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@ -2895,13 +2895,13 @@ uint32 CGameItem::maxDurability() const
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// tools
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// tools
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// SHEARS = pick for forage
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// SHEARS = pick for forage
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case ITEM_TYPE::SHEARS: return (uint32)CWeaponCraftParameters::ForageToolDurability;
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case ITEM_TYPE::SHEARS: d = CWeaponCraftParameters::ForageToolDurability; break;
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case ITEM_TYPE::AmmoTool: return (uint32)CWeaponCraftParameters::AmmoCraftingToolDurability;
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case ITEM_TYPE::AmmoTool: d = CWeaponCraftParameters::AmmoCraftingToolDurability; break;
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case ITEM_TYPE::ArmorTool: return (uint32)CWeaponCraftParameters::ArmorCraftingToolDurability;
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case ITEM_TYPE::ArmorTool: d = CWeaponCraftParameters::ArmorCraftingToolDurability; break;
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case ITEM_TYPE::JewelryTool: return (uint32)CWeaponCraftParameters::JewelryCraftingToolDurability;
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case ITEM_TYPE::JewelryTool: d = CWeaponCraftParameters::JewelryCraftingToolDurability; break;
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case ITEM_TYPE::MeleeWeaponTool:return (uint32)CWeaponCraftParameters::MeleeWeaponCraftingToolDurability;
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case ITEM_TYPE::MeleeWeaponTool: d = CWeaponCraftParameters::MeleeWeaponCraftingToolDurability; break;
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case ITEM_TYPE::RangeWeaponTool:return (uint32)CWeaponCraftParameters::RangeWeaponCraftingToolDurability;
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case ITEM_TYPE::RangeWeaponTool: d = CWeaponCraftParameters::RangeWeaponCraftingToolDurability; break;
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case ITEM_TYPE::ToolMaker: return (uint32)CWeaponCraftParameters::ToolCraftingToolDurability;
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case ITEM_TYPE::ToolMaker: d = CWeaponCraftParameters::ToolCraftingToolDurability; break;
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default:
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default:
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return 0;
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return 0;
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