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@ -776,7 +776,7 @@ bool CDriverGL::swapBuffers()
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//resetTextureShaders();
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//resetTextureShaders();
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activeVertexProgram(NULL);
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activeVertexProgram(NULL);
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/* Yoyo: must do this (GeForce bug ??) esle weird results if end render with a VBHard.
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/* Yoyo: must do this (GeForce bug ??) else weird results if end render with a VBHard.
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Setup a std vertex buffer to ensure NVidia synchronisation.
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Setup a std vertex buffer to ensure NVidia synchronisation.
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*/
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*/
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if (_Extensions.NVVertexArrayRange)
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if (_Extensions.NVVertexArrayRange)
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