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562 lines
13 KiB
C++
562 lines
13 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//////////////
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// INCLUDES //
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//////////////
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// Misc.
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#include "nel/misc/common.h"
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// 3D Interface.
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#include "nel/3d/u_driver.h"
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// Client.
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#include "rosace.h"
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#include "math.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace NL3D;
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using namespace std;
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/////////////
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// Externs //
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/////////////
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extern UDriver *Driver;
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///////////////
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// FUNCTIONS //
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///////////////
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//////////////////////
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// CRosaceComponent //
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//////////////////////
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//-----------------------------------------------
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// CRosaceComponent :
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// Constructor.
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//-----------------------------------------------
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CRosaceComponent::CRosaceComponent()
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{
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// No callback function at the beginning.
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_Callback = 0;
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// No texture at the beginning.
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_Texture = 0;
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_X = 0.5f;
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_Y = 0.5f;
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_W = 0.05f;
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_H = 0.05f;
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}// CRosaceComponent //
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//-----------------------------------------------
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// display :
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// Display the component.
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//-----------------------------------------------
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void CRosaceComponent::display(bool selected)
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{
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// If there is a texture to display.
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if(_Texture)
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{
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if(selected)
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Driver->drawBitmap(_X, _Y, _W, _H, *_Texture, true, CRGBA(255, 0, 0, 255));
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else
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Driver->drawBitmap(_X, _Y, _W, _H, *_Texture, true, CRGBA(255, 255, 255, 255));
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}
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}// display //
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//-----------------------------------------------
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// execute :
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// Execute the callback associated to the component.
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//-----------------------------------------------
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void CRosaceComponent::execute()
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{
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// If there is a callback -> execute it.
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if(_Callback)
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_Callback();
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}// execute //
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//-----------------------------------------------
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// texture :
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// Set the texture for the component.
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//-----------------------------------------------
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void CRosaceComponent::texture(const string &filename)
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{
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_Texture = Driver->createTextureFile(filename);
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}// texture //
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//-----------------------------------------------
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// inside :
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// Return true if the position (x,y) is inside the rosace.
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//-----------------------------------------------
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bool CRosaceComponent::inside(float x, float y)
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{
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if(x>=_X && x<_X+_W && y>=_Y && y<_Y+_H)
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return true;
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return false;
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}// inside //
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/////////////////
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// CRosacePage //
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/////////////////
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//-----------------------------------------------
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// CRosacePage :
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// Constructor.
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//-----------------------------------------------
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CRosacePage::CRosacePage()
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{
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_OldX = 0.5f;
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_OldY = 0.5f;
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_Selected = -1;
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_Components.clear();
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}// CRosacePage //
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//-----------------------------------------------
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// CRosacePage :
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// Constructor. Create some components at the beginning.
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//-----------------------------------------------
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CRosacePage::CRosacePage(sint nb)
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{
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_Selected = -1;
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_Components.clear();
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_Components.resize(nb);
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generate();
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}// CRosaceContext //
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//-----------------------------------------------
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// display :
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// Display all the components in the page.
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//-----------------------------------------------
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void CRosacePage::display()
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{
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for(uint i = 0; i<size(); ++i)
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{
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if(_Selected == (sint)i)
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_Components[i].display(true);
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else
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_Components[i].display(false);
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}
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}// display //
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//-----------------------------------------------
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// execute :
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// Execute the callback associated to the selected component.
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//-----------------------------------------------
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void CRosacePage::execute()
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{
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// If there is no component selected -> return.
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if(_Selected<0 || _Selected>=(sint)size())
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return;
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// Else execute the callback associated to the selected component.
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_Components[_Selected].execute();
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}// execute //
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//-----------------------------------------------
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// next :
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// Select the next valide component.
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//-----------------------------------------------
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void CRosacePage::next()
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{
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_Selected++;
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if(!valide())
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{
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_Selected = 0;
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if(!valide())
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_Selected = -1;
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}
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}// next //
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//-----------------------------------------------
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// previous :
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// Select the previous valide component.
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//-----------------------------------------------
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void CRosacePage::previous()
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{
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_Selected--;
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// If the selected component is not valide selected the last 1 (-1 is no component).
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if(!valide())
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_Selected = (sint)size()-1;
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}// previous //
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//-----------------------------------------------
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// generate :
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// Generate the rosace (all components).
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//-----------------------------------------------
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void CRosacePage::generate()
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{
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float _W = 0.05f;
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float _H = 0.05f;
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double ang = 2*Pi/(float)size();
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double r1 = _W/(2*sin(ang/2)); // r = opp/tan @
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double r2 = _H/(2*sin(ang/2));
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for(uint i=0; i<size(); ++i)
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{
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double x = r1*cos(i*ang);
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double y = r2*sin(i*ang);
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_Components[i].setPos((float)(0.5f+x-_W/2), (float)(0.5f+y-_H/2));
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}
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}// generate //
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//-----------------------------------------------
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// update :
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// Update the page.
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//-----------------------------------------------
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void CRosacePage::update(float x, float y, TMode mode)
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{
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switch(mode)
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{
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case CursorMode:
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cursorMode(x, y);
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break;
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case CursorAngleMode:
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cursorAngleMode(x, y);
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break;
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case RelativeMode:
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relativeMode(x, y);
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break;
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case DirectMode:
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directMode(x, y);
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break;
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case NbRosaceMode:
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nlwarning("Rosace Mode reached.");
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break;
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default:
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break;
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}
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}// update //
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//-----------------------------------------------
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// select :
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// ...
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//-----------------------------------------------
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void CRosacePage::select(double ang)
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{
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double angTmp = 2*Pi/(float)size();
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if(ang>=0)
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{
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ang = ang+angTmp/2;
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_Selected = (sint)(ang/angTmp);
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}
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else
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{
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ang = -ang+angTmp/2;
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_Selected = size()-(sint)(ang/angTmp);
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}
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if(_Selected >= (sint)size() || _Selected<0)
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_Selected = 0;
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}// select //
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//-----------------------------------------------
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// cursorMode :
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// Select the component under the position (x,y) or unselect all if nothing at this position.
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//-----------------------------------------------
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void CRosacePage::cursorMode(float x , float y)
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{
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for(uint i=0; i<size(); ++i)
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{
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if(_Components[i].inside(x, y))
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{
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_Selected = i;
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return;
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}
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}
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// Unselect all.
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_Selected = -1;
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}// cursorMode //
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//-----------------------------------------------
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// cursorAngleMode :
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// Select elements of the rosace according to the angle generated by mouse position and screen center.
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//-----------------------------------------------
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void CRosacePage::cursorAngleMode(float x , float y)
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{
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// If the mouse is near center -> unselect all.
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if(x>=0.5f-0.01f && x<0.5f+0.01f && y>=0.5f-0.01f && y<0.5f+0.01f)
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_Selected = -1;
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// Select the right element of the rosace according to the angle.
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else
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{
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uint32 width, height;
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Driver->getWindowSize(width, height);
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double x1, y1;
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x1 = (double)width/2.0;
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x1 = (x*(double)width) - x1;
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y1 = (double)height/2.0;
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y1 = (y*(double)height) - y1;
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select(atan2(y1, x1));
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}
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}// CursorAngleMode //
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//-----------------------------------------------
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// directMode :
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// ...
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//-----------------------------------------------
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void CRosacePage::directMode(float x , float y)
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{
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float difX = x-_OldX;
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float difY = y-_OldY;
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if(fabs(difX)<0.01f && fabs(difY)<0.01f)
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return;
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uint32 width, height;
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Driver->getWindowSize(width, height);
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double x1 = (difX*(double)width);
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double y1 = (difY*(double)height);
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select(atan2(y1, x1));
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// Backup the x and y.
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_OldX = x;
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_OldY = y;
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}//directMode //
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//-----------------------------------------------
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// relativeMode :
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// ...
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//-----------------------------------------------
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void CRosacePage::relativeMode(float x, float /* y */)
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{
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float difX = x-_OldX;
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if(fabs(difX)<0.01f)
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return;
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if(difX>0)
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next();
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else
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previous();
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// Backup the x and y.
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_OldX = x;
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}// relativeMode //
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///////////////////
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// CRosaceContext//
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///////////////////
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//-----------------------------------------------
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// CRosaceContext :
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// Constructor.
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//-----------------------------------------------
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CRosaceContext::CRosaceContext()
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{
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_Selected = 0;
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_Pages.clear();
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}// CRosacePage //
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//-----------------------------------------------
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// CRosaceContext :
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// Constructor. Create some pages at the beginning.
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//-----------------------------------------------
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CRosaceContext::CRosaceContext(sint nb)
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{
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_Selected = 0;
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_Pages.clear();
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_Pages.resize(nb);
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}// CRosacePage //
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//-----------------------------------------------
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// display :
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// Display all the pages in the context.
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//-----------------------------------------------
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void CRosaceContext::display()
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{
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// If there is no page selected -> return.
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if(!valide())
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return;
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// Else display the right page.
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_Pages[_Selected].display();
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}// display //
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//-----------------------------------------------
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// execute :
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// Execute the callback associated to the selected component in the selected page.
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//-----------------------------------------------
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void CRosaceContext::execute()
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{
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// If there is no page selected -> return.
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if(!valide())
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return;
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// Else execute the callback associated to the selected component.
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_Pages[_Selected].execute();
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}// execute //
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//-----------------------------------------------
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// add :
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// Add a page.
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//-----------------------------------------------
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void CRosaceContext::add(const CRosacePage &page)
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{
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_Pages.push_back(page);
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}// add //
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//-----------------------------------------------
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// update :
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// Update the context.
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//-----------------------------------------------
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void CRosaceContext::update(float x, float y, CRosacePage::TMode mode)
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{
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// If there is no page selected -> return.
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if(!valide())
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return;
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// Update the selected page.
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_Pages[_Selected].update(x, y, mode);
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}// update //
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//-----------------------------------------------
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// next :
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// Select the next valide page.
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//-----------------------------------------------
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void CRosaceContext::next()
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{
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_Selected++;
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if(!valide())
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{
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_Selected = 0;
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if(!valide())
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_Selected = -1;
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}
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}// next //
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//-----------------------------------------------
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// previous :
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// Select the previous valide page.
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//-----------------------------------------------
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void CRosaceContext::previous()
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{
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_Selected--;
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// If the selected component is not valide selected the last 1 (-1 is no component).
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if(!valide())
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_Selected = (sint)size()-1;
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}// previous //
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/////////////
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// CRosace //
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/////////////
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//-----------------------------------------------
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// CRosace :
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// Constructor.
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//-----------------------------------------------
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CRosace::CRosace()
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{
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init();
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}// CRosace //
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//-----------------------------------------------
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// ~CRosace :
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// Destructor.
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//-----------------------------------------------
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CRosace::~CRosace()
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{
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}// ~CRosace //
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//-----------------------------------------------
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// init :
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// Initialize the rosace.
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//-----------------------------------------------
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void CRosace::init()
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{
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_Mode = CRosacePage::CursorAngleMode;
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_Selected = "";
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}// init //
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//-----------------------------------------------
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// add :
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// Add a page. ("" is not valide name).
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//-----------------------------------------------
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void CRosace::add(const string &name, const CRosaceContext &context)
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{
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// If the name is not empty.
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if(name != "")
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_Contexts.insert(TContexts::value_type (name, context));
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}// add //
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//-----------------------------------------------
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// valide :
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// Is the current context valide.
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//-----------------------------------------------
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bool CRosace::valide()
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{
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// Check if the Selected context is valide.
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TContexts::iterator it = _Contexts.find(_Selected);
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if(it != _Contexts.end())
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return true;
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return false;
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}// valide //
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//-----------------------------------------------
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// display :
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// Display the rosace.
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//-----------------------------------------------
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void CRosace::display()
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{
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if(valide())
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_Contexts[_Selected].display();
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}// display //
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//-----------------------------------------------
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// update :
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// ...
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//-----------------------------------------------
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void CRosace::update(float x, float y)
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{
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if(valide())
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_Contexts[_Selected].update(x, y, _Mode);
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}// update //
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//-----------------------------------------------
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// execute :
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// Execute the callback function corresponding to the selected component.
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//-----------------------------------------------
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void CRosace::execute()
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{
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if(valide())
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_Contexts[_Selected].execute();
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}// execute //
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//-----------------------------------------------
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// swap :
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// Swap to next rosace page.
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//-----------------------------------------------
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void CRosace::swap()
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{
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if(valide())
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_Contexts[_Selected].next();
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}// swap //
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