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ryzom-core/code/snowballs2/client/src/animation.h

64 lines
1.8 KiB
C

15 years ago
/** \file animation.h
* Animation interface between the game and NeL
*/
/* Copyright, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX SNOWBALLS.
* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef ANIMATION_H
#define ANIMATION_H
namespace SBCLIENT {
//
// External definitions
//
class CEntity;
//
// External variables
//
// Animation id used by playAnimation()
enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim };
//
// External functions
//
// This function is automatically called by playAnimation() the first time
void createAnimation (CEntity &entity);
// Change the animation of an entity. You have to give the animation id
void playAnimation (CEntity &entity, EAnim anim, bool force = false);
// This function must be called before releasing the entity to delete the entity animation
void deleteAnimation (CEntity &entity);
void initAnimation ();
void updateAnimation ();
void releaseAnimation ();
} /* namespace SBCLIENT */
#endif // ANIMATION_H
/* End of animation.h */