Fixed: Compilation without PCH

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent 5fb0c5d279
commit 00395d6b2e

@ -25,8 +25,8 @@
* <http://www.gnu.org/licenses/>. * <http://www.gnu.org/licenses/>.
*/ */
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/fxaa.h> #include "nel/3d/fxaa.h"
// STL includes // STL includes

@ -25,18 +25,19 @@
* <http://www.gnu.org/licenses/>. * <http://www.gnu.org/licenses/>.
*/ */
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/gpu_program_params.h> #include "nel/misc/types_nl.h"
#include "nel/3d/gpu_program_params.h"
// STL includes // STL includes
// NeL includes // NeL includes
// #include <nel/misc/debug.h> // #include <nel/misc/debug.h>
#include <nel/misc/vector.h> #include "nel/misc/vector.h"
#include <nel/misc/matrix.h> #include "nel/misc/matrix.h"
// Project includes // Project includes
#include <nel/3d/driver.h> #include "nel/3d/driver.h"
using namespace std; using namespace std;
// using namespace NLMISC; // using namespace NLMISC;

@ -25,17 +25,19 @@
* <http://www.gnu.org/licenses/>. * <http://www.gnu.org/licenses/>.
*/ */
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/program.h>
#include "nel/misc/types_nl.h"
#include "nel/3d/program.h"
// STL includes // STL includes
// NeL includes // NeL includes
// #include <nel/misc/debug.h> // #include <nel/misc/debug.h>
#include <nel/misc/string_mapper.h> #include "nel/misc/string_mapper.h"
// Project includes // Project includes
#include <nel/3d/driver.h> #include "nel/3d/driver.h"
using namespace std; using namespace std;
// using namespace NLMISC; // using namespace NLMISC;

@ -25,21 +25,21 @@
* <http://www.gnu.org/licenses/>. * <http://www.gnu.org/licenses/>.
*/ */
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/render_target_manager.h> #include "nel/3d/render_target_manager.h"
// STL includes // STL includes
#include <sstream> #include <sstream>
// NeL includes // NeL includes
// #include <nel/misc/debug.h> // #include <nel/misc/debug.h>
#include <nel/3d/u_camera.h> #include "nel/3d/u_camera.h"
#include <nel/3d/u_driver.h> #include "nel/3d/u_driver.h"
#include <nel/3d/material.h> #include "nel/3d/material.h"
#include <nel/3d/texture_bloom.h> #include "nel/3d/texture_bloom.h"
#include <nel/3d/texture_user.h> #include "nel/3d/texture_user.h"
#include <nel/3d/driver_user.h> #include "nel/3d/driver_user.h"
#include <nel/3d/u_texture.h> #include "nel/3d/u_texture.h"
// Project includes // Project includes

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