Changed: #1301 Improved Landscape plugin.

--HG--
branch : gsoc2011-worldeditorqt
hg/feature/sse2
dnk-88 14 years ago
parent 415ad3e594
commit 13ddd2d01b

@ -7,3 +7,4 @@ ADD_SUBDIRECTORY(disp_sheet_id)
ADD_SUBDIRECTORY(object_viewer)
ADD_SUBDIRECTORY(zone_painter)
ADD_SUBDIRECTORY(georges_editor)
ADD_SUBDIRECTORY(world_editor)

@ -40,7 +40,7 @@ SOURCE_GROUP(QtGeneratedMocQrcSrc FILES ${OVQT_PLUGIN_LANDSCAPE_EDITOR_MOC_SRC}
SOURCE_GROUP("Landscape Editor Plugin" FILES ${SRC})
SOURCE_GROUP("OVQT Extension System" FILES ${OVQT_EXT_SYS_SRC})
ADD_LIBRARY(ovqt_plugin_landscape_editor MODULE ${SRC}
ADD_LIBRARY(ovqt_plugin_landscape_editor SHARED ${SRC}
${OVQT_PLUGIN_LANDSCAPE_EDITOR_MOC_SRC}
${OVQT_EXT_SYS_SRC}
${OVQT_PLUGIN_LANDSCAPE_EDITOR_UI_HDRS}

@ -26,11 +26,11 @@
// Qt includes
#include <QtCore/QDir>
#include <QtGui/QMessageBox>
#include <QtGui/QApplication>
#include <QtGui/QProgressDialog>
namespace LandscapeEditor
{
int LandCounter = 0;
ZoneBuilder::ZoneBuilder(LandscapeScene *landscapeScene, ListZonesWidget *listZonesWidget, QUndoStack *undoStack)
: m_currentZoneRegion(-1),
@ -117,7 +117,7 @@ void ZoneBuilder::addZone(sint32 posX, sint32 posY)
if ((m_listZonesWidget == 0) || (m_undoStack == 0))
return;
if (m_landscapeItems.empty())
if (m_landscapeMap.empty())
return;
// Check zone name
@ -125,7 +125,7 @@ void ZoneBuilder::addZone(sint32 posX, sint32 posY)
if (zoneName.empty())
return;
BuilderZoneRegion *builderZoneRegion = m_landscapeItems.at(m_currentZoneRegion).builderZoneRegion;
BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion;
builderZoneRegion->init(this);
uint8 rot = uint8(m_listZonesWidget->currentRot());
@ -161,13 +161,13 @@ void ZoneBuilder::delZone(const sint32 posX, const sint32 posY)
if ((m_listZonesWidget == 0) || (m_undoStack == 0))
return;
if (m_landscapeItems.empty())
if (m_landscapeMap.empty())
return;
m_titleAction = QString("Del zone %1,%2").arg(posX).arg(posY);
m_createdAction = false;
BuilderZoneRegion *builderZoneRegion = m_landscapeItems.at(m_currentZoneRegion).builderZoneRegion;
BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion;
builderZoneRegion->init(this);
builderZoneRegion->del(posX, posY);
@ -176,24 +176,22 @@ void ZoneBuilder::delZone(const sint32 posX, const sint32 posY)
int ZoneBuilder::createZoneRegion()
{
int newId = m_landscapeItems.size();
LandscapeItem landItem;
landItem.zoneRegionObject = new ZoneRegionObject();
landItem.builderZoneRegion = new BuilderZoneRegion(newId);
landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter);
landItem.builderZoneRegion->init(this);
landItem.rectItem = 0;
landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
newZone();
m_landscapeItems.push_back(landItem);
m_landscapeMap.insert(LandCounter, landItem);
if (m_currentZoneRegion == -1)
setCurrentZoneRegion(newId);
setCurrentZoneRegion(LandCounter);
return newId;
calcMask();
return LandCounter++;
}
int ZoneBuilder::createZoneRegion(const QString &fileName)
{
int newId = m_landscapeItems.size();
LandscapeItem landItem;
landItem.zoneRegionObject = new ZoneRegionObject();
landItem.zoneRegionObject->load(fileName.toStdString());
@ -203,48 +201,52 @@ int ZoneBuilder::createZoneRegion(const QString &fileName)
delete landItem.zoneRegionObject;
return -1;
}
landItem.builderZoneRegion = new BuilderZoneRegion(newId);
landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter);
landItem.builderZoneRegion->init(this);
newZone();
m_landscapeItems.push_back(landItem);
m_landscapeScene->addZoneRegion(landItem.zoneRegionObject->ligoZoneRegion());
m_landscapeItems.at(newId).rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
m_landscapeMap.insert(LandCounter, landItem);
if (m_currentZoneRegion == -1)
setCurrentZoneRegion(newId);
setCurrentZoneRegion(LandCounter);
return newId;
calcMask();
return LandCounter++;
}
void ZoneBuilder::deleteZoneRegion(int id)
{
if ((0 <= id) && (id < int(m_landscapeItems.size())))
if (m_landscapeMap.contains(id))
{
if (m_landscapeItems.at(id).rectItem != 0)
delete m_landscapeItems.at(id).rectItem;
m_landscapeScene->delZoneRegion(m_landscapeItems.at(id).zoneRegionObject->ligoZoneRegion());
delete m_landscapeItems.at(id).zoneRegionObject;
delete m_landscapeItems.at(id).builderZoneRegion;
m_landscapeItems.erase(m_landscapeItems.begin() + id);
if (m_landscapeMap.value(id).rectItem != 0)
delete m_landscapeMap.value(id).rectItem;
m_landscapeScene->delZoneRegion(m_landscapeMap.value(id).zoneRegionObject->ligoZoneRegion());
delete m_landscapeMap.value(id).zoneRegionObject;
delete m_landscapeMap.value(id).builderZoneRegion;
m_landscapeMap.remove(id);
calcMask();
}
else
nlwarning("Landscape (id %i) not found", id);
}
void ZoneBuilder::setCurrentZoneRegion(int id)
{
if ((0 <= id) && (id < int(m_landscapeItems.size())))
if (m_landscapeMap.contains(id))
{
if (currentIdZoneRegion() != -1)
{
NLLIGO::CZoneRegion &ligoRegion = m_landscapeItems.at(m_currentZoneRegion).zoneRegionObject->ligoZoneRegion();
m_landscapeItems.at(m_currentZoneRegion).rectItem = m_landscapeScene->createLayerBlackout(ligoRegion);
NLLIGO::CZoneRegion &ligoRegion = m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject->ligoZoneRegion();
m_landscapeMap[m_currentZoneRegion].rectItem = m_landscapeScene->createLayerBlackout(ligoRegion);
}
delete m_landscapeItems.at(id).rectItem;
m_landscapeItems.at(id).rectItem = 0;
delete m_landscapeMap.value(id).rectItem;
m_landscapeMap[id].rectItem = 0;
m_currentZoneRegion = id;
calcMask();
}
else
nlwarning("Landscape (id %i) not found", id);
}
int ZoneBuilder::currentIdZoneRegion() const
@ -254,27 +256,27 @@ int ZoneBuilder::currentIdZoneRegion() const
ZoneRegionObject *ZoneBuilder::currentZoneRegion() const
{
return m_landscapeItems.at(m_currentZoneRegion).zoneRegionObject;
return m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject;
}
int ZoneBuilder::countZoneRegion() const
{
return m_landscapeItems.size();
return m_landscapeMap.size();
}
ZoneRegionObject *ZoneBuilder::zoneRegion(int id) const
{
return m_landscapeItems.at(id).zoneRegionObject;
return m_landscapeMap.value(id).zoneRegionObject;
}
void ZoneBuilder::ligoData(LigoData &data, const ZonePosition &zonePos)
{
m_landscapeItems.at(zonePos.region).zoneRegionObject->ligoData(data, zonePos.x, zonePos.y);
m_landscapeMap.value(zonePos.region).zoneRegionObject->ligoData(data, zonePos.x, zonePos.y);
}
void ZoneBuilder::setLigoData(LigoData &data, const ZonePosition &zonePos)
{
m_landscapeItems.at(zonePos.region).zoneRegionObject->setLigoData(data, zonePos.x, zonePos.y);
m_landscapeMap.value(zonePos.region).zoneRegionObject->setLigoData(data, zonePos.x, zonePos.y);
}
bool ZoneBuilder::initZoneBank (const QString &pathName)
@ -307,25 +309,6 @@ QString ZoneBuilder::dataPath() const
return m_lastPathName;
}
void ZoneBuilder::newZone()
{
// Select starting point for the moment 0,0
sint32 x = 0, y = 0;
// If there are some zone already present increase x until free
for (size_t i = 0; i < m_landscapeItems.size(); ++i)
{
const NLLIGO::CZoneRegion &zoneRegion = m_landscapeItems.at(i).zoneRegionObject->ligoZoneRegion();
const std::string &zoneName = zoneRegion.getName (x, y);
if ((zoneName != STRING_OUT_OF_BOUND) && (zoneName != STRING_UNUSED))
{
++x;
i = -1;
}
}
calcMask();
}
bool ZoneBuilder::getZoneMask(sint32 x, sint32 y)
{
if ((x < m_minX) || (x > m_maxX) ||
@ -346,12 +329,14 @@ void ZoneBuilder::calcMask()
m_minY = m_minX = 1000000;
m_maxY = m_maxX = -1000000;
if (m_landscapeItems.size() == 0)
if (m_landscapeMap.size() == 0)
return;
for (size_t i = 0; i < m_landscapeItems.size(); ++i)
QMapIterator<int, LandscapeItem> i(m_landscapeMap);
while (i.hasNext())
{
const NLLIGO::CZoneRegion &region = m_landscapeItems.at(i).zoneRegionObject->ligoZoneRegion();
i.next();
const NLLIGO::CZoneRegion &region = i.value().zoneRegionObject->ligoZoneRegion();
if (m_minX > region.getMinX())
m_minX = region.getMinX();
@ -370,10 +355,13 @@ void ZoneBuilder::calcMask()
{
m_zoneMask[x - m_minX + (y - m_minY) * stride] = true;
for (size_t i = 0; i < m_landscapeItems.size(); ++i)
if (int(i) != m_currentZoneRegion)
QMapIterator<int, LandscapeItem> it(m_landscapeMap);
while (it.hasNext())
{
const NLLIGO::CZoneRegion &region = zoneRegion(i)->ligoZoneRegion();
it.next();
if (int(it.key()) != m_currentZoneRegion)
{
const NLLIGO::CZoneRegion &region = it.value().zoneRegionObject->ligoZoneRegion();
const std::string &rSZone = region.getName (x, y);
if ((rSZone != STRING_OUT_OF_BOUND) && (rSZone != STRING_UNUSED))
@ -382,20 +370,23 @@ void ZoneBuilder::calcMask()
}
}
}
}
}
bool ZoneBuilder::getZoneAmongRegions(ZonePosition &zonePos, BuilderZoneRegion *builderZoneRegionFrom, sint32 x, sint32 y)
{
for (size_t i = 0; i < m_landscapeItems.size(); ++i)
QMapIterator<int, LandscapeItem> it(m_landscapeMap);
while (it.hasNext())
{
const NLLIGO::CZoneRegion &region = m_landscapeItems.at(i).zoneRegionObject->ligoZoneRegion();
it.next();
const NLLIGO::CZoneRegion &region = it.value().zoneRegionObject->ligoZoneRegion();
if ((x < region.getMinX()) || (x > region.getMaxX()) ||
(y < region.getMinY()) || (y > region.getMaxY()))
continue;
if (region.getName(x, y) != STRING_UNUSED)
{
builderZoneRegionFrom = m_landscapeItems.at(i).builderZoneRegion;
zonePos = ZonePosition(x, y, i);
builderZoneRegionFrom = it.value().builderZoneRegion;
zonePos = ZonePosition(x, y, it.key());
return true;
}
}
@ -435,9 +426,11 @@ void ZoneBuilder::checkEndMacro()
bool ZoneBuilder::checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion)
{
for (size_t j = 0; j < m_landscapeItems.size(); ++j)
QMapIterator<int, LandscapeItem> it(m_landscapeMap);
while (it.hasNext())
{
const NLLIGO::CZoneRegion &zoneRegion = m_landscapeItems.at(j).zoneRegionObject->ligoZoneRegion();
it.next();
const NLLIGO::CZoneRegion &zoneRegion = it.value().zoneRegionObject->ligoZoneRegion();
for (sint32 y = zoneRegion.getMinY(); y <= zoneRegion.getMaxY(); ++y)
for (sint32 x = zoneRegion.getMinX(); x <= zoneRegion.getMaxX(); ++x)
{

@ -85,7 +85,6 @@ public:
bool init(const QString &pathName, bool bMakeAZone);
void calcMask();
void newZone();
bool getZoneMask (sint32 x, sint32 y);
bool getZoneAmongRegions(ZonePosition &zonePos, BuilderZoneRegion *builderZoneRegionFrom, sint32 x, sint32 y);
@ -150,7 +149,8 @@ private:
QString m_lastPathName;
int m_currentZoneRegion;
std::vector<LandscapeItem> m_landscapeItems;
//std::vector<LandscapeItem> m_landscapeItems;
QMap<int, LandscapeItem> m_landscapeMap;
bool m_createdAction;
QString m_titleAction;

@ -75,7 +75,7 @@ QString LandscapeEditorPlugin::name() const
QString LandscapeEditorPlugin::version() const
{
return "0.0.1";
return "0.1";
}
QString LandscapeEditorPlugin::vendor() const

@ -46,7 +46,7 @@ QString _lastDir;
LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
: QMainWindow(parent),
m_currentRow(-1),
m_currentItem(0),
m_landscapeScene(0),
m_zoneBuilder(0),
m_undoStack(0),
@ -65,8 +65,7 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
m_landscapeScene->setZoneBuilder(m_zoneBuilder);
m_ui.graphicsView->setScene(m_landscapeScene);
//m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer));
m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::SampleBuffers));
m_ui.graphicsView->setViewport(m_oglWidget);
//m_ui.graphicsView->setViewport(m_oglWidget);
m_ui.newLandAction->setIcon(QIcon(Core::Constants::ICON_NEW));
m_ui.saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
@ -128,7 +127,7 @@ void LandscapeEditorWindow::open()
void LandscapeEditorWindow::save()
{
saveLandscape(m_currentRow, true);
saveLandscape(m_ui.landscapesListWidget->row(m_currentItem), true);
}
void LandscapeEditorWindow::openProjectSettings()
@ -203,7 +202,9 @@ void LandscapeEditorWindow::customContextMenu()
void LandscapeEditorWindow::newLand()
{
createLandscape(QString());
int row = createLandscape(QString());
if (row != -1)
setActiveLandscape(row);
}
void LandscapeEditorWindow::setActiveLand()
@ -224,8 +225,9 @@ void LandscapeEditorWindow::saveAsSelectedLand()
void LandscapeEditorWindow::deleteSelectedLand()
{
int row = m_ui.landscapesListWidget->currentRow();
int current_row = m_ui.landscapesListWidget->row(m_currentItem);
QListWidgetItem *item = m_ui.landscapesListWidget->item(row);
if (row == m_currentRow)
if (row == current_row)
{
if (row == 0)
++row;
@ -236,6 +238,7 @@ void LandscapeEditorWindow::deleteSelectedLand()
m_zoneBuilder->deleteZoneRegion(item->data(LANDSCAPE_ID).toInt());
m_ui.landscapesListWidget->removeItemWidget(item);
delete item;
if (m_ui.landscapesListWidget->count() == 1)
m_ui.deleteLandAction->setEnabled(false);
}
@ -276,15 +279,13 @@ void LandscapeEditorWindow::setActiveLandscape(int row)
{
if ((0 <= row) && (row < m_ui.landscapesListWidget->count()))
{
if (m_currentRow != -1)
{
QListWidgetItem *item = m_ui.landscapesListWidget->item(m_currentRow);
item->setFont(QFont("SansSerif", 9, QFont::Normal));
}
if (m_currentItem != 0)
m_currentItem->setFont(QFont("SansSerif", 9, QFont::Normal));
QListWidgetItem *item = m_ui.landscapesListWidget->item(row);
item->setFont(QFont("SansSerif", 9, QFont::Bold));
m_zoneBuilder->setCurrentZoneRegion(item->data(LANDSCAPE_ID).toInt());
m_currentRow = row;
m_currentItem = item;
}
}
@ -337,16 +338,11 @@ void LandscapeEditorWindow::createToolBars()
m_ui.fileToolBar->addAction(action);
m_ui.fileToolBar->addAction(m_ui.saveAction);
const char * const UNDO = "ObjectViewerQt.Undo";
const char * const REDO = "ObjectViewerQt.Redo";
//action = menuManager->action(Core::Constants::UNDO);
action = menuManager->action(UNDO);
action = menuManager->action(Core::Constants::UNDO);
if (action != 0)
m_ui.undoToolBar->addAction(action);
//action = menuManager->action(Core::Constants::REDO);
action = menuManager->action(REDO);
action = menuManager->action(Core::Constants::REDO);
if (action != 0)
m_ui.undoToolBar->addAction(action);

@ -69,7 +69,7 @@ private:
void saveLandscape(int row, bool force);
int createLandscape(const QString &fileName);
int m_currentRow;
QListWidgetItem *m_currentItem;
LandscapeScene *m_landscapeScene;
ZoneBuilder *m_zoneBuilder;
QUndoStack *m_undoStack;

@ -38,6 +38,18 @@
<property name="dragMode">
<enum>QGraphicsView::NoDrag</enum>
</property>
<property name="transformationAnchor">
<enum>QGraphicsView::AnchorUnderMouse</enum>
</property>
<property name="resizeAnchor">
<enum>QGraphicsView::AnchorUnderMouse</enum>
</property>
<property name="viewportUpdateMode">
<enum>QGraphicsView::FullViewportUpdate</enum>
</property>
<property name="optimizationFlags">
<set>QGraphicsView::DontSavePainterState</set>
</property>
</widget>
</item>
</layout>

@ -26,6 +26,7 @@
#include <QtGui/QPainter>
#include <QtGui/QGraphicsPixmapItem>
#include <QtGui/QGraphicsSimpleTextItem>
#include <QApplication>
namespace LandscapeEditor
{
@ -34,11 +35,13 @@ static const int ZONE_NAME = 0;
static const int LAYER_ZONES = 2;
static const int LAYER_EMPTY_ZONES = 3;
static const int LAYER_BLACKOUT = 4;
const char * const LAYER_BLACKOUT_NAME = "blackout";
LandscapeScene::LandscapeScene(QObject *parent)
: QGraphicsScene(parent),
m_mouseX(0.0),
m_mouseY(0.0),
m_mouseButton(Qt::NoButton),
m_zoneBuilder(0)
{
m_cellSize = 160;
@ -154,7 +157,7 @@ QGraphicsItem *LandscapeScene::createItemZone(const LigoData &data, const ZonePo
// The size graphics item should be equal or proportional m_cellSize
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
//item->setData(ZONE_NAME, QString(data.zoneName.c_str()));
item->setData(ZONE_NAME, QString(data.zoneName.c_str()));
// for not full item zone
item->setZValue(LAYER_ZONES);
@ -198,13 +201,14 @@ QGraphicsRectItem *LandscapeScene::createLayerBlackout(const NLLIGO::CZoneRegion
Qt::NoPen, QBrush(QColor(0, 0, 0, 50)));
rectItem->setZValue(LAYER_BLACKOUT);
rectItem->setData(ZONE_NAME, QString(LAYER_BLACKOUT_NAME));
return rectItem;
}
void LandscapeScene::deleteItemZone(const ZonePosition &zonePos)
{
QGraphicsItem *item = itemAt(zonePos.x * m_cellSize, abs(zonePos.y) * m_cellSize);
if (item != 0)
if ((item != 0) && (item->data(ZONE_NAME).toString() != QString(LAYER_BLACKOUT_NAME)))
{
removeItem(item);
delete item;
@ -282,29 +286,59 @@ void LandscapeScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
if ((x < 0) || (y < 0))
return;
sint32 posX = sint32(floor(x / m_cellSize));
sint32 posY = sint32(-floor(y / m_cellSize));
m_posX = sint32(floor(x / m_cellSize));
m_posY = sint32(-floor(y / m_cellSize));
if (mouseEvent->button() == Qt::LeftButton)
m_zoneBuilder->addZone(posX, posY);
m_zoneBuilder->addZone(m_posX, m_posY);
else if (mouseEvent->button() == Qt::RightButton)
m_zoneBuilder->delZone(posX, posY);
m_zoneBuilder->delZone(m_posX, m_posY);
m_mouseButton = mouseEvent->button();
QGraphicsScene::mousePressEvent(mouseEvent);
}
void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qreal x = mouseEvent->scenePos().rx();
qreal y = mouseEvent->scenePos().ry();
sint32 posX = sint32(floor(x / m_cellSize));
sint32 posY = sint32(-floor(y / m_cellSize));
if ((m_posX != posX || m_posY != posY) &&
(m_mouseButton == Qt::LeftButton ||
m_mouseButton == Qt::RightButton))
{
if (m_mouseButton == Qt::LeftButton)
m_zoneBuilder->addZone(posX, posY);
else if (m_mouseButton == Qt::RightButton)
m_zoneBuilder->delZone(posX, posY);
m_posX = posX;
m_posY = posY;
QApplication::processEvents();
}
m_mouseX = mouseEvent->scenePos().x();
m_mouseY = mouseEvent->scenePos().y();
QGraphicsScene::mouseMoveEvent(mouseEvent);
}
void LandscapeScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
m_mouseButton = Qt::NoButton;
}
bool LandscapeScene::checkUnderZone(const int posX, const int posY)
{
QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize);
if (item != 0)
{
if (item->data(ZONE_NAME) == QString(LAYER_BLACKOUT_NAME))
return false;
else
return true;
}
return false;

@ -62,6 +62,7 @@ public:
protected:
virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
virtual void drawForeground(QPainter *painter, const QRectF &rect);
private:
@ -69,6 +70,8 @@ private:
int m_cellSize;
qreal m_mouseX, m_mouseY;
sint32 m_posX, m_posY;
Qt::MouseButton m_mouseButton;
ZoneBuilder *m_zoneBuilder;
};

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