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@ -4614,8 +4614,10 @@ class CHandlerCharselNaviGetKeys : public IActionHandler
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{
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{
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virtual void execute (CCtrlBase *pCaller, const string &Params)
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virtual void execute (CCtrlBase *pCaller, const string &Params)
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{
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{
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const std::string ui = pCaller->getParent()->getId();
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if (!pCaller->getParent())
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if (ui != "ui:outgame")
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return;
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if (pCaller->getParent()->getId() != "ui:outgame")
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return;
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return;
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if (Params.empty())
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if (Params.empty())
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