@ -97,12 +97,12 @@ public:
//nldebug("activate");
}
void desactivate()
void deactivate()
{
if(_Control == QUIT) return;
nlassert(_Control == ACTIVE);
_Control = INACTIVE;
//nldebug("desactivate");
//nldebug("deactivate");
void quit()
@ -25,7 +25,7 @@ class IBuffer;
/**
* CAsyncFileManagerSound is a class that manage sound file loading in a seperate thread
* This class mostly depend on the CAsyncFileManager class for serializing async file
* loas request.
* loading request.
* \author Boris Boucher
* \author Nevrax France
* \date 2002
@ -577,7 +577,7 @@ bool CInstanceGroup::addToScene (CScene& scene, IDriver *driver, uint selectedTe
if( _Instances[i] == NULL )
nlwarning("Not found '%s' file\n", shapeName.c_str());
nlwarning("Not found '%s' file", shapeName.c_str());
@ -1492,7 +1492,7 @@ sint IService::main (const char *serviceShortName, const char *serviceLongName,
_ResetMeasures = false;
MyTAT.desactivate();
MyTAT.deactivate();
catch (EFatalError &)
@ -297,7 +297,7 @@ struct CClientConfig
/// SoundForceSoftwareBuffer
bool SoundForceSoftwareBuffer;
/// The outgmae music file
/// The outgame music file
string SoundOutGameMusic;
/// The Sound SFX Volume (0-1) (ie all but music)