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110 lines
2.3 KiB
C++
110 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLVARIANT_H
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#define NLVARIANT_H
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#include "nel/misc/stream.h"
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#include <string>
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#define VARIANT_VVAL_END 16
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namespace NLMISC
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{
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class CVariant : public IStreamable
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{
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public:
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enum EVarType
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{
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Float,
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Double,
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Int,
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UInt,
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String,
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Vector4,
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Matrix4
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};
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CVariant();
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~CVariant();
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std::string getClassName(){ return "CVariant"; }
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void serial( IStream &f );
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void setDouble( double d ){
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type = Double;
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uvalue.dval = d;
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}
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void setFloat( float f ){
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type = Float;
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uvalue.fval = f;
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}
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void setInt( int i ){
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type = Int;
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uvalue.ival = i;
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}
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void setUInt( unsigned int u ){
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type = UInt;
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uvalue.uval = u;
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}
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void setString( const std::string &s ){
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type = String;
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sval = s;
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}
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void setVector4( const float *v );
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void setMatrix4( const float *m );
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double toDouble() const{ return uvalue.dval; }
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float toFloat() const{ return uvalue.fval; }
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int toInt() const{ return uvalue.ival; }
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unsigned int toUInt() const{ return uvalue.uval; }
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std::string toString() const{ return sval; }
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void getVector4( float *v ) const;
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void getMatrix4( float *m ) const;
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bool valueAsString( std::string &s ) const;
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void fromString( const std::string &s, EVarType t );
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EVarType getType() const{ return type; }
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private:
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union{
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double dval;
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float fval;
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int ival;
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unsigned int uval;
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float vval[ VARIANT_VVAL_END ];
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}uvalue;
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std::string sval;
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EVarType type;
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};
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}
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#endif
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