Fixed: #1006 On Mac OS X, do glFinish() after vertex program upload to ensure program is ready to use.

rti 14 years ago
parent 4da03cdf6e
commit 1457deeb5e

@ -1440,6 +1440,14 @@ bool CDriverGL::setupARBVertexProgram (const CVPParser::TProgram &inParsedProgra
nlassert(0); nlassert(0);
return false; return false;
} }
#ifdef NL_OS_MAC
// Wait for GPU to finish program upload, else draw comands might crash.
// Happened to CVegetableBlendLayerModel (glDrawElements()).
// For more information, see http://dev.ryzom.com/issues/1006
glFinish();
#endif
return true; return true;
} }

@ -700,9 +700,6 @@ void updateFromClientCfg()
//--------------------------------------------------- //---------------------------------------------------
if (Landscape) if (Landscape)
{ {
#ifdef NL_OS_MAC
Landscape->enableVegetable(false);
#else
if (ClientCfg.MicroVeget != LastClientCfg.MicroVeget) if (ClientCfg.MicroVeget != LastClientCfg.MicroVeget)
{ {
if(ClientCfg.MicroVeget) if(ClientCfg.MicroVeget)
@ -722,7 +719,6 @@ void updateFromClientCfg()
Landscape->enableVegetable(false); Landscape->enableVegetable(false);
} }
} }
#endif
} }
//--------------------------------------------------- //---------------------------------------------------

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