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97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_UDP_SOCK_H
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#define NL_UDP_SOCK_H
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#include "sock.h"
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namespace NLNET {
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/**
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* CUdpSock: Unreliable datagram socket via UDP.
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* See base class CSock.
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2000-2001
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*/
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class CUdpSock : public CSock
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{
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public:
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/// @name Socket setup
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//@{
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/**
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* Constructor.
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* \param logging Disable logging if the server socket object is used by the logging system, to avoid infinite recursion
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*/
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CUdpSock( bool logging = true );
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/** Binds the socket to the specified port. Call bind() for an unreliable socket if the host acts as a server and expects to receive
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* messages. If the host acts as a client, call directly sendTo(), in this case you need not bind the socket.
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*/
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void bind( uint16 port );
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/// Same as bind(uint16) but binds on a specified address/port (useful when the host has several addresses)
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void bind( const CInetAddress& addr );
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//@}
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/// @name Receiving data
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//@{
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/** Receives data from the peer. (blocking function)
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* The socket must be pseudo-connected.
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*/
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bool receive( uint8 *buffer, uint32& len, bool throw_exception=true );
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/** Receives data and say who the sender is. (blocking function)
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* The socket must have been bound before, by calling either bind() or sendTo().
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* \param buffer [in] Address of buffer
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* \param len [in/out] Requested length of buffer, and actual number of bytes received
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* \param addr [out] Address of sender
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*/
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bool receivedFrom( uint8 *buffer, uint& len, CInetAddress& addr, bool throw_exception=true );
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//@}
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/// @name Sending data
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//@{
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/// Sends data to the specified host (unreliable sockets only)
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void sendTo( const uint8 *buffer, uint len, const CInetAddress& addr );
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//@}
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private:
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/// True after calling bind() or sendTo()
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bool _Bound;
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};
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} // NLNET
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#endif // NL_UDP_SOCK_H
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/* End of udp_sock.h */
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