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128 lines
4.2 KiB
INI
128 lines
4.2 KiB
INI
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//14.11.02
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//this is the latest version of the ags script
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//contents : matis city NPCs, bush fauna (low level-newbie zone)
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// link the common configuration file
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RootConfigFilename = "common.cfg";
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DisplayedVariables += {"GlobalActorCount","GlobalActorMoves","GlobalActorUpdates"};
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// by default, use localhost to find the naming service
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//NSHost = "ldserver:50000";
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//NSHost = "gamedev4";
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// load all continents
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UsedContinents =
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{
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// "fyros",
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// "tryker",
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"matis",
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// "zorai",
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};
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Paths += { "data_leveldesign" /*, "data_common", "data_shard"*/ };
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// StartCommands = { "loadPrim demo.prim" }; // .prim is an obsolete file format (it used to work for collision with trees)
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StartCommandsWhenMirrorReady = {
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// THIS IS GOOD NEW STUFF
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"checkGenerateAndRun ags_test_creatures1 1571 -5135 10 25 creature c????1.creature",
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"checkGenerateAndRun ags_test_creatures_testroom 1571 -4825 5 50 creature testroom_*.creature",
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/*
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// THIS IS OLD STUFF
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// to be removed later
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"checkGenerateAndRun ags_test_lvl_01 1721 -4805 5 20 creature *_lvl_01.creature",
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"checkGenerateAndRun ags_test_hom 1721 -4755 5 20 creature *_hom_*.creature",
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"checkGenerateAndRun ags_test_hof 1721 -4745 5 20 creature *_hof_*.creature",
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"checkGenerateAndRun ags_test_set 1721 -4735 5 20 creature *_set.creature",
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"checkGenerateAndRun ags_test_karavan 1721 -4725 5 20 creature karavan_*.creature",
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"checkGenerateAndRun ags_test_kami 1721 -4715 5 20 creature kami*_*.creature",
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*/
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/*
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"generateScript ags_test_lvl_01.script 1721 -5000 5 20 creature *_lvl_01.creature",
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"generateScript ags_test_hom.script 1721 -4950 5 20 creature *_hom_*.creature",
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"generateScript ags_test_hof.script 1721 -4940 5 20 creature *_hof_*.creature",
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"generateScript ags_test_set.script 1721 -4930 5 20 creature *_set.creature",
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"generateScript ags_test_karavan.script 1721 -4920 5 20 creature karavan_*.creature",
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"generateScript ags_test_kami.script 1721 -4910 5 20 creature kami*_*.creature",
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"runScript lvl_01 ags_test_lvl_01.script on",
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"runScript hom ags_test_hom.script on",
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"runScript hof ags_test_hof.script on",
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"runScript set ags_test_set.script on",
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"runScript karanvan ags_test_karavan.script on",
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"runScript kami ags_test_kami.script on",
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*/
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};
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/*
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for scripting :
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one command per line, no surrounding "
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commands are :
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- cmd: Execute a service command
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ex: cmd help
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cmd actorCreatePosition demo-point-004
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- setText: Set a variable as plain text. Value can be computed using other
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variables to compose strings (with the $(varname) syntax)
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ex: setText myVar myValue
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setText myVar $(myOtherVar) blah blah
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synonym: set$ works like setText
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- setNumeric: set a variable as numeric value. Value can be computed using
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other variables (no specific syntax, variable names are written in plain text)
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a variable existence can be tested by preceding its name by a ?. If the variable
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exists, the ?var is set to 1, otherwise 0.
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ex: setNumeric myVar 0.1234
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setNumeric myVar myOtherVar*2.0+55690.1*sin(myVar)
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setNumeric isReady ?myVar
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synonym: set# works like setNumeric
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- erase: erases a variable. Variable is completely deleted. ?var returns 0 after until var is redefined
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ex: erase myVar
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- wait: halt script for n cycles
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ex: wait 10
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- receive: halt script until expression is true (true is a value different from 0)
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common operators can be used (<, >, == etc.)
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ex: receive myVar>1.0
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receive ?myVar
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- send: send a value to all running scripts. Couple variable/value will be defined then in all running scripts
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useful to synchronize scripts, or trigger events... value is text replaced using $(...) syntax
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ex: send myVar blah blah
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send myVar $(myOtherVar)
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- display: displays a string, text replaced using $(...) syntax
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ex: display myVar=$(myVar)
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display number of players=$(nbPlayers)
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- if: tests a condition, and runs alternative. alternative bloc can have an else part, and must be ended by endif
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ex: if myVar > 10
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display myVar is greater than 10
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else
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display myVar is less than 10
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endif
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- while: execute a bloc while a condition is verified. bloc must be ended by endloop
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ex: while myVar > 10
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set# myVar myVar-1
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endloop
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*/ |