/** * \file game_time.h * \brief CGameTime * \date 2008-11-26 14:44GMT * \author Jan Boon (Kaetemi) * CGameTime */ /* * Copyright (C) 2008 by authors * * This file is part of NEVRAX SNOWBALLS. * NEVRAX SNOWBALLS is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 2 of the * License, or (at your option) any later version. * * NEVRAX SNOWBALLS is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NEVRAX SNOWBALLS; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA. */ #ifndef SBCLIENT_GAME_TIME_H #define SBCLIENT_GAME_TIME_H #include // STL includes // NeL includes // Project includes namespace SBCLIENT { /** * \brief CGameTime * \date 2008-11-26 14:44GMT * \author Jan Boon (Kaetemi) * CGameTime */ class CGameTime { public: static void init(); static void release(); static void updateTime(); /// Used when loading, this will skip changing animation time on the next update /// (updates aren't called during loading) static void skipAnimationOnce(); }; /* class CGameTime */ } /* namespace SBCLIENT */ #endif /* #ifndef SBCLIENT_GAME_TIME_H */ /* end of file */