@ -776,7 +776,7 @@ bool CDriverGL::swapBuffers()
//resetTextureShaders();
activeVertexProgram(NULL);
/* Yoyo: must do this (GeForce bug ??) esle weird results if end render with a VBHard.
/* Yoyo: must do this (GeForce bug ??) else weird results if end render with a VBHard.
Setup a std vertex buffer to ensure NVidia synchronisation.
*/
if (_Extensions.NVVertexArrayRange)