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ryzom-core/code/CMakeModules/FindSteam.cmake

75 lines
1.7 KiB
CMake

# - Locate Steam API
# This module defines
# STEAM_LIBRARY, the library to link against
# STEAM_FOUND, if false, do not try to link to STEAM
# STEA%_INCLUDE_DIR, where to find headers.
IF(STEAM_LIBRARY AND STEAM_INCLUDE_DIR)
# in cache already
SET(Steam_FIND_QUIETLY TRUE)
ENDIF()
FIND_PATH(STEAM_INCLUDE_DIR
steam_api.h
PATH_SUFFIXES steam
PATHS
$ENV{STEAM_DIR}/public
)
IF(WIN32)
IF(TARGET_X64)
SET(STEAM_LIBNAME steam_api64)
SET(STEAM_RUNTIMENAME steam_api64.dll)
SET(STEAM_PATHNAME redistributable_bin/win64)
ELSE()
SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME steam_api.dll)
SET(STEAM_PATHNAME redistributable_bin)
ENDIF()
ELSEIF(APPLE)
# universal binary
SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME libsteam_api.dylib)
SET(STEAM_PATHNAME redistributable_bin/osx32)
ELSE()
SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME libsteam_api.so)
IF(TARGET_X64)
SET(STEAM_PATHNAME redistributable_bin/linux64)
ELSE()
SET(STEAM_PATHNAME redistributable_bin/linux32)
ENDIF()
ENDIF()
FIND_LIBRARY(STEAM_LIBRARY
NAMES ${STEAM_LIBNAME}
HINTS
$ENV{STEAM_DIR}/${STEAM_PATHNAME}
)
FIND_FILE(STEAM_RUNTIME
NAMES ${STEAM_RUNTIMENAME}
HINTS
$ENV{STEAM_DIR}/${STEAM_PATHNAME}
PATHS
${EXTERNAL_BINARY_PATH}
${CMAKE_LIBRARY_PATH}
/usr/local/lib
/usr/lib
)
# Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL
IF(STEAM_INCLUDE_DIR)
SET(STEAM_FOUND ON)
SET(STEAM_LIBRARIES ${STEAM_LIBRARY})
SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR})
IF(NOT Steam_FIND_QUIETLY)
MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR} and ${STEAM_RUNTIME}")
ENDIF()
ELSE()
IF(NOT Steam_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find Steam!")
ENDIF()
ENDIF()