Merged in Glorf/ryzomcore/fix_freezing (pull request #143)

Fix a bug where a monster could be stuck after dropping aggro while rooted

--HG--
branch : compatibility-develop
hg/compatibility-develop
Cédric OCHS 8 years ago
commit 0c830e00e1

@ -1060,7 +1060,6 @@ void CMovementMagnet::update(uint32 waitTime, uint32 ticksSinceLastUpdate, bool
BeginMove: BeginMove:
_State=Movement_Move; _State=Movement_Move;
getNewDestination (_BotFauna.wpos(), _denyFlags); // drop through to Move getNewDestination (_BotFauna.wpos(), _denyFlags); // drop through to Move
_Speed=_BotFauna.walkSpeed();
case Movement_Move: case Movement_Move:
{ {
@ -1070,6 +1069,7 @@ void CMovementMagnet::update(uint32 waitTime, uint32 ticksSinceLastUpdate, bool
float distToDest=(float)_PathCont.getDestination().quickDistTo(_BotFauna.pos()); float distToDest=(float)_PathCont.getDestination().quickDistTo(_BotFauna.pos());
distToDest-=((_BotFauna.getPersistent().getChildIndex()&7)+1.5f); distToDest-=((_BotFauna.getPersistent().getChildIndex()&7)+1.5f);
_Speed=_BotFauna.walkSpeed();
float dist=_Speed*ticksSinceLastUpdate; float dist=_Speed*ticksSinceLastUpdate;
CAIVector lastPos=_BotFauna.pos(); CAIVector lastPos=_BotFauna.pos();
{ {

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