Changed: #947 adds very basic mac cocoa support (cmake -DWITH_COCOA:bool=YES)

hg/feature/sound
rti 15 years ago
parent 1cb477b8d3
commit 0f62cfa0f2

@ -92,13 +92,17 @@ IF(WITH_3D)
IF(WITH_DRIVER_OPENGL)
FIND_PACKAGE(OpenGL)
IF(NOT WIN32)
FIND_PACKAGE(X11)
FIND_PACKAGE(XF86VidMode)
IF(APPLE)
FIND_LIBRARY(CARBON NAMES Carbon)
IF(WITH_COCOA)
FIND_LIBRARY(COCOA NAMES Cocoa)
ENDIF(WITH_COCOA)
ENDIF(APPLE)
IF(NOT WITH_COCOA)
FIND_PACKAGE(X11)
FIND_PACKAGE(XF86VidMode)
ENDIF(NOT WITH_COCOA)
ENDIF(NOT WIN32)
IF(APPLE)
# TODO: remove Carbon as soon as Cocoa Support is stable on Mac
FIND_LIBRARY(CARBON NAMES Carbon)
ENDIF(APPLE)
ENDIF(WITH_DRIVER_OPENGL)
IF(WITH_CEGUI)

@ -79,6 +79,7 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
OPTION(WITH_TESTS "Build NeL Unit Tests" ON )
OPTION(WITH_GTK "With GTK Support" OFF)
OPTION(WITH_QT "With QT Support" OFF)
OPTION(WITH_COCOA "Build with native Mac OS X Cocoa support" OFF)
OPTION(BUILD_DASHBOARD "Build to the CDash dashboard" OFF)
ENDMACRO(NL_SETUP_DEFAULT_OPTIONS)
@ -128,6 +129,9 @@ MACRO(NL_SETUP_BUILD)
SET(NL_RELEASE_CFLAGS "-DNL_RELEASE -O6")
SET(NL_RELEASEDEBUG_CFLAGS "-DNL_RELEASE_DEBUG -g -finline-functions -O3 ")
SET(NL_NONE_CFLAGS "-DNL_RELEASE -g -finline-functions -O2 ")
IF(WITH_COCOA)
SET(PLATFORM_CFLAGS "-DNL_MAC_NATIVE")
ENDIF(WITH_COCOA)
ENDIF(WIN32)
# Determine host CPU

@ -1,4 +1,8 @@
FILE(GLOB SRC *.cpp *.h *.def)
IF(WITH_COCOA)
FILE(GLOB MAC_SRC mac/*.h mac/*.m mac/*.mm mac/*.cpp)
SET(SRC ${SRC} ${MAC_SRC})
ENDIF(WITH_COCOA)
IF(WIN32)
SET(NLDRV_OGL_LIB "nel_drv_opengl_win")
@ -25,19 +29,24 @@ IF(WIN32)
LINK_FLAGS "/NODEFAULTLIB:libcmt")
ADD_DEFINITIONS(/DDRIVER_OPENGL_EXPORTS)
ELSE(WIN32)
# NOTE: I know, those hardcoded things are evil. But FindOpenGL on Mac simply
# does not look for X11's OpenGL, just for the native one.
# TODO: FIXME remove as soon as Cocoa Support is stable on Mac
IF(APPLE)
INCLUDE_DIRECTORIES("/usr/X11/include")
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${CARBON} "-L/usr/X11/lib" "-lGL")
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${CARBON})
IF(WITH_COCOA)
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${COCOA})
ELSE(WITH_COCOA)
# NOTE: I know, those hardcoded things are evil. But FindOpenGL on Mac
# simply does not look for X11's OpenGL, just for the native one.
INCLUDE_DIRECTORIES("/usr/X11/include")
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} "-L/usr/X11/lib" "-lGL")
ENDIF(WITH_COCOA)
ELSE(APPLE)
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${X11_LIBRARIES})
IF(XF86VidMode_FOUND)
INCLUDE_DIRECTORIES(${XF86VidMode_INCLUDE_DIR})
ADD_DEFINITIONS(${XF86VidMode_DEFINITIONS})
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${XF86VidMode_LIBRARY})
ENDIF(XF86VidMode_FOUND)
ENDIF(APPLE)
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${X11_LIBRARIES})
IF(XF86VidMode_FOUND)
INCLUDE_DIRECTORIES(${XF86VidMode_INCLUDE_DIR})
ADD_DEFINITIONS(${XF86VidMode_DEFINITIONS})
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${XF86VidMode_LIBRARY})
ENDIF(XF86VidMode_FOUND)
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})

@ -27,12 +27,18 @@
# include <windows.h>
# include <windowsx.h>
# include <string>
#else // NL_OS_UNIX
# include <GL/glx.h>
# include <GL/gl.h>
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
# include "mac/cocoa_adapter.h"
#elif defined (NL_OS_UNIX)
# include <GL/gl.h>
# include <GL/glx.h>
#endif // NL_OS_UNIX
#include <vector>
#include <GL/gl.h>
#include "nel/3d/viewport.h"
#include "nel/3d/scissor.h"
@ -282,15 +288,18 @@ CDriverGL::CDriverGL()
_hDC = NULL;
_NeedToRestaureGammaRamp = false;
_Interval = 1;
#elif defined (NL_OS_UNIX) // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::ctor();
#elif defined (NL_OS_UNIX)
cursor = None;
#ifdef XF86VIDMODE
# ifdef XF86VIDMODE
// zero the old screen mode
memset(&_OldScreenMode, 0, sizeof(_OldScreenMode));
#endif //XF86VIDMODE
# endif //XF86VIDMODE
#endif // NL_OS_UNIX
_FullScreen= false;
@ -412,6 +421,10 @@ CDriverGL::~CDriverGL()
{
H_AUTO_OGL(CDriverGL_CDriverGLDtor)
release();
#if defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::dtor();
#endif
}
// ***************************************************************************
@ -460,7 +473,11 @@ bool CDriverGL::init (uint windowIcon, emptyProc exitFunc)
// ati specific : try to retrieve driver version
retrieveATIDriverVersion();
#else
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
return NL3D::MAC::init(windowIcon, exitFunc);
#elif defined (NL_OS_UNIX)
dpy = XOpenDisplay(NULL);
if (dpy == NULL)
@ -1024,7 +1041,11 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
nlinfo(e.what());
}
#elif defined(NL_OS_UNIX) // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::setDisplay(wnd, mode, show, resizeable);
#elif defined (NL_OS_UNIX)
static int sAttribList16bpp[] =
{
@ -1611,7 +1632,11 @@ bool CDriverGL::setMode(const GfxMode& mode)
_WindowX = clientRect.left;
_WindowY = clientRect.top;
_FullScreen = !mode.Windowed;
#else
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
// TODO linux version !!!
#endif
return true;
@ -1643,7 +1668,11 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
}
#elif defined(NL_OS_MAC)
getMacModes(modes);
#else
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
# ifdef XF86VIDMODE
int nmodes;
@ -1691,8 +1720,13 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
mode.Frequency= devmode.dmDisplayFrequency,
mode.Width= (uint16)devmode.dmPelsWidth;
mode.Height= (uint16)devmode.dmPelsHeight;
#elif defined(NL_OS_MAC)
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Temporary Mac Implementation"
nlwarning("OpenGL Driver: Temporary Mac Implementation");
mode.Depth = 24;
#elif defined(NL_OS_MAC)
/*
TODO this is just a hack to get the ryzom client running on mac os x x11.
the implementation below relies on the vidmode extension which is not
@ -1734,7 +1768,12 @@ void CDriverGL::setWindowTitle(const ucstring &title)
{
#ifdef NL_OS_WINDOWS
SetWindowTextW(_hWnd,(WCHAR*)title.c_str());
#elif defined(NL_OS_UNIX) // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
XTextProperty text_property;
char *t = (char*)title.toUtf8().c_str();
XStringListToTextProperty(&t, 1, &text_property);
@ -1749,7 +1788,12 @@ void CDriverGL::setWindowPos(uint32 x, uint32 y)
_WindowY = (sint32)y;
#ifdef NL_OS_WINDOWS
SetWindowPos(_hWnd, NULL, _WindowX, _WindowY, 0, 0, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE);
#elif defined(NL_OS_UNIX) // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
XMoveWindow(dpy, win, _WindowX, _WindowY);
#endif // NL_OS_WINDOWS
}
@ -1759,7 +1803,11 @@ void CDriverGL::showWindow(bool show)
{
#ifdef NL_OS_WINDOWS
ShowWindow (_hWnd, show ? SW_SHOW:SW_HIDE);
#elif defined(NL_OS_UNIX) // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
if (show)
XMapWindow(dpy, win);
else
@ -1822,6 +1870,12 @@ bool CDriverGL::activate()
{
wglMakeCurrent(_hDC,_hRC);
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Temporary Mac Implementation"
nlwarning("OpenGL Driver: Temporary Mac Implementation");
// already done in setDisplay, not needed here - unclean! FIXME
#elif defined (NL_OS_UNIX)
GLXContext nctx=glXGetCurrentContext();
if (nctx != NULL && nctx!=ctx)
@ -1985,8 +2039,13 @@ bool CDriverGL::swapBuffers()
#ifdef NL_OS_WINDOWS
SwapBuffers(_hDC);
#else // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::swapBuffers();
#elif defined (NL_OS_UNIX)
glXSwapBuffers(dpy, win);
#endif // NL_OS_WINDOWS
// Activate the default texture environnments for all stages.
@ -2128,7 +2187,11 @@ bool CDriverGL::release()
}
}
#elif defined (NL_OS_UNIX)// NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#ifdef XF86VIDMODE
if(_FullScreen)
@ -2225,7 +2288,14 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
int clientWidth = _WindowWidth;
int clientHeight = _WindowHeight;
#else // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Temporary Mac Implementation"
// nlwarning("OpenGL Driver: Temporary Mac Implementation");
int clientWidth = 1024;
int clientHeight = 768;
#elif defined (NL_OS_UNIX)
XWindowAttributes win_attributes;
if (!XGetWindowAttributes(dpy, win, &win_attributes))
@ -2297,7 +2367,14 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
int clientWidth = _WindowWidth;
int clientHeight = _WindowHeight;
#else // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
// nlwarning("OpenGL Driver: Temporary Mac Implementation");
int clientWidth = 1024;
int clientHeight = 768;
#elif defined (NL_OS_UNIX)
XWindowAttributes win_attributes;
if (!XGetWindowAttributes(dpy, win, &win_attributes))
@ -2383,6 +2460,10 @@ void CDriverGL::showCursor(bool b)
while (ShowCursor(b) >= 0)
;
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
if (b)
@ -2427,6 +2508,10 @@ void CDriverGL::setMousePos(float x, float y)
ClientToScreen (_hWnd, &pt);
SetCursorPos(pt.x, pt.y);
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
XWindowAttributes xwa;
XGetWindowAttributes (dpy, win, &xwa);
@ -2458,6 +2543,13 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
height = (uint32)(_WindowHeight);
}
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Temporary Mac Implementation"
// nlwarning("OpenGL Driver: Temporary Mac Implementation");
width = 1024;
height = 768;
#elif defined (NL_OS_UNIX)
XWindowAttributes xwa;
XGetWindowAttributes (dpy, win, &xwa);
@ -2486,6 +2578,10 @@ void CDriverGL::getWindowPos(uint32 &x, uint32 &y)
y = (uint32)(_WindowY);
}
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
x = y = 0;
#endif // NL_OS_UNIX
@ -2500,9 +2596,14 @@ bool CDriverGL::isActive()
H_AUTO_OGL(CDriverGL_isActive)
#ifdef NL_OS_WINDOWS
return (IsWindow(_hWnd) != 0);
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
// nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
return true;
#endif // NL_OS_UNIX
return true;
}
uint8 CDriverGL::getBitPerPixel ()
@ -2562,8 +2663,16 @@ void CDriverGL::setCapture (bool b)
ReleaseCapture ();
*/
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
/*
TODO x11 funtion: setCapture
*/
if(b) // capture the cursor.
{
XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime);
@ -3008,9 +3117,14 @@ NLMISC::IMouseDevice *CDriverGL::enableLowLevelMouse(bool enable, bool exclusive
diee->releaseMouse();
return NULL;
}
#else
return NULL;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return NULL;
}
// ***************************************************************************
@ -3037,9 +3151,14 @@ NLMISC::IKeyboardDevice *CDriverGL::enableLowLevelKeyboard(bool enable)
diee->releaseKeyboard();
return NULL;
}
#else
return NULL;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return NULL;
}
// ***************************************************************************
@ -3050,9 +3169,14 @@ NLMISC::IInputDeviceManager *CDriverGL::getLowLevelInputDeviceManager()
if (_EventEmitter.getNumEmitters() < 2) return NULL;
NLMISC::CDIEventEmitter *diee = NLMISC::safe_cast<NLMISC::CDIEventEmitter *>(_EventEmitter.getEmitter(1));
return diee;
#else
return NULL;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return NULL;
}
// ***************************************************************************
@ -3083,7 +3207,11 @@ uint CDriverGL::getDoubleClickDelay(bool hardwareMouse)
}
// try to read the good value from windows
return ::GetDoubleClickTime();
#else
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
// TODO for Linux FIXME: FAKE FIX
return 250;
#endif
@ -3190,7 +3318,11 @@ bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &prop
return false;
}
#else
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
// TODO for Linux: implement CDriverGL::setMonitorColorProperties
nlwarning ("CDriverGL::setMonitorColorProperties not implemented");
@ -3956,9 +4088,13 @@ void CDriverGL::retrieveATIDriverVersion()
}
RegCloseKey(parentKey);
}
#else
// TODO for Linux: implement retrieveATIDriverVersion... assuming versions under linux are probably different
#endif
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
// TODO for Linux: implement retrieveATIDriverVersion... assuming versions under linux are probably different
#endif
}

@ -17,7 +17,6 @@
#ifndef NL_DRIVER_OPENGL_H
#define NL_DRIVER_OPENGL_H
#include "nel/misc/types_nl.h"
//#define NL_PROFILE_DRIVER_OGL
@ -31,16 +30,19 @@
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
#else // NL_OS_UNIX
# include <GL/gl.h>
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
#elif defined (NL_OS_UNIX)
# define GLX_GLXEXT_PROTOTYPES
# include <GL/gl.h>
# include <GL/glx.h>
# ifdef XF86VIDMODE
# include <X11/extensions/xf86vmode.h>
# endif //XF86VIDMODE
#endif // NL_OS_UNIX
#include <GL/gl.h>
#include "driver_opengl_extension.h"
#include "nel/3d/driver.h"
@ -68,6 +70,8 @@
#ifdef NL_OS_WINDOWS
#include "nel/misc/win_event_emitter.h"
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
#include "mac/cocoa_event_emitter.h"
#elif defined (NL_OS_UNIX)
#include "unix_event_emitter.h"
#endif // NL_OS_UNIX
@ -303,7 +307,9 @@ public:
{
#ifdef NL_OS_WINDOWS
return _hWnd;
#else // NL_OS_WINDOWS
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
return NULL;
#elif defined(NL_OS_UNIX)
return win;
#endif // NL_OS_WINDOWS
}
@ -673,6 +679,9 @@ private:
// Off-screen rendering in Dib section
HPBUFFERARB _PBuffer;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NLMISC::CCocoaEventEmitter _EventEmitter;
#elif defined (NL_OS_UNIX)
Display *dpy;

@ -44,7 +44,7 @@ void *nglGetProcAddress(const char *name)
free (symbolName);
return symbol ? NSAddressOfSymbol (symbol) : NULL;
}
#else // NL_OS_WINDOWS
#elif defined (NL_OS_UNIX)
void (*nglGetProcAddress(const char *procName))()
{
return glXGetProcAddressARB((const GLubyte *)procName);

@ -24,13 +24,18 @@
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
#else // NL_OS_UNIX
# include <GL/gl.h>
# include <GL/glext.h> // Please download it from http://www.opengl.org/registry/
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
#elif defined (NL_OS_UNIX)
# include <GL/gl.h>
# include <GL/glext.h> // Please download it from http://www.opengl.org/registry/
# include <GL/glx.h>
#endif // NL_OS_UNIX
#include <GL/gl.h>
#include <GL/glext.h> // Please download it from http://www.opengl.org/registry/
#ifndef GL_GLEXT_VERSION
# error "I need a newer <GL/glext.h>. Please download it from http://www.opengl.org/registry/"
#endif // GL_nGLEXT_VERSION

@ -20,8 +20,14 @@
#include "nel/misc/types_nl.h"
#include <GL/gl.h>
#include <GL/glext.h> // Please download it from http://www.opengl.org/registry/
#ifdef NL_MAC_NATIVE
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
#else
# include <GL/gl.h>
# include <GL/glext.h> // Please download it from http://www.opengl.org/registry/
#endif
#ifdef __cplusplus
extern "C" {

@ -19,7 +19,13 @@
#include "nel/misc/types_nl.h"
#include "nel/3d/vertex_buffer.h"
#include <GL/gl.h>
#ifdef NL_MAC_NATIVE
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
#else
# include <GL/gl.h>
#endif
namespace NL3D

@ -1966,14 +1966,18 @@ bool CDriverGL::getRenderTargetSize (uint32 &width, uint32 &height)
#ifdef NL_OS_WINDOWS
width = _WindowWidth;
height = _WindowHeight;
#else // NL_OS_WINDOWS
XWindowAttributes win_attributes;
if (!XGetWindowAttributes(dpy, win, &win_attributes))
throw EBadDisplay("Can't get window attributes.");
// Setup gl viewport
width = win_attributes.width;
height = win_attributes.height;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
XWindowAttributes win_attributes;
if (!XGetWindowAttributes(dpy, win, &win_attributes))
throw EBadDisplay("Can't get window attributes.");
// Setup gl viewport
width = win_attributes.width;
height = win_attributes.height;
#endif // NL_OS_WINDOWS
}

@ -0,0 +1,62 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NL_DRIVER_OPENGL_MAC_COCOA_ADAPTER_H
#define NL_DRIVER_OPENGL_MAC_COCOA_ADAPTER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/event_server.h"
#include "nel/3d/driver.h"
#include "cocoa_event_emitter.h"
/*
* this cocoa adapter is a helper to call functions executing obj-c code
* from driver_opengl.cpp
*
* please see this as a temporary solution... there is some stuff concerning
* driver refactoring going on anyway as far as i know
*
* this can as well be seen as a preparation to pull platform specific code
* out of driver_opengl.cpp ;)
*/
namespace NL3D { namespace MAC {
/// mac specific stuff todo while calling CDriverGL::CDriverGL()
void ctor();
/// mac specific stuff todo while calling CDriverGL::~CDriverGL()
void dtor();
/// mac specific stuff todo while calling CDriverGL::init()
bool init(uint windowIcon = 0, emptyProc exitFunc = 0);
/// mac specific stuff todo while calling CDriverGL::setDisplay()
bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
/// mac specific stuff todo while calling CDriverGL::swapBuffers()
void swapBuffers();
/// mac specific stuff todo while calling CCocoaEventEmitter::submitEvents()
void submitEvents(NLMISC::CEventServer& server,
bool allWindows, NLMISC::CCocoaEventEmitter* eventEmitter);
}}
#endif

@ -0,0 +1,388 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "cocoa_adapter.h"
#include "nel/misc/events.h"
#include "nel/3d/driver.h"
#include "cocoa_event_emitter.h"
#include "cocoa_opengl_view.h"
#include "cocoa_window.h"
// virtual key codes are only defined here. we still do not need to link carbon
// see: http://lists.apple.com/archives/Cocoa-dev/2009/May/msg01180.html
#include <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
namespace NL3D { namespace MAC {
static NSApplication* g_app = 0;
static NSAutoreleasePool* g_pool = 0;
static CocoaWindow* g_window = 0;
static CocoaOpenGLView* g_glview = 0;
static NSOpenGLContext* g_glctx = 0;
void ctor()
{
nldebug("mac cpp bridge called");
// create a pool, cocoa code would leak memory otherwise
g_pool = [[NSAutoreleasePool alloc] init];
// init the application object
g_app = [NSApplication sharedApplication];
}
void dtor()
{
nldebug("mac cpp bridge called");
// release the pool
[g_pool release];
}
bool init(uint windowIcon, emptyProc exitFunc)
{
nldebug("mac cpp bridge called with %u %u", windowIcon, exitFunc);
return true;
}
bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
{
nldebug("mac cpp bridge called with %u %u %u %u", wnd, &mode, show, resizeable);
// create a window
g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(10, 10, 1024, 768)
styleMask:NSTitledWindowMask | NSResizableWindowMask |
NSClosableWindowMask | NSMiniaturizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
// setup opengl settings
NSOpenGLPixelFormatAttribute att[] =
{
NSOpenGLPFAWindow,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
0
};
// put the settings into a format object
NSOpenGLPixelFormat* format =
[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
// create a opengl view with the created format
g_glview = [[CocoaOpenGLView alloc]
initWithFrame:NSMakeRect(0, 0, 1024, 768) pixelFormat: format];
// create a opengl context for the view
g_glctx = [g_glview openGLContext];
// setup some stuff in the window
[g_window setTitle:@"NeL Cocoa Test"];
[g_window setContentView:g_glview];
[g_window makeKeyAndOrderFront:nil];
[g_window setAcceptsMouseMovedEvents:YES];
// make the views opengl context the currrent one
[g_glctx makeCurrentContext];
// tell the application that we are running now
[g_app finishLaunching];
// free the pixel format object
[format release];
return true;
}
void swapBuffers()
{
[g_glctx flushBuffer];
}
/*
TODO: this function has to be moved to a more central place to handle key
mapping on mac x11 as well
*/
NLMISC::TKey virtualKeycodeToNelKey(unsigned short keycode)
{
switch(keycode)
{
case kVK_ANSI_0: return NLMISC::Key0;
case kVK_ANSI_1: return NLMISC::Key1;
case kVK_ANSI_2: return NLMISC::Key2;
case kVK_ANSI_3: return NLMISC::Key3;
case kVK_ANSI_4: return NLMISC::Key4;
case kVK_ANSI_5: return NLMISC::Key6;
case kVK_ANSI_6: return NLMISC::Key5;
case kVK_ANSI_7: return NLMISC::Key7;
case kVK_ANSI_8: return NLMISC::Key8;
case kVK_ANSI_9: return NLMISC::Key9;
case kVK_ANSI_A: return NLMISC::KeyA;
case kVK_ANSI_B: return NLMISC::KeyB;
case kVK_ANSI_C: return NLMISC::KeyC;
case kVK_ANSI_D: return NLMISC::KeyD;
case kVK_ANSI_E: return NLMISC::KeyE;
case kVK_ANSI_F: return NLMISC::KeyF;
case kVK_ANSI_G: return NLMISC::KeyG;
case kVK_ANSI_H: return NLMISC::KeyH;
case kVK_ANSI_I: return NLMISC::KeyI;
case kVK_ANSI_J: return NLMISC::KeyJ;
case kVK_ANSI_K: return NLMISC::KeyK;
case kVK_ANSI_L: return NLMISC::KeyL;
case kVK_ANSI_M: return NLMISC::KeyM;
case kVK_ANSI_N: return NLMISC::KeyN;
case kVK_ANSI_O: return NLMISC::KeyO;
case kVK_ANSI_P: return NLMISC::KeyP;
case kVK_ANSI_Q: return NLMISC::KeyQ;
case kVK_ANSI_R: return NLMISC::KeyR;
case kVK_ANSI_S: return NLMISC::KeyS;
case kVK_ANSI_T: return NLMISC::KeyT;
case kVK_ANSI_U: return NLMISC::KeyU;
case kVK_ANSI_V: return NLMISC::KeyV;
case kVK_ANSI_W: return NLMISC::KeyW;
case kVK_ANSI_X: return NLMISC::KeyX;
case kVK_ANSI_Y: return NLMISC::KeyY;
case kVK_ANSI_Z: return NLMISC::KeyZ;
case kVK_ANSI_Equal: return NLMISC::KeyEQUALS;
case kVK_ANSI_Minus: return NLMISC::KeySUBTRACT;
case kVK_ANSI_RightBracket: return NLMISC::KeyRBRACKET;
case kVK_ANSI_LeftBracket: return NLMISC::KeyLBRACKET;
case kVK_ANSI_Quote:break;
case kVK_ANSI_Grave:break;
case kVK_ANSI_Slash: return NLMISC::KeySLASH;
case kVK_ANSI_Backslash: return NLMISC::KeyBACKSLASH;
case kVK_ANSI_Comma: return NLMISC::KeyCOMMA;
case kVK_ANSI_Period: return NLMISC::KeyPERIOD;
case kVK_ANSI_Semicolon: return NLMISC::KeySEMICOLON;
case kVK_ANSI_KeypadDecimal: return NLMISC::KeyDECIMAL;
case kVK_ANSI_KeypadMultiply: return NLMISC::KeyMULTIPLY;
case kVK_ANSI_KeypadPlus: return NLMISC::KeyADD;
case kVK_ANSI_KeypadClear: return NLMISC::KeyDELETE;
case kVK_ANSI_KeypadDivide: return NLMISC::KeyDIVIDE;
case kVK_ANSI_KeypadEnter: return NLMISC::KeyRETURN;
case kVK_ANSI_KeypadMinus: return NLMISC::KeySUBTRACT;
case kVK_ANSI_KeypadEquals: return NLMISC::KeySEPARATOR;
case kVK_ANSI_Keypad0: return NLMISC::KeyNUMPAD0;
case kVK_ANSI_Keypad1: return NLMISC::KeyNUMPAD1;
case kVK_ANSI_Keypad2: return NLMISC::KeyNUMPAD2;
case kVK_ANSI_Keypad3: return NLMISC::KeyNUMPAD3;
case kVK_ANSI_Keypad4: return NLMISC::KeyNUMPAD4;
case kVK_ANSI_Keypad5: return NLMISC::KeyNUMPAD5;
case kVK_ANSI_Keypad6: return NLMISC::KeyNUMPAD6;
case kVK_ANSI_Keypad7: return NLMISC::KeyNUMPAD7;
case kVK_ANSI_Keypad8: return NLMISC::KeyNUMPAD8;
case kVK_ANSI_Keypad9: return NLMISC::KeyNUMPAD9;
case kVK_Return: return NLMISC::KeyRETURN;
case kVK_Tab: return NLMISC::KeyTAB;
case kVK_Space: return NLMISC::KeySPACE;
case kVK_Delete: return NLMISC::KeyDELETE;
case kVK_ForwardDelete:break;
case kVK_Escape: return NLMISC::KeyESCAPE;
case kVK_Command:break;
case kVK_Shift: return NLMISC::KeySHIFT;
case kVK_RightShift: return NLMISC::KeyRSHIFT;
case kVK_CapsLock: return NLMISC::KeyCAPITAL;
case kVK_Option:break;
case kVK_RightOption:break;
case kVK_Control: return NLMISC::KeyCONTROL;
case kVK_RightControl: return NLMISC::KeyRCONTROL;
case kVK_F1: return NLMISC::KeyF1;
case kVK_F2: return NLMISC::KeyF2;
case kVK_F3: return NLMISC::KeyF3;
case kVK_F4: return NLMISC::KeyF4;
case kVK_F5: return NLMISC::KeyF5;
case kVK_F6: return NLMISC::KeyF6;
case kVK_F7: return NLMISC::KeyF7;
case kVK_F8: return NLMISC::KeyF8;
case kVK_F9: return NLMISC::KeyF9;
case kVK_F11: return NLMISC::KeyF11;
case kVK_F13: return NLMISC::KeyF13;
case kVK_F16: return NLMISC::KeyF16;
case kVK_F14: return NLMISC::KeyF14;
case kVK_F10: return NLMISC::KeyF10;
case kVK_F12: return NLMISC::KeyF12;
case kVK_F15: return NLMISC::KeyF15;
case kVK_F17: return NLMISC::KeyF17;
case kVK_F18: return NLMISC::KeyF18;
case kVK_F19: return NLMISC::KeyF19;
case kVK_F20: return NLMISC::KeyF20;
case kVK_Home: return NLMISC::KeyHOME;
case kVK_End: return NLMISC::KeyEND;
case kVK_PageUp:break;
case kVK_PageDown:break;
case kVK_LeftArrow: return NLMISC::KeyLEFT;
case kVK_RightArrow: return NLMISC::KeyRIGHT;
case kVK_DownArrow: return NLMISC::KeyDOWN;
case kVK_UpArrow: return NLMISC::KeyUP;
case kVK_Function:break;
case kVK_VolumeUp:break;
case kVK_VolumeDown:break;
case kVK_Mute:break;
case kVK_Help:break;
case kVK_ISO_Section:break;
case kVK_JIS_Yen:break;
case kVK_JIS_Underscore:break;
case kVK_JIS_KeypadComma:break;
case kVK_JIS_Eisu:break;
case kVK_JIS_Kana:break;
default:break;
}
return NLMISC::KeyNOKEY;
}
/*
TODO: this function has to be moved to a more central place to handle key
mapping on mac x11 as well
*/
NLMISC::TKeyButton modifierFlagsToNelKeyButton(unsigned int modifierFlags)
{
unsigned int buttons = 0;
if (modifierFlags & NSControlKeyMask) buttons |= NLMISC::ctrlKeyButton;
if (modifierFlags & NSShiftKeyMask) buttons |= NLMISC::shiftKeyButton;
if (modifierFlags & NSAlternateKeyMask) buttons |= NLMISC::altKeyButton;
return (NLMISC::TKeyButton)buttons;
}
void submitEvents(NLMISC::CEventServer& server,
bool allWindows, NLMISC::CCocoaEventEmitter* eventEmitter)
{
// cocoa style memory cleanup
[g_pool release];
g_pool = [[NSAutoreleasePool alloc] init];
// we break if there was no event to handle
while(true)
{
// get the next event to handle
NSEvent* event = [g_app nextEventMatchingMask:NSAnyEventMask
untilDate:nil /*[NSDate distantFuture]*/
inMode:NSDefaultRunLoopMode dequeue:YES];
// stop, if there was no event
if(!event)
break;
NSLog(@"%@", event);
// get the mouse position in nel style (relative)
float mouseX = event.locationInWindow.x / 1024.0;
float mouseY = event.locationInWindow.y / 768.0;
// string to store symbols in case of key press
ucstring ucstr;
switch(event.type)
{
case NSLeftMouseDown:
server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break;
case NSLeftMouseUp:
server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break;
case NSRightMouseDown:
server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
break;
case NSRightMouseUp:
server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
break;
case NSMouseMoved:
server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, (NLMISC::TMouseButton)0 /* modifiers */, eventEmitter));
break;
case NSLeftMouseDragged:
server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, NLMISC::leftButton /* modifiers */, eventEmitter));
break;
case NSRightMouseDragged:break;
server.postEvent(new NLMISC::CEventMouseMove(
mouseX, mouseY, NLMISC::rightButton /* modifiers */, eventEmitter));
case NSMouseEntered:break;
case NSMouseExited:break;
case NSKeyDown:
/*
TODO dead keys
http://developer.apple.com/mac/library/documentation/Carbon/Reference/
Unicode_Utilities_Ref/Reference/reference.html#//apple_ref/c/func/
UCKeyTranslate
*/
// push the key press event to the new event server
server.postEvent(new NLMISC::CEventKeyDown(
virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]),
[event isARepeat] == NO,
eventEmitter));
// get the string associated with the key press event
ucstr.fromUtf8([[event characters] UTF8String]);
// if any, push it to the event server as well
if([[event characters] length] > 0)
server.postEvent(new NLMISC::CEventChar(
ucstr[0],
NLMISC::noKeyButton,
eventEmitter));
break;
case NSKeyUp:
server.postEvent(new NLMISC::CEventKeyUp(
virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]),
eventEmitter));
break;
case NSFlagsChanged:break;
case NSAppKitDefined:break;
case NSSystemDefined:break;
case NSApplicationDefined:break;
case NSPeriodic:break;
case NSCursorUpdate:break;
case NSScrollWheel:break;
case NSTabletPoint:break;
case NSTabletProximity:break;
case NSOtherMouseDown:break;
case NSOtherMouseUp:break;
case NSOtherMouseDragged:break;
case NSEventTypeGesture:break;
case NSEventTypeMagnify:break;
case NSEventTypeSwipe:break;
case NSEventTypeRotate:break;
case NSEventTypeBeginGesture:break;
case NSEventTypeEndGesture:break;
default:
nlwarning("Unknown event type. dropping.");
// NSLog(@"%@", event);
break;
}
[g_app sendEvent:event];
[g_app updateWindows];
}
}
}}

@ -0,0 +1,30 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "cocoa_event_emitter.h"
#include "cocoa_adapter.h"
namespace NLMISC
{
void CCocoaEventEmitter::submitEvents(CEventServer & server, bool allWindows)
{
// just forwarding to out cocoa adapter
NL3D::MAC::submitEvents(server, allWindows, this);
}
}

@ -0,0 +1,33 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_COCOA_EVENT_EMITTER_H
#define NL_COCOA_EVENT_EMITTER_H
#include <nel/misc/event_emitter.h>
namespace NLMISC
{
class CCocoaEventEmitter : public IEventEmitter
{
public:
virtual void submitEvents(CEventServer & server, bool allWindows);
};
}
#endif

@ -0,0 +1,31 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import <Cocoa/Cocoa.h>
/**
* derived to configure the NSOpenGLView
*/
@interface CocoaOpenGLView : NSOpenGLView
{
}
-(BOOL)acceptsFirstResponder;
-(BOOL)needsPanelToBecomeKey;
@end

@ -0,0 +1,33 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "cocoa_opengl_view.h"
@implementation CocoaOpenGLView
-(BOOL)acceptsFirstResponder
{
return YES;
}
-(BOOL)needsPanelToBecomeKey
{
return NO;
}
@end

@ -0,0 +1,31 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import <Cocoa/Cocoa.h>
/**
* derived to configure the NSWindow
*/
@interface CocoaWindow : NSWindow
{
}
-(BOOL)canBecomeKeyWindow;
-(BOOL)canBecomeMainWindow;
-(BOOL)needsPanelToBecomeKey;
-(BOOL)acceptsFirstResponder;
@end

@ -0,0 +1,43 @@
/*
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "cocoa_window.h"
@implementation CocoaWindow
-(BOOL)canBecomeKeyWindow
{
return YES;
}
-(BOOL)canBecomeMainWindow
{
return YES;
}
-(BOOL)needsPanelToBecomeKey
{
return NO;
}
-(BOOL)acceptsFirstResponder
{
return YES;
}
@end

File diff suppressed because it is too large Load Diff

@ -18,6 +18,8 @@
#ifdef NL_OS_UNIX
#ifndef NL_MAC_NATIVE
#include <X11/keysym.h>
#include <GL/gl.h>
#include <GL/glx.h>
@ -479,4 +481,6 @@ void CUnixEventEmitter::processMessage (XEvent &event, CEventServer &server)
} // NLMISC
#endif // NL_MAC_NATIVE
#endif // NL_OS_UNIX

@ -17,6 +17,8 @@
#ifndef NL_UNIX_EVENT_EMITTER_H
#define NL_UNIX_EVENT_EMITTER_H
#ifndef NL_MAC_NATIVE
#include "nel/misc/types_nl.h"
#include "nel/misc/event_emitter.h"
#include "nel/misc/events.h"
@ -70,6 +72,8 @@ private:
#endif // NL_OS_UNIX
#endif // NL_MAC_NATIVE
#endif // NL_UNIX_EVENT_EMITTER_H
/* End of unix_event_emitter.h */

@ -86,7 +86,9 @@ FIND_PACKAGE(CURL REQUIRED)
FIND_PACKAGE(Libwww)
FIND_PACKAGE(ZLIB)
IF(NOT WIN32)
FIND_PACKAGE(X11)
IF(NOT WITH_COCOA)
FIND_PACKAGE(X11)
ENDIF(NOT WITH_COCOA)
ENDIF(NOT WIN32)
NL_SETUP_BUILD()

@ -33,9 +33,37 @@ IF(UNIX)
INCLUDE(${CMAKE_BINARY_DIR})
ENDIF(UNIX)
ADD_EXECUTABLE(client ${SRC})
# on Mac, create a .App Bundle
if(APPLE)
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom Core Client")
SET(MACOSX_BUNDLE_ICON_FILE "")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING "0.8.0")
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom Core Client")
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "0.8")
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT "Winchgate and The Ryzom Core Community")
INCLUDE_DIRECTORIES( ${LIBXML2_INCLUDE_DIR}
ADD_EXECUTABLE(client MACOSX_BUNDLE ${SRC})
# TODO: in release mode, cmake could copy all the dylibs into the .app
# bundle for redistribution... should some part of cpack handle that?
# ADD_CUSTOM_COMMAND(TARGET client POST_BUILD
# # make frameworks directory in app bundle
# COMMAND ${CMAKE_COMMAND} -E make_directory
# ${CMAKE_CURRENT_BINARY_DIR}/client.app/Contents/Frameworks
# # copy framework into app bundle
# COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY}
# ${CMAKE_CURRENT_BINARY_DIR}/client.app/Contents/Frameworks
# # ...
# # install_name_tool the lib pathes
ELSE(APPLE)
ADD_EXECUTABLE(client ${SRC})
ENDIF(APPLE)
INCLUDE_DIRECTORIES(
${LIBXML2_INCLUDE_DIR}
${NEL_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${LIBWWW_INCLUDE_DIR}
@ -58,9 +86,13 @@ TARGET_LINK_LIBRARIES(client ${PLATFORM_LINKFLAGS}
${NELPACS_LIBRARY}
${LIBWWW_LIBRARY}
${Boost_LIBRARIES}
${X11_LIBRARIES}
seven_zip
luabind)
IF(NOT WITH_COCOA)
TARGET_LINK_LIBRARIES(client ${X11_LIBRARIES})
ENDIF(NOT WITH_COCOA)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS client RUNTIME DESTINATION bin COMPONENT client)
INSTALL(TARGETS client RUNTIME DESTINATION bin COMPONENT client BUNDLE DESTINATION /Applications)

@ -452,20 +452,25 @@ void CUserControls::getMouseAngleMove(float &dx, float &dy)
}
}
#else
// On X11, do the thing without IMouseDevice implementation
// On X11 and Mac, do the thing without IMouseDevice implementation
if( EventsListener.getMousePosX() != _LastFrameMousePosX ||
EventsListener.getMousePosY() != _LastFrameMousePosY )
{
float dmpx, dmpy;
#ifndef NL_MAC_NATIVE
// On X11 in free look mode, the mouse is pulled back to (0.5, 0.5)
// every update to prevent reaching a border and get stuck.
if(IsMouseFreeLook())
{
/*
TODO use setCapture to not fake it
*/
dmpx = EventsListener.getMousePosX() - 0.5;
dmpy = EventsListener.getMousePosY() - 0.5;
}
else
#endif
{
dmpx = EventsListener.getMousePosX() - _LastFrameMousePosX;
dmpy = EventsListener.getMousePosY() - _LastFrameMousePosY;

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