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@ -25,10 +25,6 @@
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#ifdef NL_OS_WINDOWS
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# include <windowsx.h>
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#elif defined(NL_OS_MAC)
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# define GL_GLEXT_LEGACY
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# include <OpenGL/gl.h>
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# include "mac/glext.h"
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# include "mac/cocoa_adapter.h"
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#elif defined (NL_OS_UNIX)
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# include <GL/gl.h>
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# include <GL/glx.h>
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@ -298,11 +294,7 @@ bool CDriverGL::init (uint windowIcon, emptyProc exitFunc)
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retrieveATIDriverVersion();
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#elif defined(NL_OS_MAC)
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if(!NL3D::MAC::init(windowIcon, exitFunc))
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{
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nldebug("cannot init");
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return false;
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}
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// nothing to do
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#elif defined (NL_OS_UNIX)
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@ -393,11 +385,7 @@ bool CDriverGL::unInit()
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#elif defined(NL_OS_MAC)
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if(!NL3D::MAC::unInit())
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{
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nldebug("cannot uninit");
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return false;
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}
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// nothing to do
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#elif defined (NL_OS_UNIX)
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@ -478,7 +466,7 @@ void CDriverGL::setWindowIcon(const std::vector<NLMISC::CBitmap> &bitmaps)
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#elif defined(NL_OS_MAC)
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// nothing to do
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// nothing to do, on Mac OS X, only windows representing a file have icons
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#elif defined(NL_OS_UNIX)
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@ -901,10 +889,67 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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#elif defined(NL_OS_MAC)
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_win = NL3D::MAC::setDisplay(wnd, mode, show, resizeable);
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if (wnd == EmptyWindow)
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{
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if (!createWindow(mode))
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return false;
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}
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else
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{
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_win = wnd;
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}
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if(_win != EmptyWindow)
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_DestroyWindow = true;
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// setup opengl settings
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NSOpenGLPixelFormatAttribute att[] =
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{
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFAStencilSize, 8,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFABackingStore,
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0
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};
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// put the settings into a format object
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NSOpenGLPixelFormat* format =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
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if(!format)
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nlerror("cannot create NSOpenGLPixelFormat");
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// create a opengl view with the created format
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_glView = [[CocoaOpenGLView alloc]
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initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
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if(!_glView)
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nlerror("cannot create view");
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// make the view automatically fit the super view
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[_glView setAutoresizingMask: NSViewHeightSizable | NSViewWidthSizable];
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// put the open gl view into the dummy view contained in the window
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[containerView() addSubview:_glView];
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// adjust size
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[_glView setFrame: [containerView() frame]];
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// create a opengl context for the view
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_ctx = [_glView openGLContext];
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if(!_ctx)
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nlerror("cannot create context");
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// free the pixel format object
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[format release];
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// let the open gl view handle the input
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[[containerView() window] makeFirstResponder:_glView];
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[_ctx flushBuffer];
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[containerView() display];
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#elif defined(NL_OS_UNIX)
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@ -1145,7 +1190,8 @@ bool CDriverGL::restoreScreenMode()
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return res;
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}
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// --------------------------------------------------
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// ***************************************************************************
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#ifdef XF86VIDMODE
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static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
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{
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@ -1153,7 +1199,8 @@ static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
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}
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#endif // XF86VIDMODE
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// --------------------------------------------------
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// ***************************************************************************
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bool CDriverGL::setScreenMode(const GfxMode &mode)
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{
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H_AUTO_OGL(CDriverGL_setScreenMode)
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@ -1324,11 +1371,45 @@ bool CDriverGL::createWindow(const GfxMode &mode)
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#elif defined(NL_OS_MAC)
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window = NL3D::MAC::createWindow(mode);
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// describe how the window should look like and behave
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unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask |
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NSMiniaturizableWindowMask | NSResizableWindowMask;
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// create a cocoa window with the size provided by the mode parameter
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NSWindow* cocoa_window = [[NSWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, mode.Width, mode.Height)
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styleMask:styleMask backing:NSBackingStoreBuffered defer:NO];
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if(!cocoa_window)
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{
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nlerror("cannot create cocoa window");
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return false;
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}
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// set the window to non transparent
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[cocoa_window setOpaque:YES];
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// enable mouse move events, NeL wants them
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[cocoa_window setAcceptsMouseMovedEvents:YES];
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// there are no overlapping subviews, can use the magical optimization :)
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[cocoa_window useOptimizedDrawing:YES];
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// put the window to the front and make it the key window
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[cocoa_window makeKeyAndOrderFront:nil];
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// this is our main window
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[cocoa_window makeMainWindow];
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// create a dummy view which works like the window on other platforms
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// the open gl view will be created as subview of this one.
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window = [[NSView alloc] init];
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[cocoa_window setContentView: (NSView*)window];
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if(window == EmptyWindow)
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{
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nldebug("cannot create window");
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nldebug("cannot create cocoa view for cocoa window");
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return false;
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}
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@ -1368,6 +1449,7 @@ bool CDriverGL::createWindow(const GfxMode &mode)
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}
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// ***************************************************************************
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bool CDriverGL::destroyWindow()
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{
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H_AUTO_OGL(CDriverGL_destroyWindow)
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@ -1404,13 +1486,12 @@ bool CDriverGL::destroyWindow()
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if(_DestroyWindow)
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{
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if(!NL3D::MAC::destroyWindow(_win))
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{
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nldebug("cannot destroy window");
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return false;
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}
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[containerView() release];
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[[containerView() window] release];
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}
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_ctx = nil;
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#elif defined (NL_OS_UNIX)
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if (_DestroyWindow)
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@ -1436,6 +1517,8 @@ bool CDriverGL::destroyWindow()
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return true;
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}
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// ***************************************************************************
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CDriverGL::EWindowStyle CDriverGL::getWindowStyle() const
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{
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H_AUTO_OGL(CDriverGL_getWindowStyle)
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@ -1446,6 +1529,8 @@ CDriverGL::EWindowStyle CDriverGL::getWindowStyle() const
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return EWSWindowed;
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}
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// ***************************************************************************
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bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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{
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H_AUTO_OGL(CDriverGL_setWindowStyle)
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@ -1500,10 +1585,57 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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#elif defined(NL_OS_MAC)
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if(!NL3D::MAC::setWindowStyle(_win, windowStyle == EWSFullscreen))
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// leave fullscreen mode, enter windowed mode
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if(windowStyle == EWSWindowed && [containerView() isInFullScreenMode])
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{
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nldebug("cannot set window style");
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return false;
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// disable manual setting of back buffer size, cocoa handles this
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// automatically as soon as the view gets resized
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CGLError error = CGLDisable((CGLContextObj)[_ctx CGLContextObj],
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kCGLCESurfaceBackingSize);
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if(error != kCGLNoError)
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nlerror("cannot disable kCGLCESurfaceBackingSize (%s)",
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CGLErrorString(error));
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// pull the view back from fullscreen restoring window options
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[containerView() exitFullScreenModeWithOptions:nil];
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// let the gl view receive key events
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[[containerView() window] makeFirstResponder:_glView];
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// bring the window containing the gl view to the front
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[[containerView() window] makeKeyAndOrderFront:nil];
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}
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// enter fullscreen, leave windowed mode
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else if(windowStyle == EWSFullscreen && ![containerView() isInFullScreenMode])
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{
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// enable manual back buffer size for mode setting in fullscreen
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CGLError error = CGLEnable((CGLContextObj)[_ctx CGLContextObj],
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kCGLCESurfaceBackingSize);
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if(error != kCGLNoError)
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nlerror("cannot enable kCGLCESurfaceBackingSize (%s)",
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CGLErrorString(error));
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// put the view in fullscreen mode, hiding the dock but enabling the menubar
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// to pop up if the mouse hits the top screen border.
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// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
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#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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[containerView() enterFullScreenMode:[NSScreen mainScreen] withOptions:
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[NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:
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NSApplicationPresentationHideDock |
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NSApplicationPresentationAutoHideMenuBar],
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NSFullScreenModeApplicationPresentationOptions, nil]];
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#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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/*
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TODO check if simply using NSView enterFullScreenMode is a good idea.
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the context can be set to full screen as well, performance differences?
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*/
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// let the gl view receive key events
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[[containerView() window] makeFirstResponder:_glView];
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}
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#elif defined(NL_OS_UNIX)
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@ -1558,6 +1690,8 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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#endif // NL_OS_WINDOWS
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_FullScreen = (windowStyle == EWSFullscreen);
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return true;
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}
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@ -1575,14 +1709,49 @@ bool CDriverGL::setMode(const GfxMode& mode)
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if (!mode.Windowed)
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_Depth = mode.Depth;
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_FullScreen = !mode.Windowed;
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setWindowSize(mode.Width, mode.Height);
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setWindowPos(_WindowX, _WindowY);
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return true;
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}
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#if defined(NL_OS_MAC) && defined(AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER)
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/// helper to extract bits per pixel value from screen mode, only 16 or 32 bits
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static int bppFromDisplayMode(CGDisplayModeRef mode)
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{
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CFStringRef pixelEncoding = CGDisplayModeCopyPixelEncoding(mode);
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if(CFStringCompare(pixelEncoding, CFSTR(IO32BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 32;
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else if(CFStringCompare(pixelEncoding, CFSTR(IO16BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 16;
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return 0;
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}
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#elif defined(NL_OS_MAC) && !defined(AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER)
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long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
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{
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long value = 0;
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CFNumberRef numRef;
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numRef = (CFNumberRef)CFDictionaryGetValue(theDict, key);
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if (numRef != NULL)
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CFNumberGetValue(numRef, kCFNumberLongType, &value);
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return value;
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}
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// some macros to make code more readable.
|
|
|
|
|
#define GetModeWidth(mode) GetDictionaryLong((mode), kCGDisplayWidth)
|
|
|
|
|
#define GetModeHeight(mode) GetDictionaryLong((mode), kCGDisplayHeight)
|
|
|
|
|
#define GetModeBitsPerPixel(mode) GetDictionaryLong((mode), kCGDisplayBitsPerPixel)
|
|
|
|
|
|
|
|
|
|
#endif // defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
// --------------------------------------------------
|
|
|
|
|
bool CDriverGL::getModes(std::vector<GfxMode> &modes)
|
|
|
|
|
{
|
|
|
|
@ -1611,7 +1780,71 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::getModes(modes);
|
|
|
|
|
static const CGDisplayCount kMaxDisplays = 16;
|
|
|
|
|
CGDirectDisplayID display[kMaxDisplays];
|
|
|
|
|
CGDisplayCount numDisplays;
|
|
|
|
|
|
|
|
|
|
CGDisplayErr err = CGGetActiveDisplayList(kMaxDisplays, display, &numDisplays);
|
|
|
|
|
if(err != CGDisplayNoErr)
|
|
|
|
|
{
|
|
|
|
|
nlwarning("Cannot get displays (%d)", err);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// nldebug("3D: %d displays found", (int)numDisplays);
|
|
|
|
|
|
|
|
|
|
for (CGDisplayCount i = 0; i < numDisplays; ++i)
|
|
|
|
|
{
|
|
|
|
|
CGDirectDisplayID dspy = display[i];
|
|
|
|
|
|
|
|
|
|
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
|
|
|
|
|
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
|
|
|
|
|
#else
|
|
|
|
|
CFArrayRef modeList = CGDisplayAvailableModes(dspy);
|
|
|
|
|
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
|
|
|
|
|
|
|
|
|
|
if (modeList == NULL)
|
|
|
|
|
{
|
|
|
|
|
nlwarning("Display is invalid");
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
|
|
|
|
|
{
|
|
|
|
|
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
|
|
|
|
|
CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
|
|
|
|
|
uint8 bpp = bppFromDisplayMode(mode);
|
|
|
|
|
#else
|
|
|
|
|
CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
|
|
|
|
|
uint8 bpp = (uint8)GetModeBitsPerPixel(mode);
|
|
|
|
|
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
|
|
|
|
|
|
|
|
|
|
if (bpp >= 16)
|
|
|
|
|
{
|
|
|
|
|
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
|
|
|
|
|
uint16 w = CGDisplayModeGetWidth(mode);
|
|
|
|
|
uint16 h = CGDisplayModeGetHeight(mode);
|
|
|
|
|
#else
|
|
|
|
|
uint16 w = (uint16)GetModeWidth(mode);
|
|
|
|
|
uint16 h = (uint16)GetModeHeight(mode);
|
|
|
|
|
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
|
|
|
|
|
|
|
|
|
|
// Add this mode
|
|
|
|
|
GfxMode mode;
|
|
|
|
|
mode.Width = w;
|
|
|
|
|
mode.Height = h;
|
|
|
|
|
mode.Depth = bpp;
|
|
|
|
|
|
|
|
|
|
// Frequency stays at 0 because on mac cocoa, display resolution
|
|
|
|
|
// is never really changed. if rendering res < display res,
|
|
|
|
|
// cocoa interpolates and keeps the display at it's original res.
|
|
|
|
|
mode.Frequency = 0;
|
|
|
|
|
modes.push_back (mode);
|
|
|
|
|
|
|
|
|
|
// nldebug(" Display 0x%x: Mode %dx%d, %d BPP", dspy, w, h, bpp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -1722,7 +1955,30 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::getCurrentScreenMode(_win, mode);
|
|
|
|
|
// the sceen with the menu bar
|
|
|
|
|
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
|
|
|
|
|
|
|
|
|
|
mode.OffScreen = false;
|
|
|
|
|
mode.Frequency = 0;
|
|
|
|
|
mode.Depth = NSBitsPerPixelFromDepth([screen depth]);
|
|
|
|
|
|
|
|
|
|
// in fullscreen mode
|
|
|
|
|
if([containerView() isInFullScreenMode])
|
|
|
|
|
{
|
|
|
|
|
// return the size of the back buffer (like having switched monitor mode)
|
|
|
|
|
mode.Windowed = false;
|
|
|
|
|
mode.Width = _backBufferWidth;
|
|
|
|
|
mode.Height = _backBufferHeight;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// in windowed mode
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// return the size of the screen with menu bar
|
|
|
|
|
mode.Windowed = true;
|
|
|
|
|
mode.Width = (uint16)[screen frame].size.width;
|
|
|
|
|
mode.Height = (uint16)[screen frame].size.height;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -1830,7 +2086,8 @@ void CDriverGL::setWindowTitle(const ucstring &title)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::setWindowTitle(_win, title);
|
|
|
|
|
[[containerView() window] setTitle:
|
|
|
|
|
[NSString stringWithUTF8String:title.toUtf8().c_str()]];
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -1862,7 +2119,19 @@ void CDriverGL::setWindowPos(sint32 x, sint32 y)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::setWindowPos(_win, x, y);
|
|
|
|
|
nldebug("setting window pos to %d %d", x, y);
|
|
|
|
|
|
|
|
|
|
// get the rect (position, size) of the screen with menu bar
|
|
|
|
|
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
|
|
|
|
|
|
|
|
|
|
// get the rect (position, size) of the window
|
|
|
|
|
NSRect windowRect = [[containerView() window] frame];
|
|
|
|
|
|
|
|
|
|
// convert y from NeL coordinates to cocoa coordinates
|
|
|
|
|
y = screenRect.size.height - y;
|
|
|
|
|
|
|
|
|
|
// tell cocoa to move the window
|
|
|
|
|
[[containerView() window] setFrameTopLeftPoint:NSMakePoint(x, y)];
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -1895,7 +2164,7 @@ void CDriverGL::showWindow(bool show)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
MAC::showWindow(show);
|
|
|
|
|
// TODO implement me
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -1940,11 +2209,8 @@ bool CDriverGL::activate()
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
if(!MAC::activate(_win))
|
|
|
|
|
{
|
|
|
|
|
nlwarning("cannot activate");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if([NSOpenGLContext currentContext] != _ctx)
|
|
|
|
|
[_ctx makeCurrentContext];
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -2024,7 +2290,28 @@ void CDriverGL::showCursor(bool b)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::showCursor(b);
|
|
|
|
|
// Mac OS manages a show/hide counter for the cursor, so hiding the cursor
|
|
|
|
|
// twice requires two calls to "show" to make the cursor visible again.
|
|
|
|
|
// Since other platforms seem to not do this, the functionality is masked here
|
|
|
|
|
// by only calling hide if the cursor is visible and only calling show if
|
|
|
|
|
// the cursor was hidden.
|
|
|
|
|
|
|
|
|
|
CGDisplayErr error = kCGErrorSuccess;
|
|
|
|
|
static bool visible = true;
|
|
|
|
|
|
|
|
|
|
if(b && !visible)
|
|
|
|
|
{
|
|
|
|
|
error = CGDisplayShowCursor(kCGDirectMainDisplay);
|
|
|
|
|
visible = true;
|
|
|
|
|
}
|
|
|
|
|
else if(!b && visible)
|
|
|
|
|
{
|
|
|
|
|
error = CGDisplayHideCursor(kCGDirectMainDisplay);
|
|
|
|
|
visible = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(error != kCGErrorSuccess)
|
|
|
|
|
nlerror("cannot show / hide cursor");
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -2077,7 +2364,30 @@ void CDriverGL::setMousePos(float x, float y)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::setMousePos(_win, x, y);
|
|
|
|
|
// CG wants absolute coordinates related to first screen's top left
|
|
|
|
|
|
|
|
|
|
// get the first screen's (conaints menubar) rect (this is not mainScreen)
|
|
|
|
|
NSRect firstScreenRect = [[[NSScreen screens] objectAtIndex:0] frame];
|
|
|
|
|
|
|
|
|
|
// get the rect (position, size) of the window
|
|
|
|
|
NSRect windowRect;
|
|
|
|
|
if([containerView() isInFullScreenMode])
|
|
|
|
|
windowRect = [[[containerView() window] screen] frame];
|
|
|
|
|
else
|
|
|
|
|
windowRect = [[containerView() window] frame];
|
|
|
|
|
|
|
|
|
|
// get the view's rect for height and width
|
|
|
|
|
NSRect viewRect = [containerView() frame];
|
|
|
|
|
|
|
|
|
|
// set the cursor position
|
|
|
|
|
CGDisplayErr error = CGDisplayMoveCursorToPoint(
|
|
|
|
|
kCGDirectMainDisplay, CGPointMake(
|
|
|
|
|
windowRect.origin.x + (viewRect.size.width * x),
|
|
|
|
|
firstScreenRect.size.height - windowRect.origin.y -
|
|
|
|
|
viewRect.size.height + ((1.0 - y) * viewRect.size.height)));
|
|
|
|
|
|
|
|
|
|
if(error != kCGErrorSuccess)
|
|
|
|
|
nlerror("cannot set mouse position");
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -2092,7 +2402,32 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
|
|
|
|
|
|
|
|
|
|
#ifdef NL_OS_MAC
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::getWindowSize(_win, width, height);
|
|
|
|
|
// TODO set them in windowproc, so no special impl is needed here
|
|
|
|
|
|
|
|
|
|
// A cocoa fullscreen view stays at the native resolution of the display.
|
|
|
|
|
// When changing the rendering resolution, the size of the back buffer gets
|
|
|
|
|
// changed, but the view still stays at full resolution. So the scaling of
|
|
|
|
|
// the image from the rendered resolution to the view's resolution is done
|
|
|
|
|
// by cocoa automatically while flushing buffers.
|
|
|
|
|
// That's why, in fullscreen mode, return the resolution of the back buffer,
|
|
|
|
|
// not the one from the window.
|
|
|
|
|
|
|
|
|
|
// in fullscreen mode
|
|
|
|
|
if([containerView() isInFullScreenMode])
|
|
|
|
|
{
|
|
|
|
|
// use the size stored in setWindowSize()
|
|
|
|
|
width = _backBufferWidth;
|
|
|
|
|
height = _backBufferHeight;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// in windowed mode
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// use the size of the view
|
|
|
|
|
NSRect rect = [containerView() frame];
|
|
|
|
|
width = rect.size.width;
|
|
|
|
|
height = rect.size.height;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#else // NL_OS_MAC
|
|
|
|
|
|
|
|
|
@ -2146,7 +2481,43 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::setWindowSize(_win, width, height);
|
|
|
|
|
// for fullscreen mode, adjust the back buffer size to the desired resolution
|
|
|
|
|
if([containerView() isInFullScreenMode])
|
|
|
|
|
{
|
|
|
|
|
// disable and re-enable fullscreen
|
|
|
|
|
// fixes #1062 (http://dev.ryzom.com/issues/1062)
|
|
|
|
|
setWindowStyle(EWSWindowed);
|
|
|
|
|
setWindowStyle(EWSFullscreen);
|
|
|
|
|
|
|
|
|
|
// set the back buffer manually to match the desired rendering resolution
|
|
|
|
|
GLint dim[2] = { width, height };
|
|
|
|
|
CGLError error = CGLSetParameter(
|
|
|
|
|
(CGLContextObj)[_ctx CGLContextObj],
|
|
|
|
|
kCGLCPSurfaceBackingSize, dim);
|
|
|
|
|
|
|
|
|
|
if(error != kCGLNoError)
|
|
|
|
|
nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
|
|
|
|
|
CGLErrorString(error));
|
|
|
|
|
|
|
|
|
|
_backBufferWidth = width;
|
|
|
|
|
_backBufferHeight = height;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// only change the window size if the driver created the window itself
|
|
|
|
|
if(_DestroyWindow)
|
|
|
|
|
{
|
|
|
|
|
// get the windows current frame
|
|
|
|
|
NSRect rect = [[containerView() window] frame];
|
|
|
|
|
|
|
|
|
|
// convert the desired content size to window size
|
|
|
|
|
rect = [[containerView() window] frameRectForContentRect:
|
|
|
|
|
NSMakeRect(rect.origin.x, rect.origin.y, width, height)];
|
|
|
|
|
|
|
|
|
|
// update window dimensions
|
|
|
|
|
[[containerView() window] setFrame:rect display:YES];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -2182,8 +2553,19 @@ void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
|
|
|
|
|
H_AUTO_OGL(CDriverGL_getWindowPos)
|
|
|
|
|
|
|
|
|
|
#ifdef NL_OS_MAC
|
|
|
|
|
// TODO set them in window proc so no special impl is needed here
|
|
|
|
|
|
|
|
|
|
// get the rect (position, size) of the screen with menu bar
|
|
|
|
|
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
|
|
|
|
|
|
|
|
|
|
NL3D::MAC::getWindowPos(_win, x, y);
|
|
|
|
|
// get the rect (position, size) of the window
|
|
|
|
|
NSRect windowRect = [[containerView() window] frame];
|
|
|
|
|
|
|
|
|
|
// simply return x
|
|
|
|
|
x = windowRect.origin.x;
|
|
|
|
|
|
|
|
|
|
// map y from cocoa to NeL coordinates before returning
|
|
|
|
|
y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
|
|
|
|
|
|
|
|
|
|
#else // NL_OS_MAC
|
|
|
|
|
|
|
|
|
@ -2219,9 +2601,7 @@ bool CDriverGL::isActive()
|
|
|
|
|
res = (IsWindow(_win) != FALSE);
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#elif defined(NL_OS_MAC)
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# warning "OpenGL Driver: Missing Mac Implementation"
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// nlwarning("OpenGL Driver: Missing Mac Implementation");
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# warning "OpenGL Driver: Missing Mac Implementation for isActive"
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#elif defined (NL_OS_UNIX)
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#endif // NL_OS_UNIX
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@ -2264,7 +2644,7 @@ void CDriverGL::setCapture (bool b)
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#elif defined(NL_OS_MAC)
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NL3D::MAC::setCapture(b);
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// no need to capture
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#elif defined (NL_OS_UNIX)
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@ -2316,11 +2696,7 @@ NLMISC::IMouseDevice* CDriverGL::enableLowLevelMouse(bool enable, bool exclusive
|
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}
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|
|
#elif defined(NL_OS_MAC)
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|
|
|
# warning "OpenGL Driver: Missing Mac Implementation"
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|
|
|
nlwarning("OpenGL Driver: Missing Mac Implementation");
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|
|
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|
|
#elif defined (NL_OS_UNIX)
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|
|
|
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|
|
#endif
|
|
|
|
|
|
|
|
|
|
return res;
|
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|
|
@ -2358,11 +2734,7 @@ NLMISC::IKeyboardDevice* CDriverGL::enableLowLevelKeyboard(bool enable)
|
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|
|
}
|
|
|
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|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
# warning "OpenGL Driver: Missing Mac Implementation"
|
|
|
|
|
nlwarning("OpenGL Driver: Missing Mac Implementation");
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
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|
|
|
|
|
|
|
|
#endif
|
|
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|
|
|
|
|
|
|
return res;
|
|
|
|
@ -2381,11 +2753,7 @@ NLMISC::IInputDeviceManager* CDriverGL::getLowLevelInputDeviceManager()
|
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|
|
res = NLMISC::safe_cast<NLMISC::CDIEventEmitter *>(_EventEmitter.getEmitter(1));
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
# warning "OpenGL Driver: Missing Mac Implementation"
|
|
|
|
|
nlwarning("OpenGL Driver: Missing Mac Implementation");
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return res;
|
|
|
|
@ -2429,8 +2797,8 @@ uint CDriverGL::getDoubleClickDelay(bool hardwareMouse)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
# warning "OpenGL Driver: Missing Mac Implementation"
|
|
|
|
|
nlwarning("OpenGL Driver: Missing Mac Implementation");
|
|
|
|
|
# warning "OpenGL Driver: Missing Mac Implementation for getDoubleClickDelay"
|
|
|
|
|
nlwarning("OpenGL Driver: Missing Mac Implementation for getDoubleClickDelay");
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
@ -2492,11 +2860,10 @@ bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &proper
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#elif defined(NL_OS_MAC)
|
|
|
|
|
# warning "OpenGL Driver: Missing Mac Implementation"
|
|
|
|
|
nlwarning("OpenGL Driver: Missing Mac Implementation");
|
|
|
|
|
// TODO for Mac: implement CDriverGL::setMonitorColorProperties
|
|
|
|
|
nlwarning ("CDriverGL::setMonitorColorProperties not implemented");
|
|
|
|
|
|
|
|
|
|
#elif defined (NL_OS_UNIX)
|
|
|
|
|
|
|
|
|
|
// TODO for Linux: implement CDriverGL::setMonitorColorProperties
|
|
|
|
|
nlwarning ("CDriverGL::setMonitorColorProperties not implemented");
|
|
|
|
|
|
|
|
|
@ -2505,4 +2872,64 @@ bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &proper
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef NL_OS_MAC
|
|
|
|
|
void CDriverGL::setupApplicationMenu()
|
|
|
|
|
{
|
|
|
|
|
NSMenu* menu;
|
|
|
|
|
NSMenuItem* menuItem;
|
|
|
|
|
NSString* title;
|
|
|
|
|
NSString* appName;
|
|
|
|
|
|
|
|
|
|
// get the applications name from it's process info
|
|
|
|
|
appName = [[NSProcessInfo processInfo] processName];
|
|
|
|
|
|
|
|
|
|
// create an empty menu object
|
|
|
|
|
menu = [[NSMenu alloc] initWithTitle:@""];
|
|
|
|
|
|
|
|
|
|
// add the about menu item
|
|
|
|
|
title = [@"About " stringByAppendingString:appName];
|
|
|
|
|
[menu addItemWithTitle:title
|
|
|
|
|
action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
|
|
|
|
|
|
|
|
|
|
// separator
|
|
|
|
|
[menu addItem:[NSMenuItem separatorItem]];
|
|
|
|
|
|
|
|
|
|
// add the hide application menu item
|
|
|
|
|
title = [@"Hide " stringByAppendingString:appName];
|
|
|
|
|
[menu addItemWithTitle:title
|
|
|
|
|
action:@selector(hide:) keyEquivalent:@"h"];
|
|
|
|
|
|
|
|
|
|
// add the hide others menu item
|
|
|
|
|
menuItem = [menu addItemWithTitle:@"Hide Others"
|
|
|
|
|
action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
|
|
|
|
|
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
|
|
|
|
|
|
|
|
|
|
// add the show all menu item
|
|
|
|
|
[menu addItemWithTitle:@"Show All"
|
|
|
|
|
action:@selector(unhideAllApplications:) keyEquivalent:@""];
|
|
|
|
|
|
|
|
|
|
// separator
|
|
|
|
|
[menu addItem:[NSMenuItem separatorItem]];
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
TODO on quit send EventDestroyWindowId
|
|
|
|
|
*/
|
|
|
|
|
// add the quit menu item
|
|
|
|
|
title = [@"Quit " stringByAppendingString:appName];
|
|
|
|
|
[menu addItemWithTitle:title
|
|
|
|
|
action:@selector(terminate:) keyEquivalent:@"q"];
|
|
|
|
|
|
|
|
|
|
// create an empty menu item and put the new menu into it as a subitem
|
|
|
|
|
menuItem = [[NSMenuItem alloc] initWithTitle:@""
|
|
|
|
|
action:nil keyEquivalent:@""];
|
|
|
|
|
[menuItem setSubmenu:menu];
|
|
|
|
|
|
|
|
|
|
// create a menu for the application
|
|
|
|
|
[NSApp setMainMenu:[[NSMenu alloc] initWithTitle:@""]];
|
|
|
|
|
|
|
|
|
|
// attach the new menu to the applications menu
|
|
|
|
|
[[NSApp mainMenu] addItem:menuItem];
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
} // NL3D
|
|
|
|
|