Merge branch 'storyline/s2e0' into yubo

merge-requests/7/merge
Nuno 4 years ago
commit 150210ecfd

@ -1086,6 +1086,7 @@ void CDBCtrlSheet::clearIconBuffs()
{
_EnchantIcons.clear();
_BuffIcons.clear();
_BoostIcons.clear();
}
// ***************************************************************************
@ -1118,8 +1119,15 @@ void CDBCtrlSheet::infoReceived()
if (brick)
{
if (!brick->isRoot() && !brick->isCredit() && !brick->isParameter())
if (brick->BrickFamily == BRICK_FAMILIES::BSGMCB) // Boost of Allegories, use it as boost icon
{
if (!haveRoot)
_BoostIcons.push_back(SBuffIcon(rVR.getTextureIdFromName(brick->getIcon()), brick->IconColor));
rVR.getTextureSizeFromId(_BoostIcons.back().TextureId, _BoostIcons.back().IconW, _BoostIcons.back().IconH);
}
else if (!brick->isRoot() && !brick->isCredit() && !brick->isParameter())
{
if (!haveRoot && !brick->getIconBack().empty())
{
_EnchantIcons.push_back(SBuffIcon(rVR.getTextureIdFromName(brick->getIconBack()), brick->IconBackColor));
rVR.getTextureSizeFromId(_EnchantIcons.back().TextureId, _EnchantIcons.back().IconW, _EnchantIcons.back().IconH);
@ -2444,9 +2452,17 @@ void CDBCtrlSheet::drawSheet (sint32 x, sint32 y, bool draging, bool showSelecti
}
yIcon -= hIcon;
rVR.drawRotFlipBitmap(_RenderLayer + 1, xIcon, yIcon, wIcon, hIcon, 0, false, _EnchantIcons[0].TextureId, fastMulRGB(curSheetColor, _EnchantIcons[0].Color));
rVR.drawRotFlipBitmap(_RenderLayer+1, xIcon, yIcon, wIcon, hIcon, 0, false, _EnchantIcons[i].TextureId, fastMulRGB(curSheetColor, _EnchantIcons[i].Color));
rVR.drawRotFlipBitmap(_RenderLayer + 1, xIcon, yIcon, wIcon, hIcon, 0, false, _EnchantIcons[i].TextureId, fastMulRGB(curSheetColor, _EnchantIcons[i].Color));
if ((i - 1) < _BoostIcons.size()) {
nlinfo("Boost icon = %s", rVR.getTextureNameFromId(_BoostIcons[i-1].TextureId).c_str());
rVR.drawRotFlipBitmap(_RenderLayer + 2, xIcon+wIcon-_BoostIcons[i-1].IconW, yIcon, _BoostIcons[i-1].IconW, _BoostIcons[i-1].IconH, 0, false, _BoostIcons[i-1].TextureId, fastMulRGB(curSheetColor, _BoostIcons[i-1].Color));
}
}
}
// Draw Quality. -1 for lookandfeel. Draw it with global color
if (_DispQuality != -1)
@ -3804,6 +3820,7 @@ void CDBCtrlSheet::resetAllTexIDs()
_ItemInfoChanged = true;
_EnchantIcons.clear();
_BuffIcons.clear();
_BoostIcons.clear();
}

@ -682,6 +682,7 @@ protected:
};
std::vector<SBuffIcon> _BuffIcons;
std::vector<SBuffIcon> _EnchantIcons;
std::vector<SBuffIcon> _BoostIcons;
// Level Brick or Quality
union

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