@ -1405,6 +1405,28 @@ void CMissionManager::removeAllUserDynChat(CCharacter * user)
user - > processMissionEvent ( event , aliases [ i ] ) ;
}
void CMissionManager : : processMissionsEventEndDynChat ( CCharacter * user )
{
// we first close all the concerned dyn chat interface on the client,then send EndDynchat event and finally remove the concerned entries from the map
// we have to do it in three passes because processMissionEvent can remove dyn chat entries. And we'd better avoid dereferencement on invalid iterators...
nlassert ( user ) ;
vector < TAIAlias > aliases ;
// close all interfaces
CHashMultiMap < TDataSetRow , CDynChat , TDataSetRow : : CHashCode > : : iterator it = _DynChats . find ( user - > getEntityRowId ( ) ) ;
for ( ; it ! = _DynChats . end ( ) & & ( * it ) . first = = user - > getEntityRowId ( ) ; + + it )
{
aliases . push_back ( ( * it ) . second . Mission - > getTemplateId ( ) ) ;
}
// For each concerned mission, send an end dyn chat event to the player, specifying the mission
// This must be after _DynChats.erase(user->getEntityRowId()), otherwise the event (e.g. jump
// back) can trigger a openDynChat() on the same bot that would lead to a reentrance bug.
CMissionEventEndDynChat event ;
const uint eventCount = ( uint ) aliases . size ( ) ;
for ( uint i = 0 ; i < eventCount ; + + i )
user - > processMissionEvent ( event , aliases [ i ] ) ;
}
void CMissionManager : : removeMissionDynChat ( CCharacter * user , CMission * instance )
{
nlassert ( user ) ;
@ -1495,6 +1517,7 @@ void CMissionManager::dynChatChoice( CCharacter * user, const TDataSetRow & botR
uint i = 0 ;
uint nbJumpPoints = ( uint ) templ - > JumpPoints . size ( ) ;
bool updateJournal = false ;
nlinfo ( " nbJumpPoints = %d " , nbJumpPoints ) ;
for ( ; i < nbJumpPoints ; i + + )
{
if ( templ - > JumpPoints [ i ] . Name = = jump )
@ -1503,6 +1526,7 @@ void CMissionManager::dynChatChoice( CCharacter * user, const TDataSetRow & botR
closeDynChat ( user , botRow ) ;
std : : list < CMissionEvent * > eventList ;
nlinfo ( " Jump to %d " , i ) ;
inst - > jump ( templ - > JumpPoints [ i ] . Step , templ - > JumpPoints [ i ] . Action , eventList ) ;
// Send to AIS (to stop the bot). Important: there must be the same number of items pushed in DynChatEnd that in DynChatStart for the bot to resume.