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329 lines
8.0 KiB
C++
329 lines
8.0 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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// Client
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#include "global.h"
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#include "actions.h"
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#include "input.h"
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#include "interface_v3/interface_manager.h"
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#include "interface_v3/input_handler_manager.h"
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#include "client_cfg.h"
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#include "time_client.h"
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// 3D
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#include "nel/3d/u_driver.h"
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// Misc
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#include "nel/misc/mouse_smoother.h"
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#include "nel/misc/system_utils.h"
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// Game Share
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///////////
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// USING //
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///////////
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using namespace NL3D;
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using namespace NLMISC;
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////////////
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// EXTERN //
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////////////
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extern UDriver *Driver;
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extern UMaterial GenericMat;
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extern CActionsManager Actions; // Actions Manager.
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////////////
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// GLOBAL //
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////////////
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bool MouseHardware = false;
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bool MouseFreeLook = false;
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float MouseCursorSpeed = 1.f;
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uint MouseCursorAcceleration = 0;
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bool InitMouseFirstTime = true;
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bool SetMousePosFirstTime = true;
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// mask for mouse buttons that are known to be down
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uint DownMouseButtons = 0;
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//////////////
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// FUNCTION //
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//////////////
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// *********************************************************************************
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uint GetMouseButtonsState()
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{
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return DownMouseButtons;
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}
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// *********************************************************************************
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// Initialize the mouse
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bool InitMouseWithCursor (bool hardware)
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{
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Driver->showCursor(false);
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// Get the new mouse state
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MouseHardware = hardware;
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CViewPointer::setHWMouse( hardware );
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if (InitMouseFirstTime)
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{
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InitMouseFirstTime = false;
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}
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else
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{
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if (!MouseFreeLook)
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{
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// Get the current mouse position
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CInterfaceManager *pIm = CInterfaceManager::getInstance();
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CViewPointer *vp = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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Driver->showCursor(hardware);
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if (vp)
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{
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float x = (float) vp->getX();
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float y = (float) vp->getY();
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// First, hide the hardware mouse
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uint width = Driver->getWindowWidth();
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uint height = Driver->getWindowHeight();
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if (SetMousePosFirstTime)
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{
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SetMousePosFirstTime = false;
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}
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else if (width != 0 && height != 0)
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{
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nlwarning("Mouse pos %f, %f", x, y);
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Driver->setMousePos(x / width, y / height);
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}
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}
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}
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}
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return true;
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}
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// *********************************************************************************
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// Is mouse cursor hardware ?
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bool IsMouseCursorHardware ()
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{
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return MouseHardware;
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}
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// *********************************************************************************
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// Use this method to toggle the mouse (freelook <- cursor)
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void SetMouseFreeLook ()
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{
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if (!MouseFreeLook)
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{
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MouseFreeLook = true;
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if (MouseHardware)
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{
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Driver->showCursor(false);
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}
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else
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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if (im)
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{
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CViewPointer *pointer = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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if (pointer)
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pointer->show (false);
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}
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}
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}
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}
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// *********************************************************************************
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bool IsMouseFreeLook()
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{
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return MouseFreeLook;
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}
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// *********************************************************************************
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// Use this method to toggle the mouse (freelook -> cursor)
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void SetMouseCursor (bool updatePos)
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{
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if (MouseFreeLook)
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{
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// Get the last cursor
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float x = 0.5f, y = 0.5f;
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// Screen size
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uint width, height;
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CViewRenderer::getInstance()->getScreenSize(width, height);
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// Update the interface pointer
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CInterfaceManager *instance = CInterfaceManager::getInstance();
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if (instance)
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{
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// Get the cursor instance
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CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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if (cursor)
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{
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sint32 ix, iy;
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cursor->getPointerPos (ix, iy);
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if (ix != CViewPointer::InvalidCoord && iy != CViewPointer::InvalidCoord)
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{
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x = (float)ix / (float)width;
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y = (float)iy / (float)height;
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}
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}
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}
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MouseFreeLook = false;
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// Integer coordinates
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sint ix = (sint)(x*(float)width+0.5f);
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sint iy = (sint)(y*(float)height+0.5f);
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if (updatePos)
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{
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Driver->setMousePos(x, y);
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}
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// Update the interface pointer
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if (instance)
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{
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// Get the cursor instance
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CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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if (cursor)
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{
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cursor->setPointerPos(ix, iy);
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cursor->setPointerDispPos(ix, iy);
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}
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}
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CInputHandlerManager *IHM = CInputHandlerManager::getInstance ();
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if (IHM)
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{
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IHM->resetPos (ix, iy);
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}
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// Show the cursor
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if (MouseHardware)
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{
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Driver->showCursor(true);
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}
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else
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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if (im)
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{
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CViewPointer *pointer = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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if (pointer)
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pointer->show (true);
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}
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}
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}
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}
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// *********************************************************************************
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// Use this method to set the cursor speed
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void SetMouseSpeed (float speed)
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{
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MouseCursorSpeed = speed;
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}
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// *********************************************************************************
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// Use this method to set the cursor acceleration
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void SetMouseAcceleration (uint accel)
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{
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MouseCursorAcceleration = accel;
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}
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// *********************************************************************************
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void HandleSystemCursorCapture(const CEvent &event)
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{
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static bool mouseCaptured = false;
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// capture on first move event after button is held down or free look is activated
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if (event == EventMouseMoveId && !mouseCaptured && (MouseFreeLook || DownMouseButtons != 0))
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{
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mouseCaptured = true;
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Driver->setCapture(true);
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}
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// release when button is released and not in free look
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if (mouseCaptured && !MouseFreeLook && DownMouseButtons == 0)
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{
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mouseCaptured = false;
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Driver->setCapture(false);
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}
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if (event == EventMouseDownId)
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{
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CEventMouseDown &em = (CEventMouseDown &) event;
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DownMouseButtons |= em.Button & (leftButton | middleButton | rightButton);
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CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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if (cursor)
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{
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cursor->setPointerDown(em.Button == leftButton);
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cursor->setPointerMiddleDown(em.Button == middleButton);
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cursor->setPointerRightDown(em.Button == rightButton);
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}
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}
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if (event == EventMouseUpId)
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{
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// if all buttons up
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CEventMouseDown &em = (CEventMouseDown &) event;
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DownMouseButtons &= ~(em.Button & (leftButton | middleButton | rightButton));
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if (DownMouseButtons == 0)
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{
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CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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if (cursor)
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{
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cursor->setPointerDown(false);
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cursor->setPointerMiddleDown(false);
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cursor->setPointerRightDown(false);
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}
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}
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}
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// if focus was lost then says that all buttons are up from this app viewpoint
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if (event == EventSetFocusId)
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{
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DownMouseButtons = 0;
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}
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}
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sint CNiceInputAuto::_Count = 0;
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CNiceInputAuto::CNiceInputAuto()
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{
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if (_Count == 0)
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{
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Driver->setCursor("curs_default.tga", CRGBA::White, 0, 0x15, 0x18);
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Driver->showCursor(true); // keep cursor visible in windowed mode
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}
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++_Count;
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}
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CNiceInputAuto::~CNiceInputAuto()
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{
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--_Count;
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nlassert(_Count >= 0);
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if (_Count == 0)
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{
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InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached);
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}
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}
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