETER>
<!-- <!--
<PARAMETER NAME="sheet_spire" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true"> <PARAMETER NAME="sheet_spire" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="sheet_spire" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="sheet_spire" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -3119,17 +3119,17 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true"> <PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -3242,7 +3242,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true"> <PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world"/>
</PARAMETER> </PARAMETER>
<!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true"> <!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
@ -3673,7 +3673,7 @@
<DEFAULT_VALUE VALUE="OUTPOST"/> <DEFAULT_VALUE VALUE="OUTPOST"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3689,7 +3689,7 @@
<PARAMETER NAME="tribe_squads2" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="tribe_squads2" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="outpost_sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost" LOOKUP="true"> <PARAMETER NAME="outpost_sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/outpost"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/outpost/outpost"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="PVP_Type" TYPE="const_string" VISIBLE="true" FILENAME="false" LOOKUP="false"> <PARAMETER NAME="PVP_Type" TYPE="const_string" VISIBLE="true" FILENAME="false" LOOKUP="false">
@ -3762,7 +3762,7 @@
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT"/> <DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/outpost/manager/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -3776,7 +3776,7 @@
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT_ACTION"/> <DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT_ACTION"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/action_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/outpost/manager/action_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="outpost_manager_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="outpost_manager_event_handler_action"/>
</PRIMITIVE> </PRIMITIVE>
@ -3830,7 +3830,7 @@
</COMBO_VALUES> </COMBO_VALUES>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_building" LOOKUP="true"> <PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_building" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/building"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/outpost/building"/>
<DEFAULT_VALUE VALUE="empty.outpost_building"/> <DEFAULT_VALUE VALUE="empty.outpost_building"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3877,7 +3877,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/continents"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/continents"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -4002,12 +4002,12 @@
--> -->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<!-- Sample .. <!-- Sample ..
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true"> <PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER> </PARAMETER>
--> -->
@ -4030,10 +4030,10 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false"> <PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4063,7 +4063,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false"> <PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4109,7 +4109,7 @@
<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/> <DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -4129,18 +4129,18 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true"> <PARAMETER NAME="bot_sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -4200,7 +4200,7 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="is tribe" TYPE="boolean" VISIBLE="true"/> <PARAMETER NAME="is tribe" TYPE="boolean" VISIBLE="true"/>
<PARAMETER NAME="squad sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_squad" LOOKUP="true"> <PARAMETER NAME="squad sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_squad" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/squad"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/outpost/squad"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="bot_sheets" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="bot_sheets" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false"> <PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
@ -4225,18 +4225,18 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true"> <PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/> <COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/world/3dset"/> <COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/objects"/> <COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/objects"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/> <COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary"/> <COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="goo" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="invasion" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="level_delta" TYPE="string" VISIBLE="true"> <PARAMETER NAME="level_delta" TYPE="string" VISIBLE="true">
@ -4318,18 +4318,18 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true"> <PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE> </PRIMITIVE>
@ -4504,7 +4504,7 @@
--> -->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false"> <PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4646,7 +4646,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true"> <PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
@ -4681,7 +4681,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER> </PARAMETER>
@ -4715,7 +4715,7 @@
--> -->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER> </PARAMETER>
@ -4749,7 +4749,7 @@
--> -->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER> </PARAMETER>

@ -16,8 +16,8 @@ Config file
</H1> </H1>
Your "georges.cfg" config file MUST have the following entries: Your "georges.cfg" config file MUST have the following entries:
<ul> <ul>
<li>root_search_directory = "l:\"; // (Root search path for georges files)</li> <li>root_search_directory = "R:\leveldesign\"; // (Root search path for georges files)</li>
<li>typ_dfn_sub_folder = "dfn"; // (Sub directory for types and dfn files)</li> <li>typ_dfn_sub_folder = "DFN"; // (Sub directory for types and dfn files)</li>
<li>remember_list_size = 11; // (Size of remember list in combobox)</li> <li>remember_list_size = 11; // (Size of remember list in combobox)</li>
<li>max_undo = 20; // (Size of the undo buffer)</li> <li>max_undo = 20; // (Size of the undo buffer)</li>
<li>default_type = "default.typ"; // (Default type used when insert a new element in a DFN)</li> <li>default_type = "default.typ"; // (Default type used when insert a new element in a DFN)</li>

@ -7,11 +7,11 @@ SearchGUI = 0;
GUIPath = "R:\code\ryzom\data\gamedev\interfaces_v3\"; GUIPath = "R:\code\ryzom\data\gamedev\interfaces_v3\";
SearchLevelDesign = 1; SearchLevelDesign = 1;
LevelDesignPath = "L:\"; LevelDesignPath = "R:\leveldesign\";
IconPath = { "\\amiga\3d\Database\Interfaces\v3_bricks", IconPath = { "R:\graphics\interfaces\v3_bricks",
"\\amiga\3d\Database\Interfaces\v3_dxtc_misc", "R:\graphics\interfaces\v3_dxtc_misc",
"\\amiga\3d\Database\Interfaces\v3_items" "R:\graphics\interfaces\v3_items"
}; };
SizeLimit = 10; SizeLimit = 10;

@ -1,5 +1,5 @@
RootSearchDirectory = "l:\leveldesign"; RootSearchDirectory = "R:\leveldesign";
TypDfnSubFolder = "dfn\"; TypDfnSubFolder = "DFN\";
RememberListSize = 11; RememberListSize = 11;
MaxUndo = 20; MaxUndo = 20;
DefaultType = "default.typ"; DefaultType = "default.typ";
@ -11,5 +11,5 @@ SuperUser = 1;
UserType = { UserType = {
}; };
StartExpanded = 1; StartExpanded = 1;
SamplePath = "L:\sound_files\samplebanks"; SamplePath = "R:\sound\samplebanks";
PackedSheetPath = "L:\sound_files\"; PackedSheetPath = "R:\sound\";

@ -1,10 +1,10 @@
// A list of recursive search path to build the primitive list // A list of recursive search path to build the primitive list
SearchPath = { "L:\primitives\" }; SearchPath = { "R:\leveldesign\primitives\" };
// Ligo primitive configuration file path // Ligo primitive configuration file path
LigoConfig = "L:\leveldesign\world_editor_files\world_editor_classes.xml"; LigoConfig = "R:\leveldesign\world_editor_files\world_editor_classes.xml";
// Default filter // Default filter
DefaultFilter = ""; DefaultFilter = "";
@ -24,7 +24,7 @@ ServerPathPrim = {
// Directory containing txt files // Directory containing txt files
ServerPathText = { ServerPathText = {
"R:\code\ryzom\tools\translation\work\phrases\rites", "R:\leveldesign\translation\work\phrases\rites",
// "\\linuxshard10\ryzom\cvs\code\ryzom\translation\work\phrases\rites", // "\\linuxshard10\ryzom\cvs\code\ryzom\translation\work\phrases\rites",
}; };
@ -35,4 +35,4 @@ ServerName = {
}; };
// Local path for text files // Local path for text files
LocalTextPath = "R:\code\ryzom\tools\translation\work\phrases\rites"; LocalTextPath = "R:\leveldesign\translation\work\phrases\rites";

@ -40,12 +40,12 @@ MOSHost = "devl1.ryzom.com";
///////////////////////////////////////////////////////// /////////////////////////////////////////////////////////
PrimitivePluginPath = PrimitivePluginPath =
{ {
"L:/leveldesign/DFN", "R:/leveldesign/DFN",
"L:/leveldesign/Game_elem/Creature/objects", "R:/leveldesign/game_elem/creature/objects",
}; };
PrimitivePluginSheetId = "l:/leveldesign/Game_elem/sheet_id.bin"; PrimitivePluginSheetId = "R:/leveldesign/game_elem/sheet_id.bin";
///////////////////////////////////////////////////////// /////////////////////////////////////////////////////////
// Var related to shard monitor // Var related to shard monitor
@ -53,7 +53,7 @@ PrimitivePluginSheetId = "l:/leveldesign/Game_elem/sheet_id.bin";
// WARNING : the following path are not recursive // WARNING : the following path are not recursive
ShardMonitorPath = ShardMonitorPath =
{ {
"L:/leveldesign/Game_elem" // path where to find sheet_id.bin. "R:/leveldesign/game_elem" // path where to find sheet_id.bin.
}; };
// if you want to use a specific external editor, uncomment TextEditor and set the fullpath to the exe, by default, it's notepad // if you want to use a specific external editor, uncomment TextEditor and set the fullpath to the exe, by default, it's notepad

@ -4,12 +4,12 @@
<!-- **** CONFIG FOR RYZOM **** --> <!-- **** CONFIG FOR RYZOM **** -->
<!-- Search pathes --> <!-- Search pathes -->
<SEARCH_PATH PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"/> <SEARCH_PATH PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"/>
<SEARCH_PATH PATH="L:/primitives/" NO_RECURSE="true"/> <SEARCH_PATH PATH="R:/leveldesign/primitives/" NO_RECURSE="true"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/creature"/> <SEARCH_PATH PATH="R:/leveldesign/game_elem/creature"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/plant"/> <SEARCH_PATH PATH="R:/leveldesign/game_elem/plant"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/items/harvest/"/> <SEARCH_PATH PATH="R:/leveldesign/game_elem/items/harvest/"/>
<SEARCH_PATH PATH="L:/leveldesign/DFN"/> <SEARCH_PATH PATH="R:/leveldesign/DFN"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/mission/"/> <SEARCH_PATH PATH="R:/leveldesign/game_elem/mission/"/>
<SEARCH_PATH PATH="continents"/> <SEARCH_PATH PATH="continents"/>

@ -35,7 +35,7 @@ int main(int argc, char *argv[])
if (leveldesignPath == NULL) if (leveldesignPath == NULL)
{ {
printf("Error: You need to define RYZOM_LEVELDESIGN environment variable that points to previous L:\\ equivalent under Windows\n"); printf("Error: You need to define RYZOM_LEVELDESIGN environment variable that points to previous R:\\leveldesign\\ equivalent under Windows\n");
return -1; return -1;
} }

@ -1,5 +1,5 @@
LevelDesignPath = "L:\" LevelDesignPath = "R:\leveldesign\"
TranslationPath = "R:\code\ryzom\translation\" TranslationPath = "R:\leveldesign\translation\"
// Format: "sheetFilename", "PropertyName", "Value" // Format: "sheetFilename", "PropertyName", "Value"
CustomizedProperties = CustomizedProperties =

@ -15,9 +15,9 @@ Filters =
// the path (recursive) where the primitives are // the path (recursive) where the primitives are
SearchPath = SearchPath =
{ {
"l:/primitives", "R:/leveldesign/primitives",
}; };
// the index file that contains the indexed file database // the index file that contains the indexed file database
IndexFile = "l:/primitives/file_index.cfg"; IndexFile = "R:/leveldesign/primitives/file_index.cfg";

@ -598,7 +598,7 @@ bool CWorldEditorApp::initPath (const std::string &filename, CSplashScreen &spla
} }
else else
{ {
errorMessage ("Can't open the file %s for reading.", filename); errorMessage ("Can't open the file %s for reading.", filename.c_str());
} }
failed: failed:

@ -71,7 +71,7 @@ int main(int nNbArg, char **ppArgs)
// verify all params // verify all params
if (nNbArg < 6) if (nNbArg < 6)
{ {
// sheets_packer_shard.exe L:\leveldesign L:\leveldesign\DFN R:\code\ryzom\server\data_shard\mirror_sheets T:\export\common\leveldesign\visual_slot_tab T:\test_shard // sheets_packer_shard.exe R:\leveldesign R:\leveldesign\DFN R:\code\ryzom\server\data_shard\mirror_sheets T:\export\common\leveldesign\visual_slot_tab T:\test_shard
nlinfo("ERROR : Wrong number of arguments\n"); nlinfo("ERROR : Wrong number of arguments\n");
nlinfo("USAGE : sheets_packer_shard <leveldesign> <dfn> <datasets> <tab> <build_packed_sheets>\n"); nlinfo("USAGE : sheets_packer_shard <leveldesign> <dfn> <datasets> <tab> <build_packed_sheets>\n");
nlinfo("<tab> : Directory containing visual_slots.tab"); nlinfo("<tab> : Directory containing visual_slots.tab");

@ -368,7 +368,7 @@ void BNPManagerWindow::readSettings()
QSettings *settings = Core::ICore::instance()->settings(); QSettings *settings = Core::ICore::instance()->settings();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION); settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_DataPath = settings->value(Core::Constants::ASSETS_PATH, "w:/database").toString(); m_DataPath = settings->value(Core::Constants::ASSETS_PATH, "R:/graphics").toString();
settings->endGroup(); settings->endGroup();
} }
// *************************************************************************** // ***************************************************************************

@ -211,10 +211,10 @@ void GeneralSettingsPage::readSettings()
QStringList paths; QStringList paths;
settings->beginGroup(Core::Constants::DATA_PATH_SECTION); settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_ui.leveldesignPathLineEdit->setText(settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString()); m_ui.leveldesignPathLineEdit->setText(settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString());
m_ui.assetsPathLineEdit->setText(settings->value(Core::Constants::ASSETS_PATH, "w:/database").toString()); m_ui.assetsPathLineEdit->setText(settings->value(Core::Constants::ASSETS_PATH, "R:/graphics").toString());
m_ui.primitivesPathLineEdit->setText(settings->value(Core::Constants::PRIMITIVES_PATH, "l:/primitives").toString()); m_ui.primitivesPathLineEdit->setText(settings->value(Core::Constants::PRIMITIVES_PATH, "R:/leveldesign/primitives").toString());
m_ui.ligoConfigFileLineEdit->setText(settings->value(Core::Constants::LIGOCONFIG_FILE, "l:/leveldesign/world_editor_files/world_editor_classes.xml").toString()); m_ui.ligoConfigFileLineEdit->setText(settings->value(Core::Constants::LIGOCONFIG_FILE, "R:/leveldesign/world_editor_files/world_editor_classes.xml").toString());
settings->endGroup(); settings->endGroup();
} }

@ -116,7 +116,7 @@ namespace GeorgesQt
m_lastSheetDir = "."; m_lastSheetDir = ".";
QSettings *settings = Core::ICore::instance()->settings(); QSettings *settings = Core::ICore::instance()->settings();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION); settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString(); m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup(); settings->endGroup();
connect(Core::ICore::instance(), SIGNAL(changeSettings()), connect(Core::ICore::instance(), SIGNAL(changeSettings()),
@ -234,7 +234,7 @@ namespace GeorgesQt
settings->endGroup(); settings->endGroup();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION); settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString(); m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup(); settings->endGroup();
} }
@ -279,7 +279,7 @@ namespace GeorgesQt
settings->beginGroup(Core::Constants::DATA_PATH_SECTION); settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
QString oldLDPath = m_leveldesignPath; QString oldLDPath = m_leveldesignPath;
m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString(); m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup(); settings->endGroup();
if (oldLDPath != m_leveldesignPath) if (oldLDPath != m_leveldesignPath)

@ -67,7 +67,7 @@ namespace GeorgesQt
m_lastSheetDir = "."; m_lastSheetDir = ".";
QSettings *settings = Core::ICore::instance()->settings(); QSettings *settings = Core::ICore::instance()->settings();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION); settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString(); m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup(); settings->endGroup();
m_ui.setupUi(this); m_ui.setupUi(this);

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