Fixed: Use absolute path of current directory instead of relative path (avoid to check more than once the same location)

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent 31e6bd1bb1
commit 0979b19e8e

@ -659,7 +659,7 @@ static void addPaths(IProgressCallback &progress, const std::vector<std::string>
std::vector<std::string> directoryPrefixes;
// current directory has priority everywhere
directoryPrefixes.push_back("");
directoryPrefixes.push_back(CPath::standardizePath(CPath::getCurrentPath()));
#if defined(NL_OS_WINDOWS)
// check in same directory as executable

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