|
|
@ -354,7 +354,7 @@ void CLodCharacterShape::buildMesh(const std::string &name, const CLodCharacte
|
|
|
|
const vector<CVector> &normals= lodBuild.Normals;
|
|
|
|
const vector<CVector> &normals= lodBuild.Normals;
|
|
|
|
|
|
|
|
|
|
|
|
nlassert(numVertices>0);
|
|
|
|
nlassert(numVertices>0);
|
|
|
|
nlassert(triangleIndices.size()>0);
|
|
|
|
nlassert(!triangleIndices.empty());
|
|
|
|
nlassert((triangleIndices.size()%3)==0);
|
|
|
|
nlassert((triangleIndices.size()%3)==0);
|
|
|
|
nlassert(skinWeights.size() == numVertices);
|
|
|
|
nlassert(skinWeights.size() == numVertices);
|
|
|
|
nlassert(uvs.size() == numVertices);
|
|
|
|
nlassert(uvs.size() == numVertices);
|
|
|
|