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ryzom-core/code/snowballs2/client/src/animation.h

57 lines
1.7 KiB
C

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
15 years ago
#ifndef ANIMATION_H
#define ANIMATION_H
namespace SBCLIENT {
//
// External definitions
//
class CEntity;
//
// External variables
//
// Animation id used by playAnimation()
enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim };
//
// External functions
//
// This function is automatically called by playAnimation() the first time
void createAnimation (CEntity &entity);
// Change the animation of an entity. You have to give the animation id
void playAnimation (CEntity &entity, EAnim anim, bool force = false);
// This function must be called before releasing the entity to delete the entity animation
void deleteAnimation (CEntity &entity);
void initAnimation ();
void updateAnimation ();
void releaseAnimation ();
} /* namespace SBCLIENT */
#endif // ANIMATION_H
/* End of animation.h */