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@ -274,6 +274,17 @@ namespace NL3D
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ss << "uniform vec4 constant3;" << std::endl;
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ss << "uniform vec4 constant3;" << std::endl;
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}
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}
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void CGLSLShaderGenerator::addAlphaTreshold()
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{
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ss << "uniform float alphaTreshold;" << std::endl;
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}
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void CGLSLShaderGenerator::addAlphaTest()
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{
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if( material->getAlphaTest() )
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ss << "if( fragColor.a <= ( alphaTreshold - 0.0001 ) ) discard;" << std::endl;
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}
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void CGLSLShaderGenerator::generateNormalVS()
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void CGLSLShaderGenerator::generateNormalVS()
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{
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{
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ss << "void main( void )" << std::endl;
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ss << "void main( void )" << std::endl;
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@ -464,6 +475,7 @@ namespace NL3D
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}
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}
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addColor();
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addColor();
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addConstants();
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addConstants();
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addAlphaTreshold();
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ss << std::endl;
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ss << std::endl;
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@ -504,10 +516,10 @@ namespace NL3D
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if( vertexColor )
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if( vertexColor )
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ss << "texel = color * texel;" << std::endl;
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ss << "texel = color * texel;" << std::endl;
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// Alpha test
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//ss << "if( texel.a <= 0.5 ) discard;" << std::endl;
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ss << "fragColor = texel;" << std::endl;
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ss << "fragColor = texel;" << std::endl;
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addAlphaTest();
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ss << "}" << std::endl;
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ss << "}" << std::endl;
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}
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}
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@ -872,6 +884,8 @@ namespace NL3D
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addDiffuse();
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addDiffuse();
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addAlphaTreshold();
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ss << std::endl;
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ss << std::endl;
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ss << "void main( void )" << std::endl;
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ss << "void main( void )" << std::endl;
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@ -910,6 +924,7 @@ namespace NL3D
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}
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}
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ss << "fragColor = texel;" << std::endl;
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ss << "fragColor = texel;" << std::endl;
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addAlphaTest();
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ss << "}" << std::endl;
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ss << "}" << std::endl;
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ss << std::endl;
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ss << std::endl;
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}
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}
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@ -920,6 +935,7 @@ namespace NL3D
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ss << "uniform sampler2D sampler0;" << std::endl;
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ss << "uniform sampler2D sampler0;" << std::endl;
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ss << "uniform samplerCube sampler1;" << std::endl;
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ss << "uniform samplerCube sampler1;" << std::endl;
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addDiffuse();
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addDiffuse();
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addAlphaTreshold();
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ss << "void main( void )" << std::endl;
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ss << "void main( void )" << std::endl;
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ss << "{" << std::endl;
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ss << "{" << std::endl;
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@ -931,6 +947,7 @@ namespace NL3D
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ss << "texel.rgb = texel1.rgb * texel.a + texel.rgb;" << std::endl;
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ss << "texel.rgb = texel1.rgb * texel.a + texel.rgb;" << std::endl;
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ss << "texel.a = texel1.a;" << std::endl;
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ss << "texel.a = texel1.a;" << std::endl;
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ss << "fragColor = texel;" << std::endl;
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ss << "fragColor = texel;" << std::endl;
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addAlphaTest();
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ss << "}" << std::endl;
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ss << "}" << std::endl;
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}
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}
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@ -951,6 +968,8 @@ namespace NL3D
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addConstants();
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addConstants();
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addAlphaTreshold();
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ss << std::endl;
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ss << std::endl;
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ss << "void main( void )" << std::endl;
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ss << "void main( void )" << std::endl;
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@ -981,6 +1000,7 @@ namespace NL3D
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}
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}
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ss << "fragColor = texel;" << std::endl;
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ss << "fragColor = texel;" << std::endl;
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addAlphaTest();
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ss << "}" << std::endl;
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ss << "}" << std::endl;
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}
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}
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@ -1010,6 +1030,8 @@ namespace NL3D
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if( diffuse )
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if( diffuse )
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ss << "uniform sampler2D sampler3;" << std::endl;
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ss << "uniform sampler2D sampler3;" << std::endl;
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addAlphaTreshold();
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ss << std::endl;
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ss << std::endl;
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ss << "void main( void )" << std::endl;
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ss << "void main( void )" << std::endl;
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@ -1037,6 +1059,8 @@ namespace NL3D
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else
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else
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ss << "fragColor = texel2" << std::endl;
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ss << "fragColor = texel2" << std::endl;
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addAlphaTest();
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ss << "}" << std::endl;
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ss << "}" << std::endl;
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ss << std::endl;
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ss << std::endl;
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@ -1047,6 +1071,7 @@ namespace NL3D
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ss << "uniform sampler2D sampler0;" << std::endl;
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ss << "uniform sampler2D sampler0;" << std::endl;
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ss << "uniform sampler2D sampler1;" << std::endl;
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ss << "uniform sampler2D sampler1;" << std::endl;
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addDiffuse();
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addDiffuse();
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addAlphaTreshold();
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ss << std::endl;
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ss << std::endl;
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ss << "void main( void )" << std::endl;
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ss << "void main( void )" << std::endl;
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@ -1056,6 +1081,7 @@ namespace NL3D
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ss << "vec4 tex = mix( tex0, tex1, diffuse.a );" << std::endl;
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ss << "vec4 tex = mix( tex0, tex1, diffuse.a );" << std::endl;
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ss << "tex.a = 0;" << std::endl;
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ss << "tex.a = 0;" << std::endl;
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ss << "fragColor = tex;" << std::endl;
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ss << "fragColor = tex;" << std::endl;
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addAlphaTest();
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ss << "}" << std::endl;
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ss << "}" << std::endl;
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ss << std::endl;
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ss << std::endl;
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