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ryzom-core/code/snowballs2/client/src/game_time.h

66 lines
1.6 KiB
C

15 years ago
/**
* \file game_time.h
* \brief CGameTime
* \date 2008-11-26 14:44GMT
* \author Jan Boon (Kaetemi)
* CGameTime
*/
/*
* Copyright (C) 2008 by authors
*
* This file is part of NEVRAX SNOWBALLS.
* NEVRAX SNOWBALLS is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 2 of the
* License, or (at your option) any later version.
*
* NEVRAX SNOWBALLS is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NEVRAX SNOWBALLS; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA.
*/
#ifndef SBCLIENT_GAME_TIME_H
#define SBCLIENT_GAME_TIME_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
namespace SBCLIENT {
/**
* \brief CGameTime
* \date 2008-11-26 14:44GMT
* \author Jan Boon (Kaetemi)
* CGameTime
*/
class CGameTime
{
public:
static void init();
static void release();
static void updateTime();
/// Used when loading, this will skip changing animation time on the next update
/// (updates aren't called during loading)
static void skipAnimationOnce();
}; /* class CGameTime */
} /* namespace SBCLIENT */
#endif /* #ifndef SBCLIENT_GAME_TIME_H */
/* end of file */