You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
15 years ago
|
/** \file animation.h
|
||
|
* Animation interface between the game and NeL
|
||
|
*/
|
||
|
|
||
|
/* Copyright, 2001 Nevrax Ltd.
|
||
|
*
|
||
|
* This file is part of NEVRAX SNOWBALLS.
|
||
|
* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||
|
* any later version.
|
||
|
|
||
|
* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
|
||
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
|
||
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||
|
* MA 02111-1307, USA.
|
||
|
*/
|
||
|
|
||
|
#ifndef ANIMATION_H
|
||
|
#define ANIMATION_H
|
||
|
|
||
|
namespace SBCLIENT {
|
||
|
|
||
|
//
|
||
|
// External definitions
|
||
|
//
|
||
|
|
||
|
class CEntity;
|
||
|
|
||
|
//
|
||
|
// External variables
|
||
|
//
|
||
|
|
||
|
// Animation id used by playAnimation()
|
||
|
enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim };
|
||
|
|
||
|
//
|
||
|
// External functions
|
||
|
//
|
||
|
|
||
|
// This function is automatically called by playAnimation() the first time
|
||
|
void createAnimation (CEntity &entity);
|
||
|
|
||
|
// Change the animation of an entity. You have to give the animation id
|
||
|
void playAnimation (CEntity &entity, EAnim anim, bool force = false);
|
||
|
|
||
|
// This function must be called before releasing the entity to delete the entity animation
|
||
|
void deleteAnimation (CEntity &entity);
|
||
|
|
||
|
void initAnimation ();
|
||
|
void updateAnimation ();
|
||
|
void releaseAnimation ();
|
||
|
|
||
|
} /* namespace SBCLIENT */
|
||
|
|
||
|
#endif // ANIMATION_H
|
||
|
|
||
|
/* End of animation.h */
|