<leafname="DELETE_CHAR"sendto="EGS"format="u8"description="The client delete a character, slot of character is $u8"/>
<leafname="RENAME_CHAR"format="u8 s s"description="The client rename a character, $u8 : slot of character $s : name $s : surname"/>
<leafname="ENTER"sendto="EGS"format=""description="The client leave create/select interface and enter in game, at this point, the FE association uid = sid is made"/>
<leafname="READY"description="The client is ready to enter the world"/>
<leafname="TIME_DATE_SYNCHRO"description="The WOS send to client the tiem and date of server: server tick $u32 ryzom time $f ryzom day $u32"/>
<leafname="ASK_NAME"description="Ask server if a name is not already present"/>
<leafname="VALID_NAME"format="u8"description="Server answer yes or no the name is already affected for a player"/>
<leafname="CREATE_CHAR_ERROR"description="Server refuse character creation and fill and send to client a boolean structure with false for all parameters refused"/>
<leafname="RECONNECT"description="Client quits the game and returns to the select character menu"/>
<leafname="VALIDATE_MELEE"sendto="EGS"format="u8"description="the client validate or invalidate the melee combat (check position and orientation), validation flag $u8"/>
<leafname="PARRY"sendto="EGS"format=""description="the client toggle chooses parry as his defense mode"/>
<leafname="DODGE"sendto="EGS"format=""description="the client toggle chooses dodge as his defense mode"/>
<leafname="PROTECTED_SLOT"sendto="EGS"format="u8"description="the client select a new slot to defend (or none)"/>
<leafname="FLYING_HP_DELTA"description="add a flying text to an entity (u32 entity, u32 rgba, s16 delta)"/>
<leafname="FLYING_TEXT_ISE"description="add a flying text to an entity (u32 entity, u32 rgba, u8 effect, s32 param)"/>
<leafname="FLYING_TEXT"description="add a flying text to an entity (u32 entity, u8 type)"/>
<leafname="FILTER"sendto="IOS"format="u8"description="the client adds/removes the chat filter $u8"/>
<leafname="CHAT_MODE"sendto="IOS"format="u8 u64"description="the client selects the chat mode $u8 $64. second param is 0 or the dynamic chat Id (an eid)"/>
<leafname="CHAT2"description="a npc send a predef message to the client : $s"/>
<leafname="TELL2"description="a npc send a predef message to the client : $s"/>
<leafname="DYN_STRING"description="system send a dyn string to the client system chat: $u32"/>
<leafname="DYN_STRING_GROUP"description="system send a dyn string to the client gived group chat: $u32 $u16"/>
<leafname="AFK_TXT"sendto="IOS"format="uc"description="the client sets an afk custom text"/>
<leafname="SHARE_OPEN"format=""description="the server wants the share interface to be opened"/>
<leafname="SHARE_VALID_ITEM"sendto="EGS"format="u8 u8"description="the client wants an item or phrase (item/phrase index, session id)"/>
<leafname="SHARE_INVALID_ITEM"sendto="EGS"format="u8 u8"description="the client do not wants an item or phrase anymore (item/phrase index, session id)"/>
<leafname="SHARE_VALID"sendto="EGS"format="u8"description="the client wants to validate its selection (session id)"/>
<leafname="SHARE_INVALID"format=""description="the server invalidate the client selection"/>
<leafname="SHARE_CLOSE"format=""description="the server wants the share interface to be closed"/>
<leafname="CONTACT_INIT"format=""description="the server initialize the 2 contacts lists (net_manager.cpp to see the message format)"/>
<leafname="CONTACT_ADD"sendto="EGS"format="uc u8"description="the client wants to add a contact ($uc name $u8 list)"/>
<leafname="CONTACT_DEL"sendto="EGS"format="u32 u8"description="the client wants to delete a contact ($u32 contactId $u8 list)"/>
<leafname="CONTACT_MOVE"sendto="EGS"format="u32 u8"description="the client wants to move a contact from one list to the other ($u32 contactId $u8 listSrc)"/>
<leafname="CONTACT_CREATE"format=""description="the server create a contact"/>
<leafname="CONTACT_STATUS"format=""description="the server give the status of a contact"/>
<leafname="CONTACT_REMOVE"format=""description="the server removes a contact"/>
<leafname="HARVEST"sendto="EGS"format="u16 u16"description="the client want harvest a founded Raw material(slot, quantity)"/>
<leafname="HARVEST_CLOSE"sendto="EGS"format=""/>
<leafname="GIVE"sendto="EGS"format="u16 u16 u16"description="the client give an item to target (inventory, slot, quantity)"/>
<leafname="DESTROY"sendto="EGS"format="u16 u16 u16"usecycle="no"description="destroy the content of an inventory slot params : inventory, slot,quantity"/>
<leafname="EQUIP"sendto="EGS"format="u16 u16 u16"description="the client equip character (equiped inventory, equiped inventory slot, bag slot)"/>
<leafname="UNEQUIP"sendto="EGS"format="u16 u16"description="the client unequip character (equiped inventory, equiped inventory slot)"/>
<leafname="TEMP_TO_BAG"sendto="EGS"format="u16"description="the client pick an item from temp inventory (temp inventory slot)"/>
<leafname="ALL_TEMP"sendto="EGS"format=""description="the client pick all items from temp inventory"/>
<leafname="NO_TEMP"sendto="EGS"format=""description="the client drop all items from temp inventory"/>
<leafname="ENCHANT"sendto="EGS"format="u8 u16"description="the client wants to enchant the right hand item with the current one (inventory, slot)"/>
<leafname="OPEN_ROOM_INVENTORY"sendto=""description="EGS wants to open the user inventory"/>
<leafname="CLOSE_ROOM_INVENTORY"sendto=""description="EGS wants to close the user inventory"/>
<leafname="USE_ITEM"sendto="EGS"format="u16"description="client wants to use teleport in the specified bag slot or consume an item to trigger its effect"/>
<leafname="STOP_USE_XP_CAT"sendto="EGS"format="b"description="client wants to stop using xp catalyser"/>
<leafname="RESPAWN_POINT"sendto="EGS"format=""description="server set the respawn points with a bool to know if the client needs to reset all known points first"/>
<leafname="ASK_RESPAWN"sendto="EGS"format="u16"description="client wants to respawn somewhere (index of the respawn location wanted)"/>
<leafname="RESPAWN"sendto="EGS"format=""description="server teleport the client to the respawn point choosen"/>
<leafname="NEXT_PAGE_ITEM"sendto="EGS"format="u16"description="Client ask for the next trade page"/>
<leafname="NEXT_PAGE_MISSION"sendto="EGS"format="u16"description="Client ask for the next mission page"/>
<leafname="NEXT_PAGE_MISSION_ITEM"sendto="EGS"format="u16"description="Client ask for the next mission item page"/>
<leafname="BUY"sendto="EGS"format="u16 u8"/>
<leafname="CHOOSE_ITEM_AS_MISSION_REWARD"sendto="EGS"format="u8"description="client want to do a mission to get a specific item"/>
<leafname="QUERY_PRICE"sendto="EGS"format="u16 u8"description="Client ask the sell price of an item to current shopkeeper, first param is botchat session, second is index of item in the inventory"/>
<leafname="BUY_PRICE"/>
<leafname="SELL"sendto="EGS"format="u8 u8"description="Client sell item in bag and quantity"/>
<leafname="GOD"sendto="EGS"format=""description="the client want to be unkillable."/>
<leafname="CREATE_ITEM_IN_BAG"sendto="EGS"format="u32 u16 u16"description="the client ask to create item in hand sheetId (u32) , quantity (u16) and quality (u16)"/>
<leafname="XP"sendto="EGS"format="u32 s s"description="the client want gain some XP(u32) in skill(s) and speciality(s)."/>
<leafname="MONEY"sendto="EGS"format="s32 s32 s32 s32"description="the client ask to earn some money (s32)(s32)(s32)(s32)."/>
<leafname="LEARN_ALL_BRICKS"sendto="EGS"format=""description="the client ask to learn all bricks"/>
<leafname="SET_TIME"sendto="EGS"format="f"description="the client set RyzomTime f Time"/>
<leafname="SET_DAY"sendto="EGS"format="u32"description="the client set RyzomDay"/>
<leafname="CREATE_CHARACTER"sendto="EGS"format="s u32 u32 u32 u16"description="the client send create character commande ( s name, u32 race, u32 sex, u32 role and u16 level)."/>
<leafname="LEARN_BRICK"sendto="EGS"format="u32 u16"description="the client ask learn bricks for role (u32) at level(u16)"/>
<leafname="LEARN_ALL_FABER_PLANS"sendto="EGS"format=""description="the client want to learn all faber plans"/>
<leafname="ADMIN"sendto=""format="s s"description="the client asks EGS to execute the command $s with arg $s"/>
<leafname="EMOTE"sendto="EGS"format="u32 u16"description="client send the emote (behaviour, phrase id) to play."/>
<leafname="CUSTOM_EMOTE"sendto="EGS"format="u32 uc"description="client send the custom emote (behaviour, custom text) to play."/>
<leafname="WHERE"sendto="EGS"format=""description="client send the where command"/>
<leafname="ADMIN"sendto="EGS"format="b s s"description="client asks EGS to execute the command $s with arg $s"/>
<leafname="ADMIN_OFFLINE"sendto="EGS"format="s s s"description="client asks EGS to execute on character $s (online or offline) the command $s with arg $s"/>
<leafname="REMOTE_ADMIN"sendto="EGS"format="u32 s"description="server send the client a remote command"/>
<leafname="REMOTE_ADMIN_ANSWER"sendto="EGS"format="u32 s s"description="client send the answer of the remote command"/>
<leafname="SIT"sendto="EGS"format="b"description="client send to the server the sitting state"/>
<leafname="AFK"sendto="EGS"format="b"description="AFK command is sent to EGS"/>
<leafname="RANDOM"sendto="EGS"format="s16 s16"description="client asks EGS to roll a dice and tell result around"/>
<leafname="GUILDMOTD"sendto="EGS"format="s"description="client asks EGS to set the guild message of the day"/>
<leafname="START_CHOOSE_MISSION"sendto="EGS"format="u16"description="start bot chat mission choice with the given session id"/>
<leafname="START_DYNAMIC_MISSION"sendto="EGS"format=""description="start bot chat dynamic mission with the given session id"/>
<leafname="CONTINUE_MISSION"sendto="EGS"format="u8"description="the user completed the mission, with no gift required"/>
<leafname="VALIDATE_PLAYER_GIFT"sendto="EGS"format=""description="the user validate the gift he just made (server aknowledged the gift to be a valid one)"/>
<leafname="PICK_MISSION"sendto="EGS"format="u8"description="message sent when a mission is accepted (from the static mission list)"/>
<leafname="DM_CHOICE"sendto="EGS"format="u8 u8 u8"description="the three choices for dynamic mission selection"/>
<leafname="DM_ACCEPT"sendto="EGS"format=""description="accept current dynamic mission"/>
<leafname="INIT_COMPLETED_MISSIONS"description="a vector of text ids is sent to init the mission journal (vector(uint32) )"/>
<leafname="UPDATE_COMPLETED_MISSIONS"description="a text id is sent to add a mission title to the mission journal (uint32)"/>
<leafname="MISSION_ABANDON"sendto="EGS"format="u8"description="the client wants to abandon a mission (mission same as in database)"/>
<leafname="GROUP_MISSION_ABANDON"sendto="EGS"format="u8"description="the client wants to abandon a team mission (mission same as in database)"/>
<leafname="ADD_COMPASS"description="EGS adds a compass target for no list missions. Params X, Y, name. If the client already has the name, the coords are replaced"/>
<leafname="ADD_COMPASS_BOT"description="Same for bots. Params X, Y, name, bot_datasetid"/>
<leafname="REMOVE_COMPASS"description="EGS adds a compass target for no list missions. Params name"/>
<leafname="REMOVE_COMPASS_BOT"description="Same for bots. Params name, bot_dataseetid"/>
<leafname="CREATE"sendto="EGS"format="uc u64 uc"description="client wants to create a guild (name of new guild, guild icon descriptor, description of the guild)"/>
<leafname="ABORT_CREATION"description="server forces the end of a guild create session"/>
<leafname="OPEN_GUILD_WINDOW"sendto=""format=""description="the client just entered a guild, EGS ask the client to open the guild window"/>
<leafname="JOIN_PROPOSAL"description="invitation sent to client (uint32 textId)"/>
<leafname="SET_GRADE"sendto="EGS"format="u16 u8 u8"description="client change a member grade p1 is the member, p2 is the grade ( see GUILD_GRADES enum ), p3 is the state counter"/>
<leafname="SET_LEADER"sendto="EGS"format="u16 u8"description="client leader in its guild wants to set the new leader specifying the name of the new leader p1 is the member, p2 is the state counter"/>
<leafname="KICK_MEMBER"sendto="EGS"format="u16 u8"description="client (lead,ho,of) wants to kick member specifying its index. Last param is the counter"/>
<leafname="TELEPORT"sendto="EGS"format="u16"description="client wants to teleport somewhere in guild flats"/>
<leafname="ASCENSOR"description="Server requests the launch of ascensor interface"/>
<leafname="FIRST_ASCENSOR_PAGE"sendto="EGS"format="u16"description="Client ask for the first ascensor page specifying the session id"/>
<leafname="NEXT_ASCENSOR_PAGE"sendto="EGS"format="u16"description="Client ask for the next ascensor page specifying the session id"/>
<leafname="LEAVE_ASCENSOR"description="Server requests the closing of ascensor interface"/>
<leafname="QUIT"sendto="EGS"format=""description="Client wants to quit its guild"/>
<leafname="SET_PLAYER_TITLE"sendto="EGS"format="u8"description="the client inform the server it has changed its character title (u8=new title(ECharacterTitle))"/>
<leafname="UPDATE_PLAYER_TITLE"description="the server update some reserved titles"/>
<leafname="USE_FEMALE_TITLES"format="b"description="The EGS sends to client whether female titles are used"/>
<leafname="DECLARE_WAR_START"sendto="EGS"format="u32 u8"description="The User try to Declare War to the outpost (outpostSHEET, startHourForAttackPeriod)"/>
<leafname="DECLARE_WAR_ACK"description="The server answer to the client (bool ok, uint32 textId, uint32 resultStartAttackTime)"/>
<leafname="DECLARE_WAR_VALIDATE"sendto="EGS"format="u32 u8 u32"description="The user confirms its Declare war (outpostSHEET, startHourForAttackPeriod, resultStartAttackTimeForCheck). NB: still can fail = sysinfo"/>
<leafname="SET_DEF_PERIOD"sendto="EGS"format="u32 u8"description="The defender changes the defense period of one of its Outpost (outpostSHEET, start hour for defense period)"/>
<leafname="CHOOSE_SIDE"description="participate or not in outpost, choose side if participate (b playerGuildInConflict, b playerGuildIsAttacker, u32 defNameId, u32 attNameId)"/>
<leafname="SIDE_CHOSEN"sendto="EGS"format="b u8"description="user chooses to participate or not in outpost conflict and on which side"/>
<leafname="BANISH_PLAYER"sendto="EGS"format=""description="user want to banish the player he's targeting"/>
<leafname="BANISH_GUILD"sendto="EGS"format=""description="user want to banish the guild of the player he's targeting"/>
<leafname="BUY_SHEET"sendto="EGS"format="u32 u16"description="the client buy a botChat phrase (phrase SheetId, phraseId). Nb: can be a charac phrase"/>
<leafname="CLAN"sendto="EGS"format="u8"description="player choose a clan for this pvp zone, u8 = clan number, 0 = neutral, 1 clan 1, 2 clan 2"/>
<leafname="CHOOSE_CLAN"description="server ask to client choose a clan for pvp versus area where character enter: EGSPD::CPeople::TPeople clan1, clan2"/>
<leafname="PVP_TAG"sendto="EGS"format="u8"description="client want set PVP_TAG to TRUE or FALSE"/>
<leafname="SET_NEUTRAL_ALLEGIANCE"sendto="EGS"format="u8"description="client want set allegiance to neutral from indetermined status (u8 = PVP_CLAN::TPVPClan (game_share/pvp_clan.h))"/>
<leafname="SET_NEUTRAL_ALLEGIANCE_GUILD"sendto="EGS"format="u8"description="client want set allegiance to neutral from indetermined status for his GUILD (u8 = PVP_CLAN::TPVPClan (game_share/pvp_clan.h))"/>
<leafname="SET_ITEM_CUSTOM_TEXT"sendto="EGS"format="u32 u32 uc"description="set the cursom of the item in inventory $inventory in slot $slot to $text"/>