Remove references to things which don't exist

ryzomclassic-develop
kaetemi 5 years ago committed by Jan Boon
parent f892608865
commit 02c40934ef

@ -1412,8 +1412,6 @@ function game:onInGameDbInitialized()
self:setCurrentMission(game.PrevSessionMission) self:setCurrentMission(game.PrevSessionMission)
end end
game:setInfoPlayerCharacterRace()
runAH(nil, "sort_tribefame", "") runAH(nil, "sort_tribefame", "")
end end

@ -91,11 +91,6 @@
<action handler="set" params="target='ui:interface:gestion_windows:x'|value=div(sub(getprop('ui:interface:w'),getprop('ui:interface:gestion_windows:w')),2)" /> <action handler="set" params="target='ui:interface:gestion_windows:x'|value=div(sub(getprop('ui:interface:w'),getprop('ui:interface:gestion_windows:w')),2)" />
<action handler="set" params="target='ui:interface:gestion_windows:y'|value=add(getprop('ui:interface:gestion_windows:h'),div(sub(getprop('ui:interface:h'),getprop('ui:interface:gestion_windows:h')),2))" /> <action handler="set" params="target='ui:interface:gestion_windows:y'|value=add(getprop('ui:interface:gestion_windows:h'),div(sub(getprop('ui:interface:h'),getprop('ui:interface:gestion_windows:h')),2))" />
<action handler="set" params="target='ui:interface:gestion_windows:active'|value=@UI:TEMP:ACTIVE" /> <action handler="set" params="target='ui:interface:gestion_windows:active'|value=@UI:TEMP:ACTIVE" />
<!-- AppZone -->
<action handler="set" params="target='ui:interface:appzone:active'|value=1" />
<action handler="set" params="target='ui:interface:appzone:x'|value=div(sub(getprop('ui:interface:w'),getprop('ui:interface:appzone:w')),2)" />
<action handler="set" params="target='ui:interface:appzone:y'|value=add(getprop('ui:interface:appzone:h'),2)" />
</proc> </proc>
<proc id="proc_reset_interface"> <proc id="proc_reset_interface">

@ -1092,9 +1092,6 @@
<instance template="win_button" id="webig" color="UI:SAVE:WIN:COLORS:COM" text="uimwWebIG" posparent="fame" posref="BL TL" x="0" y="-4" <instance template="win_button" id="webig" color="UI:SAVE:WIN:COLORS:COM" text="uimwWebIG" posparent="fame" posref="BL TL" x="0" y="-4"
pushflag="UI:VARIABLES:ISACTIVE:WEBIG" win_name="webig" /> pushflag="UI:VARIABLES:ISACTIVE:WEBIG" win_name="webig" />
<instance template="win_button" id="appzone" color="UI:SAVE:WIN:COLORS:COM" text="uimwAppZone" posparent="webig" posref="BL TL" x="0" y="-4"
pushflag="UI:VARIABLES:ISACTIVE:APPZONE" win_name="appzone" />
</group> </group>
<view type="bitmap" id="com_ico_back" posparent="communication" posref="TL TL" x="-22" y="22" texture="W_slot_categorie.tga" global_color="false" /> <view type="bitmap" id="com_ico_back" posparent="communication" posref="TL TL" x="-22" y="22" texture="W_slot_categorie.tga" global_color="false" />
<view type="bitmap" id="com_ico" posparent="com_ico_back" posref="MM MM" x="2" y="-2" texture="spe_com.tga" global_color="false" /> <view type="bitmap" id="com_ico" posparent="com_ico_back" posref="MM MM" x="2" y="-2" texture="spe_com.tga" global_color="false" />

@ -125,15 +125,6 @@ void CGroupHTMLCS::getParameters (std::vector<CParameter> &parameters, bool enco
string s = getDebugInformation(); string s = getDebugInformation();
s += getSystemInformation(); s += getSystemInformation();
static bool webIgReady = false;
if (!webIgReady) // Webig is ready when getParameters of CGroupHTMLCS is called
{
webIgReady = true;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CLuaManager::getInstance().executeLuaScript("game:onWebIgReady()");
}
// For each line // For each line
string::size_type startOfLine = 0; string::size_type startOfLine = 0;
string::size_type endOfLine; string::size_type endOfLine;

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